- 移除 GameDataSyncManager 类及相关依赖,简化数据同步管理逻辑 - 在 SingletonModuleComp 中集成数据管理功能,使用本地数组替代字典结构存储英雄数据 - 优化本地与云端数据同步方法,适配云函数接口改动 - 修改英雄判断逻辑,支持基于数组的查询方式 - 修正金币数据的增减接口,增加异步云调用与本地更新的统一处理 - 删除冗余注释及无用代码,提升代码可读性和维护性 - 调整数据结构定义和类型声明,保障类型安全与代码健壮性
80 lines
1.8 KiB
JavaScript
80 lines
1.8 KiB
JavaScript
// 云函数入口文件
|
|
const cloud = require('wx-server-sdk');
|
|
|
|
const user_db_name = "cocos_users";
|
|
cloud.init({ env: cloud.DYNAMIC_CURRENT_ENV }); // 使用当前云环境
|
|
|
|
// 云函数入口函数
|
|
exports.main = async (event, context) => {
|
|
let cmd = event.cmd;
|
|
if (cmd == null) {
|
|
return {
|
|
code: -1,
|
|
msg: "no cmd!"
|
|
};
|
|
}
|
|
|
|
const wxContext = cloud.getWXContext();
|
|
const db = cloud.database({
|
|
env: cloud.DYNAMIC_CURRENT_ENV,
|
|
throwOnNotFound: false
|
|
});
|
|
const _ = db.command;
|
|
|
|
if (cmd === "login") {
|
|
let user = await getOrCreaterUser(db, wxContext.OPENID);
|
|
return {
|
|
code: 200,
|
|
data: user,
|
|
};
|
|
} else if (cmd === "save") {
|
|
let data = event.data;
|
|
let user = await getOrCreaterUser(db, wxContext.OPENID);
|
|
let saveDataRes = await db.collection(user_db_name).doc(user._id).update({
|
|
data: {
|
|
game_data: _.set(data)
|
|
}
|
|
});
|
|
|
|
console.log("Save data:", saveDataRes, data);
|
|
if (saveDataRes?.stats?.updated >= 1) {
|
|
return {
|
|
code: 200,
|
|
data: saveDataRes
|
|
};
|
|
} else {
|
|
return {
|
|
code: -1,
|
|
msg: `Save fail, ${JSON.stringify(saveDataRes)}`
|
|
};
|
|
}
|
|
}
|
|
|
|
return {
|
|
code: -2,
|
|
msg: `Unknow cmd: ${event?.cmd}`,
|
|
};
|
|
};
|
|
|
|
async function getOrCreaterUser(db, openid) {
|
|
try {
|
|
let res = await db.collection(user_db_name).where({ _openid: openid }).get();
|
|
let userData = null;
|
|
if (res == null || res.data == null || res.data.length <= 0) {
|
|
userData = {
|
|
_openid: openid,
|
|
regist_time: Date.now(),
|
|
};
|
|
let addResult = await db.collection(user_db_name).add({
|
|
data: userData
|
|
});
|
|
userData._id = addResult._id;
|
|
} else {
|
|
userData = res.data[0];
|
|
}
|
|
return userData;
|
|
} catch (err) {
|
|
console.error(`Get or create user err`, err);
|
|
return null;
|
|
}
|
|
} |