123 lines
4.3 KiB
TypeScript
123 lines
4.3 KiB
TypeScript
import { _decorator,Collider2D ,Contact2DType,v3,IPhysics2DContact,Vec3, tween} from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { BoxSet } from "../common/config/BoxSet";
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import { smc } from "../common/SingletonModuleComp";
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const { ccclass, property } = _decorator;
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/** 视图层对象 */
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@ccclass('SkillCom')
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@ecs.register('SkillView', false)
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export class SkillCom extends CCComp {
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/** 视图层逻辑代码分离演示 */
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// start() {
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// // var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象
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// // this.on(ModuleEvent.Cmd, this.onHandler, this);
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// }
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speed:number = 200;
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y_speed:number = 0;
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x_speed:number = 0;
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dis:number = 80;
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scale:number = 1;
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atk:number = 10;
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angle:number = 0;
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t_pos:Vec3 = null;
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is_destroy:boolean = false;
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start() {
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this.node.active=true
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this.node.angle = this.angle;
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//根据目标坐标、欧拉角、预设距离增量speed 来计算新的x增量,y增量
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// this.x_speed = Math.cos(this.angle * Math.PI / 180) * this.speed;
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// this.y_speed = Math.sin(this.angle * Math.PI / 180) * this.speed;
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let collider = this.getComponent(Collider2D);
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if (collider) {
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// collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
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collider.on(Contact2DType.POST_SOLVE, this.onPostSolve, this);
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}
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if(this.t_pos){
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//通过欧拉角 延长 目标点位置
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this.t_pos.x=Math.cos(this.angle * Math.PI / 180) * this.dis;
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this.t_pos.y=Math.sin(this.angle * Math.PI / 180) * this.dis;
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tween(this.node).to( 1,{ angle:this.angle,position: this.t_pos},
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{
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onComplete: (target?: object) => {
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this.toDestroy()
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},
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} ).start();
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}else{
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tween(this.node).to( this.dis/this.speed,
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{ position: new Vec3(this.node.position.x+this.scale*this.dis,this.node.position.y) },
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{
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onComplete: (target?: object) => {
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this.toDestroy()
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},
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}
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).start();
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}
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}
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onPostSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
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switch (selfCollider.group) {
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case BoxSet.HERO_SKILL:
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switch (otherCollider.group){
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case BoxSet.MONSTER:
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case BoxSet.DEFAULT:
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setTimeout(() => {
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this.toDestroy()
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}, 10);
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break
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}
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break;
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case BoxSet.MONSTER_SKILL:
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switch (otherCollider.group){
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case BoxSet.PLAYER:
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case BoxSet.HERO:
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case BoxSet.DEFAULT:
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setTimeout(() => {
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this.toDestroy()
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}, 10);
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break
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}
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}
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}
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change_collider_group(group:number){
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let collider = this.getComponent(Collider2D);
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collider.group = group;
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}
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update(deltaTime: number) {
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// this.node.setScale(v3(this.scale,this.node.scale.y,this.node.scale.z))
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this.move(deltaTime)
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// if(Math.abs(this.node.position.x) > this.dis)
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// {
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// this.toDestroy()
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// }
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}
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move(dt: number) {
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// this.node.setPosition(v3(this.node.position.x+dt*this.x_speed*this.scale,this.node.position.y+this.y_speed,this.node.position.z))
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}
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check_to_destroy(){
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if(!this.is_destroy){
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this.is_destroy = true;
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this.toDestroy();
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}
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}
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toDestroy() {
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if(!this.is_destroy){
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this.is_destroy = true;
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if(this.node.isValid) this.node.destroy()
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}
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}
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/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
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reset() {
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this.is_destroy=false
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this.node.destroy();
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}
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} |