87 lines
3.3 KiB
TypeScript
87 lines
3.3 KiB
TypeScript
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/*
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* @Author: dgflash
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* @Date: 2021-11-18 17:47:56
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* @LastEditors: dgflash
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* @LastEditTime: 2022-08-04 15:43:04
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*/
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import { instantiate, Node, Prefab, Vec3 ,tween, v3,Collider2D,Contact2DType,PhysicsSystem2D,IPhysics2DContact, animation,Label,resources,SpriteFrame,Sprite} from "cc";
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import { UICallbacks } from "../../../../extensions/oops-plugin-framework/assets/core/gui/layer/Defines";
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { UIID } from "../common/config/GameUIConfig";
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import { smc } from "../common/SingletonModuleComp";
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import { MonsterModelComp } from "./MonsterModelComp";
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import { MonsterSpine } from "./MonsterSpine";
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import { MonsterViewComp } from "./MonsterViewComp";
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import { MoveToComp } from "../common/MoveTo";
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/** 角色实体 */
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@ecs.register(`Monster`)
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export class Monster extends ecs.Entity {
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// 数据层
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MonsterModel!: MonsterModelComp;
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// 视图层
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MonsterView!: MonsterViewComp;
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RoleMoveTo!: MoveToComp; // 移动
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protected init() {
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this.addComponents<ecs.Comp>(
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MonsterModelComp);
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}
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destroy(): void {
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this.remove(MonsterViewComp);
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super.destroy();
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}
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/** 加载角色 */
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load(pos: Vec3 = Vec3.ZERO,speed:number = 100,camp:number = 1,prefab_path:string = "monster",name:string="hero") {
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// var path = "game/monster/"+prefab_path;
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var path = "game/monster/hero";
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var prefab: Prefab = oops.res.get(path, Prefab)!;
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var node = instantiate(prefab);
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var scene = smc.map.MapView.scene;
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node.parent = scene.entityLayer!.node!;
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var as = node.getComponent(MonsterSpine);
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node.getChildByName("avatar").setScale(node.getChildByName("avatar").scale.x*camp, node.getChildByName("avatar").scale.y, node.getChildByName("avatar").scale.z);
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node.setPosition(pos)
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// console.log(node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite))
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const url = 'game/heros/hero/'+prefab_path+'/spriteFrame';
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resources.load(url, SpriteFrame, (err: any, spriteFrame) => {
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const sprite = node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite);
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sprite.spriteFrame = spriteFrame;
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});
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var mv = node.getComponent(MonsterViewComp)!;
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mv.speed =mv.ospeed = speed;
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mv.hero_name= name;
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mv.camp = camp;
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mv.Tpos = v3(0,0,0);
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mv.change_name(name,camp)
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this.add(mv);
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if(camp == 1){
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smc.heros_in.push({name:mv.ent.name,eid:mv.ent.eid,pos_x:0})
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oops.message.dispatchEvent("hero_load",this)
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}else{
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smc.monsters_in.push({name:mv.ent.name,eid:mv.ent.eid,pos_x:0})
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oops.message.dispatchEvent("monster_load",this)
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}
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}
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/** 移动(ECS System处理逻辑,分享功能独立的业务代码) */
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move(target: Vec3,speed:number = 100) {
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var move = this.get(MoveToComp) || this.add(MoveToComp);
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move.target = target;
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move.node = this.MonsterView.node;
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move.speed = speed;
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}
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} |