Files
heros/assets/script/game/monster/Hero.ts
2024-09-03 08:59:36 +08:00

106 lines
3.9 KiB
TypeScript

/*
* @Author: dgflash
* @Date: 2021-11-18 17:47:56
* @LastEditors: dgflash
* @LastEditTime: 2022-08-04 15:43:04
*/
import { instantiate, Node, Prefab, Vec3,v3,resources,SpriteFrame,Sprite,SpriteAtlas} from "cc";
import { UICallbacks } from "../../../../extensions/oops-plugin-framework/assets/core/gui/layer/Defines";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { UIID } from "../common/config/GameUIConfig";
import { smc } from "../common/SingletonModuleComp";
import { MonsterModelComp } from "./MonsterModelComp";
import { MonsterSpine } from "./MonsterSpine";
import { MonsterViewComp } from "./MonsterViewComp";
import {HeroModelComp} from "./HeroModelComp";
import { CardSet } from "../common/config/CardSet";
import { BoxSet } from "../common/config/BoxSet";
import { MonsterBuffComp } from "./MonsterBuffComp";
/** 角色实体 */
@ecs.register(`Hero`)
export class Hero extends ecs.Entity {
// 数据层
HeroModel!: HeroModelComp;
// 视图层
MonsterView!: MonsterViewComp;
protected init() {
this.addComponents<ecs.Comp>(HeroModelComp);
}
destroy(): void {
this.remove(MonsterViewComp);
this.remove(HeroModelComp);
this.remove(MonsterBuffComp);
super.destroy();
}
/** 加载角色 */
load(pos: Vec3 = Vec3.ZERO,scale:number = 1,uuid:number=1001,layer:Node=smc.map.MapView.scene.entityLayer!.node!) {
// var path = "game/monster/"+prefab_path;
var path = "game/heros/hero";
var prefab: Prefab = oops.res.get(path, Prefab)!;
var node = instantiate(prefab);
node.parent=layer
// let ratio=this.set_ratio(uuid);
// node.setScale(ratio*node.scale.x, ratio*node.scale.y, node.scale.z);
node.getChildByName("avatar").setScale(node.getChildByName("avatar").scale.x*scale, node.getChildByName("avatar").scale.y, node.getChildByName("avatar").scale.z);
node.setPosition(pos)
// console.log(node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite))
const url = 'game/heros/heros';
resources.load(url, SpriteAtlas, (err: any, atlas) => {
const sprite = node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite);
sprite.spriteFrame = atlas.getSpriteFrame(smc.heros[uuid].path);
});
this.hero_init(uuid,node)
oops.message.dispatchEvent("hero_load",this)
}
// set_ratio(uuid:number){
// let ratio=1;
// switch (smc.heros[uuid].level) {
// case 2:
// ratio=1.1
// break;
// case 3:
// ratio=1.2
// break;
// case 4:
// ratio=1.3
// break;
// case 5:
// ratio=1.4
// break;
// default:
// ratio=1
// }
// return ratio;
// }
hero_init(uuid:number=1001,node:Node,pos:Vec3=v3(0,0,0)){
var mv = node.getComponent(MonsterViewComp)!;
var buff =node.getComponent(MonsterBuffComp)!;
mv.hero_uuid=uuid;
mv.speed =mv.ospeed = smc.heros[uuid].speed;
mv.hero_name= smc.heros[uuid].name;
buff.group= mv.box_group= BoxSet.HERO;
mv.hp= mv.hp_max = smc.heros[uuid].hp;
mv.level = smc.heros[uuid].level;
mv.atk = smc.heros[uuid].atk;
mv.atk_cd = smc.heros[uuid].atk_cd;
mv.power = smc.heros[uuid].power;
mv.type = smc.heros[uuid].type;
mv.skill_uuid = 9001;
mv.max_skill_uuid = smc.heros[uuid].max_skill_uuid;
mv.Tpos = v3(0,0,0);
mv.scale = 1;
// mv.change_name(smc.heros[uuid].name,1)
this.add(mv);
this.add(buff);
}
}