Files
heros/assets/script/game/skills/TgCom.ts

34 lines
899 B
TypeScript

import { _decorator, Component, Node, v3 } from 'cc';
import { SkillCom } from './SkillCom';
import { BoxSet } from '../common/config/BoxSet';
import { smc } from '../common/SingletonModuleComp';
const { ccclass, property } = _decorator;
@ccclass('TgCom')
export class TgCom extends Component {
time:number = 0
cd:number = 0
base:SkillCom = null
start() {
this.base =this.node.getComponent(SkillCom)
this.node.setPosition(this.base.t_pos)
}
update(deltaTime: number) {
if(smc.mission.pause) return
this.cd+=deltaTime
if(this.cd>=1){
// this.node.setPosition(v3(-1000,0,0))
this.node.active = false
this.node.active = true
this.cd=0
}
this.time+=deltaTime
if(this.time>=this.base.in_time){
this.base.is_destroy = true
}
}
}