Files
heros/assets/script/game/map/Goods.ts
2024-12-24 13:46:46 +08:00

31 lines
978 B
TypeScript

import { instantiate, Prefab } from "cc";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { GoodsComp } from "./GoodsComp";
/** Goods 模块 */
@ecs.register(`Goods`)
export class Goods extends ecs.Entity {
/** 实始添加的数据层组件 */
protected init() {
// this.addComponents<ecs.Comp>();
}
load(smc_index:number,praent:any){
var path = "game/gui/goods";
var prefab: Prefab = oops.res.get(path, Prefab)!;
var node = instantiate(prefab);
node.parent = praent
let gc = node.getComponent(GoodsComp)!;
gc.smc_index = smc_index
gc.update_data()
this.add(gc)
}
/** 模块资源释放 */
destroy() {
// 注: 自定义释放逻辑,视图层实现 ecs.IComp 接口的 ecs 组件需要手动释放
super.destroy();
}
}