73 lines
2.1 KiB
TypeScript
73 lines
2.1 KiB
TypeScript
import { _decorator, instantiate, Label ,Prefab,Node} from "cc";
|
|
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
|
|
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
|
|
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
|
|
import { smc } from "../common/SingletonModuleComp";
|
|
import { GameEvent } from "../common/config/GameEvent";
|
|
import { it } from "node:test";
|
|
|
|
const { ccclass, property } = _decorator;
|
|
|
|
/** 视图层对象 */
|
|
@ccclass('VictoryComp')
|
|
@ecs.register('Victory', false)
|
|
export class VictoryComp extends CCComp {
|
|
|
|
reward_lv:number=1
|
|
reward_num:number=2
|
|
rewards:any[]=[]
|
|
game_data:any={
|
|
exp:0,
|
|
gold:0,
|
|
diamond:0
|
|
}
|
|
/** 视图层逻辑代码分离演示 */
|
|
protected onLoad(): void {
|
|
|
|
}
|
|
|
|
onAdded(args: any) {
|
|
// console.log("[VictoryComp] onAdded",args,smc.items)
|
|
if(args.game_data){
|
|
this.game_data=args.game_data
|
|
}
|
|
this.node.getChildByName("title").getChildByName("victory").active=true
|
|
this.node.getChildByName("btns").getChildByName("next").active=false
|
|
this.scheduleOnce(()=>{
|
|
this.node.getChildByName("btns").getChildByName("next").active=true
|
|
},0.2)
|
|
}
|
|
|
|
|
|
victory_end(){
|
|
this.clear_data()
|
|
oops.message.dispatchEvent(GameEvent.MissionEnd)
|
|
oops.gui.removeByNode(this.node)
|
|
}
|
|
clear_data(){
|
|
|
|
}
|
|
//看广告双倍
|
|
watch_ad(){
|
|
return true
|
|
}
|
|
double_reward(){
|
|
// console.log("[VictoryComp]double_reward",smc.items,this.rewards)
|
|
}
|
|
restart(){
|
|
this.clear_data()
|
|
oops.message.dispatchEvent(GameEvent.MissionStart)
|
|
oops.gui.removeByNode(this.node)
|
|
}
|
|
item_show(e:any,val:any){
|
|
// console.log("item_show",val)
|
|
}
|
|
|
|
protected onDestroy(): void {
|
|
// console.log("释放胜利界面");
|
|
}
|
|
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
|
|
reset() {
|
|
this.node.destroy()
|
|
}
|
|
} |