Files
heros/assets/script/game/map/MIssionController.ts
2024-11-21 23:08:08 +08:00

357 lines
13 KiB
TypeScript

import { _decorator,Button,EventHandler,EventTouch,Label,NodeEventType,resources,Sprite,SpriteAtlas,tween,UITransform,v3, Vec3 } from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { smc } from "../common/SingletonModuleComp";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager";
import { MSkills, MSkillset, MSlist, SkillSet } from "../common/config/SkillSet";
import { HeroModelComp } from "../hero/HeroModelComp";
import { RewardSet } from "../common/config/RewardSet";
import { BoxSet, GameSet } from "../common/config/BoxSet";
import { GameMap } from "./GameMap";
import { MapModelComp } from "./model/MapModelComp";
import { Talent } from "../Role/Talent";
import { Talents } from "../common/config/TalentSet";
import { MonViewComp } from "../mon/MonViewComp";
import { HeroViewComp } from "../hero/HeroViewComp";
import { RoleViewComp } from "../Role/RoleViewComp";
import { BossViewComp } from "../Boss/BossViewComp";
import { Hero } from "../hero/Hero";
import { HeroSet } from "../common/config/heroSet";
import { Boss } from "../Boss/Boss";
import { MonModelComp } from "../mon/MonModelComp";
import { BossList, MissionNum, MissionSet, MonsetList } from "../common/config/MissionSet";
import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
import { HCard } from "./HCard";
import { HCardComp } from "./HCardComp";
import { MSkill } from "../skills/MSkill";
import { MSkillComp } from "../skills/MSkillComp";
import { VictoryComp } from "./VictoryComp";
const { ccclass, property } = _decorator;
/** 视图层对象 */
@ccclass('MissionComp')
@ecs.register('Mission', false)
export class MissionComp extends CCComp {
VictoryComp:any = null;
mon_list:any = []
call_hero_timer: Timer = new Timer(0.3);
target_timer: Timer = new Timer(0.1);
reward:number = 0;
reward_num:number = 0;
game_over:boolean = false;
fight_start:boolean = false;
msk:any={
on :false,
uuid:1001,
type:1,
lv: 1
}
mmsk:any={
on :false,
uuid:1001,
type:1,
lv: 1
}
onLoad(){
}
start() {
this.VictoryComp=this.node.getChildByName("victory").getComponent(VictoryComp)
}
protected update(dt: number): void {
if(!smc.vm_data.mission.play||smc.vm_data.pause){
return
}
if(this.fight_start){
this.check_mon_num()
}
this.count_hero_pos()
this.count_mon_pos()
this.check_exp()
this.check_m_exp()
// if (this.game_timer.update(dt)) {
// smc.vm_data.game.g_time += 1;
// }
// this.shuaxin(dt)
}
mission_start(){
/* todo 关卡设定完善*/
let mon_set=RandomManager.instance.getRandomByObjectList(MissionSet,1)
this.mon_list=mon_set[0]
console.log("mission_start:",this.mon_list)
//局内数据初始化
this.fight_start=false
smc.vm_data.mission.is_victory=false
smc.vm_data.mission.is_defeat=false
smc.vm_data.mission.a_exp=0 //近战经验
smc.vm_data.mission.b_exp=0 //远程经验
smc.vm_data.mission.c_exp=0 //辅助经验
smc.vm_data.mission.ma_exp=0 //敌方近战经验
smc.vm_data.mission.mb_exp=0 //敌方远程经验
smc.vm_data.mission.mc_exp=0 //敌方辅助经验
this.msk={ on :false, uuid:1001,type:1,lv: 1}
this.mmsk={ on :false, uuid:1001,type:1,lv: 1}
this.node.getChildByName("exp").getChildByName("a_exp").active = true
this.node.getChildByName("exp").getChildByName("b_exp").active = true
this.node.getChildByName("exp").getChildByName("c_exp").active = true
this.node.getChildByName("mexp").getChildByName("a_exp").active = true
this.node.getChildByName("mexp").getChildByName("b_exp").active = true
this.node.getChildByName("mexp").getChildByName("c_exp").active = true
this.mon_refresh()
this.heros_call()
}
mission_end(){
smc.vm_data.mission.play=false
let heros:any= this.get_heros();;
let monsters:any= this.get_mons();
let hcards:any= ecs.query(ecs.allOf(HCardComp));
let mska:any= ecs.query(ecs.allOf(MSkillComp));
for(let i=0;i<mska.length;i++){
mska[i].MSkillComp.reset()
mska[i].MSkillComp.ent.destroy()
}
// let hcns=this.node.getChildByName("hcards")
// for(let i=0;i<hcns.children.length;i++){
// hcns.children[i].destroy()
// }
for(let i=0;i<heros.length;i++){
heros[i].HeroView.reset()
heros[i].HeroView.ent.destroy()
}
for(let i=0;i<hcards.length;i++){
hcards[i].HCardComp.reset()
hcards[i].HCardComp.ent.destroy()
}
for(let i=0;i<monsters.length;i++){
monsters[i].HeroView.reset()
monsters[i].HeroView.ent.destroy()
}
}
exp_move(ap: number,bp: number,cp: number){
let a_pos=v3(ap,this.node.getChildByName("exp").getChildByName("a_exp").position.y)
let b_pos=v3(bp,this.node.getChildByName("exp").getChildByName("b_exp").position.y)
let c_pos=v3(cp,this.node.getChildByName("exp").getChildByName("c_exp").position.y)
tween(this.node.getChildByName("exp").getChildByName("a_exp")).to(0.5,{position:a_pos}).start()
tween(this.node.getChildByName("exp").getChildByName("b_exp")).to(0.5,{position:b_pos}).start()
tween(this.node.getChildByName("exp").getChildByName("c_exp")).to(0.5,{position:c_pos}).start()
}
mexp_move(ap: number,bp: number,cp: number){
let a_pos=v3(ap,this.node.getChildByName("mexp").getChildByName("a_exp").position.y)
let b_pos=v3(bp,this.node.getChildByName("mexp").getChildByName("b_exp").position.y)
let c_pos=v3(cp,this.node.getChildByName("mexp").getChildByName("c_exp").position.y)
tween(this.node.getChildByName("mexp").getChildByName("a_exp")).to(0.5,{position:a_pos}).start()
tween(this.node.getChildByName("mexp").getChildByName("b_exp")).to(0.5,{position:b_pos}).start()
tween(this.node.getChildByName("mexp").getChildByName("c_exp")).to(0.5,{position:c_pos}).start()
}
check_exp(){
if(!this.msk.on){
if(smc.vm_data.mission.a_exp >= MSkillset.confirm_exp){
this.msk.type = 1
this.msk.on = true
this.select_msk(1)
this.exp_move(30,-100,-100)
}
if(smc.vm_data.mission.b_exp >= MSkillset.confirm_exp){
this.msk.type = 2
this.msk.on = true
this.select_msk(2)
this.exp_move(-100,30,-100)
}
if(smc.vm_data.mission.c_exp >= MSkillset.confirm_exp){
this.msk.type = 3
this.msk.on = true
this.select_msk(3)
this.exp_move(-100,-100,30)
}
}else{
switch (this.msk.type){
case 1:
if(smc.vm_data.mission.a_exp >= MSkills[this.msk.uuid].up_exp){
this.msk.lv += 1
smc.vm_data.mission.a_exp = 0
}
break;
case 2:
if(smc.vm_data.mission.b_exp >= MSkills[this.msk.uuid].up_exp){
this.msk.lv += 1
smc.vm_data.mission.b_exp = 0
}
break;
case 3:
if(smc.vm_data.mission.c_exp >= MSkills[this.msk.uuid].up_exp){
this.msk.lv += 1
smc.vm_data.mission.c_exp = 0
}
break;
}
}
}
check_m_exp(){
if(!this.mmsk.on){
if(smc.vm_data.mission.ma_exp >= MSkillset.confirm_exp){
this.mmsk.type = 1
this.mmsk.on = true
this.select_mmsk(1)
this.mexp_move(-30,100,100)
}
if(smc.vm_data.mission.mb_exp >= MSkillset.confirm_exp){
this.mmsk.type = 2
this.mmsk.on = true
this.select_mmsk(2)
this.mexp_move(100,-30,100)
}
if(smc.vm_data.mission.mc_exp >= MSkillset.confirm_exp){
this.mmsk.type = 3
this.mmsk.on = true
this.select_mmsk(3)
this.mexp_move(100,100,-30)
}
}else{
switch (this.mmsk.type){
case 1:
if(smc.vm_data.mission.ma_exp >= MSkills[this.mmsk.uuid].up_exp){
this.mmsk.lv += 1
smc.vm_data.mission.ma_exp = 0
}
break;
case 2:
if(smc.vm_data.mission.mb_exp >= MSkills[this.mmsk.uuid].up_exp){
this.mmsk.lv += 1
smc.vm_data.mission.mb_exp = 0
}
break;
case 3:
if(smc.vm_data.mission.mc_exp >= MSkills[this.mmsk.uuid].up_exp){
this.mmsk.lv += 1
smc.vm_data.mission.mc_exp = 0
}
break;
}
}
}
select_msk(type:number){
smc.vm_data.mission.a_exp=0
smc.vm_data.mission.b_exp=0
smc.vm_data.mission.c_exp=0
let sk:any=RandomManager.instance.getRandomByObjectList(MSlist[type],1)
this.msk.uuid=sk[0]
let skill=ecs.getEntity<MSkill>(MSkill)
skill.load(BoxSet.HERO,this.msk.uuid)
}
select_mmsk(type:number){
smc.vm_data.mission.ma_exp=0
smc.vm_data.mission.mb_exp=0
smc.vm_data.mission.mc_exp=0
let sk:any=RandomManager.instance.getRandomByObjectList(MSlist[type],1)
this.mmsk.uuid=sk[0]
let mskill=ecs.getEntity<MSkill>(MSkill)
mskill.load(BoxSet.MONSTER,this.mmsk.uuid)
}
do_reward(){
console.log("do_reward")
}
check_mon_num(){
let mons:any = this.get_mons()
let heros:any= this.get_heros()
let h_alive=false
let m_alive=false
for (let i = 0; i < heros.length; i++) {
if ( !heros[i].HeroView.is_dead) {
h_alive=true
}
}
for (let i = 0; i < mons.length; i++) {
if ( !mons[i].HeroView.is_dead) {
m_alive=true
}
}
if (!m_alive) smc.vm_data.mission.is_victory = true
if (!h_alive) smc.vm_data.mission.is_defeat = true
this.to_end_mission()
}
to_end_mission(){
if (smc.vm_data.mission.is_victory){
this.VictoryComp.do_victiry()
}
if (smc.vm_data.mission.is_defeat){
this.VictoryComp.do_defeat()
}
}
get_mons(){
return ecs.query(ecs.allOf(MonModelComp));
}
get_heros(){
return ecs.query(ecs.allOf(HeroModelComp))
}
count_mon_pos(){
let monsters:any= this.get_mons()
for(let i=0;i<monsters.length;i++){
if(monsters[i].HeroView == undefined) return
let mon:any = monsters[i].HeroView.node.position
smc.enemy_pos[i]= mon
}
}
count_hero_pos(){
let heros:any= this.get_heros()
for(let i=0;i<heros.length;i++){
if(heros[i].HeroView == undefined) return
let ho:any = heros[i].HeroView.node.position
smc.hero_pos[i]= ho
}
}
mon_refresh(){
let mons=this.mon_list
for(let i=0;i<mons.length;i++){
this.addMonster(mons[i],i)
}
}
heros_call(){
let heros=smc.vm_data.fight_heros
for(let i=0;i<heros.length;i++){
this.addHero(heros[i],i)
}
this.hcard_call()
}
hcard_call(){
let node =this.node.getChildByName("hcards")
let heros:any= this.get_heros();
for(let i=0;i<heros.length;i++){
let hcard = ecs.getEntity<HCard>(HCard)
// console.log("hcard:",hcard)
hcard.load(1001,i,node)
}
this.fight_start= true
}
/** 添加玩家 */
private addHero(uuid:number=1001,i:number=0) {
let hero = ecs.getEntity<Hero>(Hero);
let scale = 1
let pos:Vec3 = v3(HeroSet.StartPos[smc.heros[uuid].type]-i*15,BoxSet.GAME_LINE);
// console.log("addHero:",pos)
hero.load(pos,scale,uuid);
}
private addMonster(uuid:number=1001,i:number=0) {
let monster = ecs.getEntity<Hero>(Hero);
let scale = -1
let pos:Vec3 = v3(-1*HeroSet.StartPos[smc.heros[uuid].type]+i*15,BoxSet.GAME_LINE);
console.log("addMonster:",pos)
monster.load(pos,scale,uuid,false);
}
/** 视图层逻辑代码分离演示 */
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
reset() {
this.node.destroy();
}
}