Files
heros/assets/script/game/map/HeroReadyCom.ts
2025-08-25 23:42:31 +08:00

82 lines
3.0 KiB
TypeScript

import { _decorator, Animation, AnimationClip, CCInteger, Component, Label, Node, resources } from 'cc';
import { smc } from '../common/SingletonModuleComp';
import { HeroInfo } from '../common/config/heroSet';
import { GameEvent } from '../common/config/GameEvent';
import { oops } from 'db://oops-framework/core/Oops';
import { UIID } from '../common/config/GameUIConfig';
import { GameSet } from '../common/config/BoxSet';
import { finishCurrGuide } from '../common/config/Guide';
const { ccclass, property } = _decorator;
@ccclass('HeroReadyCom')
export class HeroReadyCom extends Component {
@property(CCInteger)
slot: number=0;
protected onLoad(): void {
oops.message.on(GameEvent.UpdateHero,this.update_hero,this)
oops.message.on(GameEvent.UpdateFightHero,this.update_hero,this)
oops.message.on(GameEvent.HeroSpeek,this.to_speek,this)
}
start() {
this.hide_speek()
this.update_hero()
}
hide_speek(){
this.node.getChildByName("tooltip").active=false
}
to_speek(e:any,args:any){
console.log("[HeroReadyCom]:to_speek",args,this.slot)
if(args.slot!=this.slot) return
if(smc.fight_heros[this.slot]==0) return
this.node.getChildByName("tooltip").active=true
this.node.getChildByName("tooltip").getChildByName("words").getComponent(Label)!.string = args.words
this.scheduleOnce(()=>{
this.hide_speek()
},3)
}
update(deltaTime: number) {
}
update_hero(){
let hero = smc.fight_heros[this.slot]
// console.log("[HeroReadyCom]hero",hero,smc.fight_heros,this.slot)
if(hero==0){
this.no_hero()
return
}
this.node.getChildByName("icon").active=true
this.node.getChildByName("add").active=false
let hero_data = HeroInfo[hero]
// console.log("[HeroReadyCom]hero_data",smc.fight_heros,hero,smc.fight_heros[this.slot],this.slot,hero_data)
let anm_path=hero_data.path
resources.load("game/heros/hero/"+anm_path+"/idle", AnimationClip, (err, clip) => {
this.node.getChildByName("icon").getComponent(Animation).addClip(clip);
this.node.getChildByName("icon").getComponent(Animation).play("idle");
});
this.node.getChildByName("lv").active=true
this.node.getChildByName("lv").getChildByName("num").getComponent(Label).string=smc.heros[hero].lv.toString()
// console.log("[HeroReadyCom]clip",this.node.getChildByName("icon").getComponent(Animation))
}
no_hero(){
this.node.getChildByName("lv").active=false
this.node.getChildByName("add").active=true
this.node.getChildByName("icon").active=false
}
select_hero(){
if(oops.gui.has(UIID.HeroSelect)) return
if(smc.fight_heros[this.slot]==0) {
finishCurrGuide(8)
}
oops.gui.open(UIID.HeroSelect,{slot:this.slot})
}
reset() {
this.node.destroy()
}
}