93 lines
3.7 KiB
TypeScript
93 lines
3.7 KiB
TypeScript
import { _decorator, Label } from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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import { smc } from "../common/SingletonModuleComp";
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import { HeroViewComp } from "../hero/HeroViewComp";
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import { BossViewComp } from "../Boss/BossViewComp";
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import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager";
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import { MissionReward } from "../common/config/MissionSet";
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import { Items } from "../common/config/Items";
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import { Item } from "./Item";
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import { UIID } from "../common/config/GameUIConfig";
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import { PopViewParams, UICallbacks } from "../../../../extensions/oops-plugin-framework/assets/core/gui/layer/Defines";
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const { ccclass, property } = _decorator;
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/** 视图层对象 */
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@ccclass('VictoryComp')
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@ecs.register('Victory', false)
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export class VictoryComp extends CCComp {
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reward_lv:number=1
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reward_num:number=2
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rewards:any=[]
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if_show:boolean=false
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/** 视图层逻辑代码分离演示 */
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start() {
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this.rewards=[]
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}
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private do_victiry(is_victory:boolean) {
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if(this.if_show) return
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this.getReward(is_victory)
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this.node.getChildByName("Node").getChildByName("defeat").active = is_victory
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this.node.getChildByName("Node").getChildByName("victory").active = !is_victory;
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this.node.setPosition(0,this.node.position.y,0)
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}
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getReward(is_victory:boolean){
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let conut =2
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if(!is_victory) conut=1
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let item1=ecs.getEntity<Item>(Item)
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let gold: number = Math.floor(RandomManager.instance.getRandomInt((3000 + smc.vmdata.mission.lv * 100) / 3 * 2, 3000 + smc.vmdata.mission.lv * 100));
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let parent = this.node.getChildByName("Node").getChildByName("items")
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let reward:any = RandomManager.instance.getRandomByObjectList(MissionReward[this.reward_lv], conut);
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item1.load(9001,gold,parent)
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this.rewards = [];
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this.rewards[0]={uuid:9001,num:gold}
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for (let i = 0; i < conut; i++) {
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let item=ecs.getEntity<Item>(Item)
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while (Items[reward[i]]==undefined) {
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let r = RandomManager.instance.getRandomByObjectList(MissionReward[this.reward_lv], 1);
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Items[reward[i]]=r[0]
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console.log("getReward undefined",Items[reward[i]],i)
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}
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let im =Items[reward[i]]
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item.load(im.uuid,im.r_num,parent)
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this.rewards[i+1]={uuid:9001,num:gold}
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}
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this.if_show=true
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}
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do_x10(){
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for (let i = 0; i < this.rewards.length; i++) {
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if(this.rewards[i].uuid==9001){
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smc.vmdata.role.gold+=this.rewards[i].num*10
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}else{
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smc.vmdata.items[this.rewards[i].uuid]+=this.rewards[i].num*10
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}
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}
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console.log("do_x10",smc.vmdata)
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this.end_mission()
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}
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do_x1(){
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for (let i = 0; i < this.rewards.length; i++) {
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if(this.rewards[i].uuid==9001){
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smc.vmdata.role.gold+=this.rewards[i].num
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}else{
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smc.vmdata.items[this.rewards[i].uuid]+=this.rewards[i].num
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}
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}
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console.log("x1",smc.vmdata)
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this.end_mission()
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}
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end_mission(){
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this.node.setPosition(2000,this.node.position.y,0)
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this.if_show=false
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}
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/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
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reset() {
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this.node.destroy();
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}
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} |