76 lines
2.9 KiB
TypeScript
76 lines
2.9 KiB
TypeScript
import { _decorator, UI, UITransform } from "cc";
|
||
import { ecs } from "../../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
|
||
import { CCComp } from "../../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
|
||
import { HeroViewComp } from "../../hero/HeroViewComp";
|
||
import { SkillCom } from "../SkillCom";
|
||
|
||
const { ccclass, property } = _decorator;
|
||
|
||
/** 视图层对象 */
|
||
@ccclass('AtkComComp')
|
||
@ecs.register('AtkCom', false)
|
||
export class AtkComComp extends CCComp {
|
||
/** 视图层逻辑代码分离演示 */
|
||
start() {
|
||
// var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象
|
||
// this.on(ModuleEvent.Cmd, this.onHandler, this);
|
||
}
|
||
|
||
public atk(args:any){
|
||
let skill=this.node.getComponent(SkillCom)
|
||
let dis=this.node.getComponent(UITransform).width/2
|
||
let targetsInRange: HeroViewComp[] = []
|
||
|
||
// 收集范围内所有敌方目标
|
||
ecs.query(ecs.allOf(HeroViewComp)).some(e => {
|
||
const view = e.get(HeroViewComp);
|
||
if(view.fac!=skill.fac) {
|
||
const distance = Math.abs(skill.node.position.x - view.node.position.x);
|
||
if(distance <= dis) {
|
||
targetsInRange.push(view);
|
||
}
|
||
}
|
||
});
|
||
|
||
// 根据配置的hit_num决定攻击模式
|
||
const hitNum = skill.skillConfig?.hit_num || 0;
|
||
if(hitNum > 0) {
|
||
// 限制目标数量:按距离排序,选择最近的N个目标
|
||
if(targetsInRange.length > 0) {
|
||
// 按距离排序(从近到远)
|
||
targetsInRange.sort((a, b) => {
|
||
const distanceA = Math.abs(skill.node.position.x - a.node.position.x);
|
||
const distanceB = Math.abs(skill.node.position.x - b.node.position.x);
|
||
return distanceA - distanceB;
|
||
});
|
||
|
||
// 限制目标数量
|
||
const maxTargets = Math.min(hitNum, targetsInRange.length);
|
||
const selectedTargets = targetsInRange.slice(0, maxTargets);
|
||
|
||
selectedTargets.forEach(target => {
|
||
skill.single_damage(target, false);
|
||
});
|
||
}
|
||
} else {
|
||
// 范围伤害:对所有范围内目标造成伤害
|
||
if(targetsInRange.length > 0) {
|
||
targetsInRange.forEach(target => {
|
||
skill.single_damage(target, false);
|
||
});
|
||
}
|
||
}
|
||
}
|
||
/** 全局消息逻辑处理 */
|
||
// private onHandler(event: string, args: any) {
|
||
// switch (event) {
|
||
// case ModuleEvent.Cmd:
|
||
// break;
|
||
// }
|
||
// }
|
||
|
||
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
|
||
reset() {
|
||
this.node.destroy();
|
||
}
|
||
} |