Files
heros/assets/script/game/map/MissionComp.ts
2025-08-12 16:58:29 +08:00

143 lines
4.6 KiB
TypeScript

import { _decorator,Button,EventHandler,EventTouch,Label,NodeEventType,resources,Sprite,SpriteAtlas,tween,UITransform,v3, Vec3,Animation, UI, instantiate, Prefab, screen } from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { smc } from "../common/SingletonModuleComp";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { FightSet, HeroUI, MissionData, VmInfo} from "../common/config/Mission";
import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
import { GameEvent } from "../common/config/GameEvent";
import { HeroViewComp } from "../hero/HeroViewComp";
const { ccclass, property } = _decorator;
//@todo this is a test
/** 视图层对象 */
@ccclass('MissionComp')
@ecs.register('MissionComp', false)
export class MissionComp extends CCComp {
// VictoryComp:any = null;
// reward:number = 0;
// reward_num:number = 0;
onLoad(){
this.on(GameEvent.MissionStart,this.mission_start,this)
this.on(GameEvent.MonDead,this.do_mon_dead,this)
this.on(GameEvent.FightEnd,this.fight_end,this)
this.on(GameEvent.MissionEnd,this.mission_end,this)
this.on(GameEvent.DO_AD_BACK,this.do_ad,this)
// this.on(GameEvent.CanUpdateLv,this.show_uplv_button,this)
}
protected update(dt: number): void {
if(!smc.mission.play||smc.mission.pause){
return
}
if(smc.mission.in_fight){
smc.vmdata.mission_data.fight_time+=dt
}
}
//奖励发放
do_reward(){
// 奖励发放
}
do_mon_dead(){
this.do_mon_dead_thing()
smc.vmdata.mission_data.mon_num--
if(smc.vmdata.mission_data.mon_num<=0) {
// if(smc.vmdata.mission_data.current_wave == RogueTalWave[this.count_tal()].wave){
// console.log("[MissionComp] current_wave:"+smc.vmdata.mission_data.current_wave+" tal wave:"+RogueTalWave[this.count_tal()].wave)
// oops.message.dispatchEvent(GameEvent.TalentSelect,{slot:TalentSlot[this.count_tal()]})
// this.tals[this.count_tal()]=true
// }
}
}
do_mon_dead_thing(){
smc.addGold(1)
}
do_ad(){
if(this.ad_back()){
oops.message.dispatchEvent(GameEvent.AD_BACK_TRUE)
smc.vmdata.mission_data.refresh_count+=FightSet.MORE_RC
}else{
oops.message.dispatchEvent(GameEvent.AD_BACK_FALSE)
}
}
ad_back(){
return true
}
async mission_start(){
console.log("[MissionComp] ** 1 ** mission_start")
this.node.getChildByName("ending").getComponent(Animation).play("startFight")
oops.message.dispatchEvent(GameEvent.FightReady)
this.node.active=true
this.data_init()
let loading=this.node.parent.getChildByName("loading")
loading.active=true
this.scheduleOnce(()=>{
loading.active=false
this.node.getChildByName("ending").active=false
},1)
this.to_fight()
}
to_fight(){
console.log("[MissionComp] ** 3 ** to_fight")
smc.mission.in_fight=true
oops.message.dispatchEvent(GameEvent.FightStart) //MissionMonComp 监听刷怪
}
to_end_fight(){
oops.message.dispatchEvent(GameEvent.FightEnd)
}
fight_end(){
console.log("任务结束")
this.node.getChildByName("ending").active=true
this.node.getChildByName("ending").getComponent(Animation).play("endFight")
// 延迟0.5秒后执行任务结束逻辑
this.scheduleOnce(() => {
smc.mission.play=false
smc.mission.pause=false
this.cleanComponents()
}, 0.5)
}
mission_end(){
this.node.getChildByName("ending").active=false
this.node.active=false
}
data_init(){
//局内数据初始化 smc 数据初始化
smc.mission.play = true;
smc.vmdata.mission_data = JSON.parse(JSON.stringify(MissionData));
console.log("局内数据初始化")
}
private cleanComponents() {
ecs.query(ecs.allOf(HeroViewComp)).forEach(entity => {entity.remove(HeroViewComp);entity.destroy()});
}
/** 视图层逻辑代码分离演示 */
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
reset() {
this.node.destroy();
}
}