Files
heros/assets/script/game/map/MissionHeroComp.ts

185 lines
7.2 KiB
TypeScript

import { _decorator, resources, Sprite, SpriteAtlas, SpriteFrame, v3, Vec3 } from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { Hero } from "../hero/Hero";
import { smc } from "../common/SingletonModuleComp";
import { Timer } from "db://oops-framework/core/common/timer/Timer";
import { GameEvent } from "../common/config/GameEvent";
import { HeroModelComp } from "../hero/HeroModelComp";
import { HeroViewComp } from "../hero/HeroViewComp";
import { oops } from "db://oops-framework/core/Oops";
import { HeroPos } from "../common/config/heroSet";
import { FightSet } from "../common/config/Mission";
import { FriendModelComp } from "../hero/FriendModel";
const { ccclass, property } = _decorator;
/** 视图层对象 */
@ccclass('MissionHeroCompComp')
@ecs.register('MissionHeroComp', false)
export class MissionHeroCompComp extends CCComp {
timer:Timer=new Timer(2)
Friend_alive_cd:Timer=new Timer(10)
Friend_is_dead:boolean=false
current_hero_uuid:number=0
onLoad(){
this.on(GameEvent.UseHeroCard,this.call_hero,this)
this.on(GameEvent.ChangeATK_EQUIP_SPECIAL_ATTR,this.change_equip_qpecial_attr,this)
this.on(GameEvent.FightReady,this.fight_ready,this)
}
start() {
// this.test_call()
this.node.getChildByName("location").active=false
}
fight_ready(){
this.Friend_alive_cd=new Timer(FightSet.FRIEND_LIVE_CD)
}
protected update(dt: number): void {
if(smc.mission.status != 1) return
if(this.Friend_is_dead){
if(this.Friend_alive_cd.update(dt)){
console.log("alive friend")
}
}
}
change_equip_qpecial_attr(e:GameEvent,data:any){
}
up_friend_alive_cd(less:number){
}
private call_friend(event: string, args: any,is_master:boolean=false){
console.log("[MissionHeroComp]:call_hero addHero",args.uuid,is_master)
let hero_pos=1
if(is_master){
hero_pos=0
}
let info:any={ap:0,hp:0,lv:0}
let hero = ecs.getEntity<Hero>(Hero);
let scale = 1
let heros=ecs.query(ecs.allOf(HeroViewComp))
for(let hero of heros){
let hv = hero.get(HeroViewComp)
if(hv.fight_pos==hero_pos){
hero_pos=2
break
}
}
console.log("[MissionHeroComp]:call_friend",heros)
let pos:Vec3 = HeroPos[hero_pos].pos;
if(is_master){
hero.hart_load(args.uuid)
}else{
hero.load(pos,scale,args.uuid,info,hero_pos);
}
}
// show_heros_pos(event: string, args: any){
// console.log("show_heros_pos",args)
// this.current_hero_uuid=args.uuid
// this.update_fight_hero_info()
// this.node.getChildByName("location").active=true
// }
// update_fight_hero_info(){
// var icon_path = "game/heros/herois"
// this.node.getChildByName("location").getChildByName("herospos").getChildByName("heropos1").getChildByName("hero").active=false
// this.node.getChildByName("location").getChildByName("herospos").getChildByName("heropos2").getChildByName("hero").active=false
// this.node.getChildByName("location").getChildByName("herospos").getChildByName("heropos3").getChildByName("hero").active=false
// let heros=ecs.query(ecs.allOf(HeroModelComp))
// for(let hero of heros){
// let hv = hero.get(HeroViewComp)
// if(hv.fight_pos==0){
// this.node.getChildByName("location").getChildByName("herospos").getChildByName("heropos1").getChildByName("hero").active=true
// resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
// const sprite = this.node.getChildByName("location").getChildByName("herospos").getChildByName("heropos1").getChildByName("hero").getChildByName("icon").getComponent(Sprite);
// sprite.spriteFrame = atlas.getSpriteFrame(HeroInfo[hv.hero_uuid].path);
// });
// }
// if(hv.fight_pos==1){
// this.node.getChildByName("location").getChildByName("herospos").getChildByName("heropos2").getChildByName("hero").active=true
// resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
// const sprite = this.node.getChildByName("location").getChildByName("herospos").getChildByName("heropos2").getChildByName("hero").getChildByName("icon").getComponent(Sprite);
// sprite.spriteFrame = atlas.getSpriteFrame(HeroInfo[hv.hero_uuid].path);
// });
// }
// if(hv.fight_pos==2){
// this.node.getChildByName("location").getChildByName("herospos").getChildByName("heropos3").getChildByName("hero").active=true
// resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
// const sprite = this.node.getChildByName("location").getChildByName("herospos").getChildByName("heropos3").getChildByName("hero").getChildByName("icon").getComponent(Sprite);
// sprite.spriteFrame = atlas.getSpriteFrame(HeroInfo[hv.hero_uuid].path);
// });
// }
// }
// }
call_hero(event: string, args: any){
// this.node.getChildByName("location").active=false
// console.log("call_hero",args)
// let fight_pos=args
// this.timer.reset()
// let hero_list =HeroList
// let x=RandomManager.instance.getRandomInt(0,hero_list.length,1)
// // let uuid=args.uuid
// // console.log("call_hero",uuid)
this.addHero(args.uuid,args.is_master)
}
/** 添加英雄 */
private addHero(uuid:number=1001,is_master:boolean=false) {
let hero_pos=1
if(is_master){
hero_pos=0
}
let info:any=this.get_info_and_remove(hero_pos,uuid)
// let info:any={ap:0,hp:0,lv:0}
let hero = ecs.getEntity<Hero>(Hero);
let scale = 1
let pos:Vec3 = HeroPos[hero_pos].pos;
if(is_master){
hero.hart_load(uuid)
}else{
hero.load(pos,scale,uuid,info,hero_pos);
}
}
get_info_and_remove(fight_pos:number,uuid:number){
let info:any={ap:0,hp:0,lv:1,crit:0,crit_d:0,dod:0,dod_no:false,crit_no:false}
let heros=ecs.query(ecs.allOf(FriendModelComp))
if(heros.length>0){
let hero = heros[0]
let hv = hero.get(HeroViewComp)
info.ap=hv.ap
info.hp=hv.hp_max
info.lv=hv.lv
info.crit=hv.crit
info.crit_d=hv.crit_d
info.dod=hv.dod
info.dod_no=hv.dod_no
info.crit_no=hv.crit_no
hero.destroy()
return info
}
return info
}
do_hero_change(){
//金币加1
smc.vmdata.mission_data.gold+=1
}
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
reset() {
// this.node.destroy();
}
}