Files
heros/assets/script/game/map/CardsComp.ts

39 lines
1.5 KiB
TypeScript

import { _decorator, v3 } from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { GameEvent } from "../common/config/GameEvent";
const { ccclass, property } = _decorator;
/** 视图层对象 */
@ccclass('CardsCompComp')
@ecs.register('CardsComp', false)
export class CardsCompComp extends CCComp {
/** 视图层逻辑代码分离演示 */
onLoad() {
// var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象
this.on(GameEvent.HeroSkillSelect, this.show, this);
this.on(GameEvent.HeroSkillSelectEnd, this.hide, this);
this.on(GameEvent.HeroSelect, this.show, this);
this.on(GameEvent.HeroSelectEnd, this.hide, this);
this.on(GameEvent.CardRefresh, this.show, this);
this.on(GameEvent.CardRefreshEnd, this.hide, this);
this.on(GameEvent.CardsClose, this.hide, this);
}
show(e:GameEvent,data:any){
this.node.setPosition(v3(0,640,0))
console.log("cards show",e,this.node.position)
}
hide(e:GameEvent,data:any){
this.node.setPosition(v3(0,-1000,0))
console.log("cards hide",e,this.node.position)
}
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
reset() {
this.node.destroy();
}
}