Files
heros/assets/script/game/common/SingletonModuleComp.ts
2025-03-20 16:28:59 +08:00

80 lines
2.1 KiB
TypeScript

import { VM } from "../../../../extensions/oops-plugin-framework/assets/libs/model-view/ViewModel";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { Initialize } from "../initialize/Initialize";
import { GameMap } from "../map/GameMap";
// import { Role } from "../role/Role";
// import { data } from "../data/data";
/** 游戏模块 */
@ecs.register('SingletonModule')
export class SingletonModuleComp extends ecs.Comp {
/** 游戏初始化模块 */
initialize: Initialize = null!;
/** 游戏地图 */
map: GameMap = null!;
mission:any={
status:0, //0:未开始 1:进行中 2:胜利 3:失败
play:false,
pause:false,
is_victory:false,
is_defeat:false,
is_battle:false,
lv:0,
victory:0,
mskill:6001,
mmskill:6002,
};
fight_heros=[]
mheros:any = [];
monsters:any = [];
sk_info:any = []
monsters_dead:any = []
heros_dead:any = []
hero_pos:any=[]
enemy_pos:any =[]
hero_front_x:number = 0;
hero_back_x:number = 0;
mon_front_x:number = 0;
mon_back_x:number = 0;
vmdata: any = {
name : "纸片精灵大乱斗",
game_over:false,
game_pause:false,
mission:{
once:6, //每波刷新怪物数量
total:1, //总怪物数
exp:0,
exp_max:100,
mexp:0,
mexp_max:100,
drop:0,
hp:0,
ap:0,
def:0,
crit:0,
dodge:0,
dead:0,
reward_num:0, //怪物死亡数
reward_gold:0,
reward_exp:0,
},
gold:{num:999999,x1:0},
exp:{num:1000,x1:0},
skp:{num:2000,x1:0}, //技能升级点数
energy:{num:10,x1:0},
box:{num:10,x1:0},
};
vmAdd() {
VM.add(this.vmdata, "data");
}
reset() {
for (var key in this.vmdata) {
delete this.vmdata[key];
}
}
}
export var smc: SingletonModuleComp = ecs.getSingleton(SingletonModuleComp);