137 lines
5.6 KiB
TypeScript
137 lines
5.6 KiB
TypeScript
import { app } from "electron";
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import { BuffAttr, DebuffAttr } from "./SkillSet";
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// 装备类型
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export enum EquipType {
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WEAPON = 1, // 武器
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ARMOR = 2, // 防具
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ACCESSORY = 3 // 饰品
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}
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//装备属性起效对象
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export enum EquipAttrTarget {
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HERO = 1, // 自身
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FRIEND = 2, // 伙伴
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ENEMY = 3, // 敌人
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}
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//buff debuff起效技能类型
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export enum SkillTarget {
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ALL = 0,
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FIRE = 1,
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WATER = 2,
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EARTH = 3,
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WIND = 4,
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LIGHT = 5,
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DARK = 6,
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}
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//特殊属性
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export enum EquipSpecialAttr {
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ICE=1, //普通技能变冰系冰冻
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FIRE=2, //普通技能变火焰易伤
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WIND=3, //普通技能变飓风带击退
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FRIEND_LIVE_CD=4, //伙伴复活时间减少
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ATK_ADD_FRIEND_ATK=5, //伙伴攻击力增加
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ATK_ADD_FRIEND_HP=6, //伙伴生命值增加
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ATK_ADD_GLOD=7, //金币增加
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ATK_ADD_MASTER_ATK=8, //主将攻击力增加
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ATK_ADD_MASTER_HP=9, //主将生命值增加
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DOUBLE_DEAD=10, //双倍死亡触发
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DOUBLE_ATKED=11, //双倍受击触发
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}
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export enum EquipQuality {
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WHITE = 1,
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GREEN = 2,
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BLUE = 3,
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PURPLE = 4,
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ORANGE = 5,
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RED = 6,
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}
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export const weapon_id=[2001,2002,2003,2004,2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016,2017,2018,2019,2020,2021,2022,2023,2024,2025]
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export const armor_id=[2101,2102,2103,2104,2105,2106,2107,2108,2109,2110,2111,2112,2113,2114,2115,2116,2117,2118,2119,2120,2121,2122]
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export const accessory_id=[2201,2202,2203,2204,2205,2206,2207,2208,2209,2210,2211,2212,2213,2214,2215,2216,2217,2218,2219,2220,2221,2222,2223,2224,2225,2226,2227,2228,2229,2230]
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export const equip_list=[2001,2002,2003,]
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// 装备属性加成接口
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export interface EquipAttribute {
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type: BuffAttr; // 属性类型
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value: number; // 属性值
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target?: EquipAttrTarget; // 属性作用目标(可选)
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}
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export interface EquipSpecialAttrData {
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special_attr: EquipSpecialAttr; // 特殊属性
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special_attr_value: number; // 特殊属性值
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}
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export interface EquipDebuffAttribute {
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type: DebuffAttr; // 属性类型
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value: number; // 属性值
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target?: EquipAttrTarget; // 属性作用目标(可选)
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}
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// 装备基础接口
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export interface EquipData {
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uuid: number; // 装备唯一ID
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name: string; // 装备名称
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type: EquipType; // 装备类型
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info: string; // 装备描述
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special_attr: EquipSpecialAttrData[]; // 特殊属性数组
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buff: EquipAttribute[]; // 属性加成列表
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debuff: EquipDebuffAttribute[]; // 属性减益列表
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}
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export const EquipInfo: { [key: number]: EquipData } = {
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2001: {uuid: 2001, name: "新手剑", type: EquipType.WEAPON,info:"攻击力增加80%",
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special_attr: [
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{special_attr:EquipSpecialAttr.ATK_ADD_FRIEND_ATK,special_attr_value:3},
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{special_attr:EquipSpecialAttr.ICE,special_attr_value:1},
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{special_attr:EquipSpecialAttr.DOUBLE_DEAD,special_attr_value:1},
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{special_attr:EquipSpecialAttr.DOUBLE_ATKED,special_attr_value:1},
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{special_attr:EquipSpecialAttr.ATK_ADD_FRIEND_HP,special_attr_value:30},
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{special_attr:EquipSpecialAttr.ATK_ADD_GLOD,special_attr_value:3},
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{special_attr:EquipSpecialAttr.ATK_ADD_MASTER_ATK,special_attr_value:3},
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{special_attr:EquipSpecialAttr.ATK_ADD_MASTER_HP,special_attr_value:3},
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],
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buff: [
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{ type: BuffAttr.ATK, value: 80, target: EquipAttrTarget.HERO },
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],
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debuff: [
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{ type: DebuffAttr.DECD, value: 50, target: EquipAttrTarget.ENEMY },
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]
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},
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2002: {uuid: 2002,name: "新手剑2",type: EquipType.WEAPON,info:"攻击速度增加30%",
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special_attr:[
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{special_attr:EquipSpecialAttr.FIRE,special_attr_value:1},
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{special_attr:EquipSpecialAttr.DOUBLE_DEAD,special_attr_value:1},
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{special_attr:EquipSpecialAttr.DOUBLE_ATKED,special_attr_value:1},
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{special_attr:EquipSpecialAttr.ATK_ADD_FRIEND_ATK,special_attr_value:3},
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{special_attr:EquipSpecialAttr.ATK_ADD_FRIEND_HP,special_attr_value:30},
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{special_attr:EquipSpecialAttr.ATK_ADD_GLOD,special_attr_value:3},
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{special_attr:EquipSpecialAttr.ATK_ADD_MASTER_ATK,special_attr_value:3},
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{special_attr:EquipSpecialAttr.ATK_ADD_MASTER_HP,special_attr_value:3},
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],
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buff: [
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{ type: BuffAttr.ATK_CD, value: 30, target: EquipAttrTarget.HERO },
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],
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debuff: [
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{ type: DebuffAttr.DECD, value: 50, target: EquipAttrTarget.ENEMY },
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]
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},
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2003: {uuid: 2003,name: "新手剑3",type: EquipType.WEAPON,info:"攻击次数增加1次",
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special_attr:[
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{special_attr:EquipSpecialAttr.WIND,special_attr_value:1},
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{special_attr:EquipSpecialAttr.DOUBLE_DEAD,special_attr_value:1},
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{special_attr:EquipSpecialAttr.DOUBLE_ATKED,special_attr_value:1},
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{special_attr:EquipSpecialAttr.ATK_ADD_FRIEND_ATK,special_attr_value:3},
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{special_attr:EquipSpecialAttr.ATK_ADD_FRIEND_HP,special_attr_value:30},
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{special_attr:EquipSpecialAttr.ATK_ADD_GLOD,special_attr_value:3},
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{special_attr:EquipSpecialAttr.ATK_ADD_MASTER_ATK,special_attr_value:3},
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{special_attr:EquipSpecialAttr.ATK_ADD_MASTER_HP,special_attr_value:3},
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],
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buff: [
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{ type: BuffAttr.ATK_COUNT, value: 1, target: EquipAttrTarget.HERO },
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],
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debuff: [
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{ type: DebuffAttr.DECD, value: 50, target: EquipAttrTarget.ENEMY },
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]
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},
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}
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