457 lines
9.9 KiB
JavaScript
457 lines
9.9 KiB
JavaScript
// 英雄数据操作模块
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const { getOrCreaterUser } = require('./auth');
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const user_db_name = "cocos_users";
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/**
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* 获取所有英雄数据
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* @param {Object} db 数据库实例
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* @param {string} openid 用户openid
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* @returns {Object} 操作结果
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*/
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async function getHeros(db, openid) {
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try {
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let user = await getOrCreaterUser(db, openid);
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if (!user) {
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return {
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code: -4,
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msg: "未找到用户"
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};
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}
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return {
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code: 200,
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data: user.heros,
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msg: "获取英雄列表成功"
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};
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} catch (error) {
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console.error("获取英雄列表错误:", error);
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return {
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code: -5,
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msg: `获取英雄列表错误: ${error.message}`
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};
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}
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}
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/**
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* 获取单个英雄数据
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* @param {Object} db 数据库实例
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* @param {string} openid 用户openid
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* @param {number} heroId 英雄ID
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* @returns {Object} 操作结果
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*/
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async function getHero(db, openid, heroId) {
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try {
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let user = await getOrCreaterUser(db, openid);
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if (!user) {
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return {
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code: -4,
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msg: "未找到用户"
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};
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}
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const hero = user.heros[heroId];
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if (!hero) {
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return {
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code: -6,
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msg: "未找到英雄"
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};
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}
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return {
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code: 200,
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data: hero,
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msg: "获取英雄成功"
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};
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} catch (error) {
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console.error("获取英雄错误:", error);
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return {
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code: -5,
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msg: `获取英雄错误: ${error.message}`
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};
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}
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}
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/**
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* 添加新英雄
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* @param {Object} db 数据库实例
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* @param {string} openid 用户openid
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* @param {number} heroId 英雄ID
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* @param {Object} heroData 英雄数据(可选)
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* @returns {Object} 操作结果
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*/
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async function addHero(db, openid, heroId, heroData = null) {
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try {
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const _ = db.command;
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let user = await getOrCreaterUser(db, openid);
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if (!user) {
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return {
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code: -4,
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msg: "未找到用户"
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};
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}
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// 检查英雄是否已存在
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if (user.heros[heroId]) {
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return {
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code: -7,
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msg: "英雄已存在"
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};
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}
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// 使用提供的数据或默认数据
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const newHero = heroData || {
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uuid: heroId,
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lv: 1,
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exp: 0,
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star: 1,
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power: 100
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};
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// 确保uuid字段正确
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newHero.uuid = heroId;
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let updateRes = await db.collection(user_db_name).doc(user._id).update({
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data: {
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[`heros.${heroId}`]: _.set(newHero),
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last_save_time: _.set(Date.now())
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}
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});
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if (updateRes?.stats?.updated >= 1) {
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return {
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code: 200,
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data: newHero,
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msg: `英雄 ${heroId} 添加成功`
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};
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} else {
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return {
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code: -1,
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msg: `添加英雄失败`
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};
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}
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} catch (error) {
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console.error("添加英雄错误:", error);
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return {
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code: -5,
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msg: `添加英雄错误: ${error.message}`
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};
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}
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}
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/**
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* 更新英雄属性
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* @param {Object} db 数据库实例
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* @param {string} openid 用户openid
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* @param {number} heroId 英雄ID
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* @param {Object} updateData 要更新的属性
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* @returns {Object} 操作结果
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*/
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async function updateHero(db, openid, heroId, updateData) {
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try {
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const _ = db.command;
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let user = await getOrCreaterUser(db, openid);
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if (!user) {
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return {
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code: -4,
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msg: "未找到用户"
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};
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}
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// 检查英雄是否存在
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if (!user.heros[heroId]) {
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return {
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code: -6,
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msg: "未找到英雄"
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};
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}
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// 验证更新数据
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if (!updateData || typeof updateData !== 'object') {
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return {
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code: -3,
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msg: "无效的更新数据格式"
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};
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}
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const currentHero = user.heros[heroId];
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const newHero = { ...currentHero, ...updateData };
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// 确保uuid字段不被修改
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newHero.uuid = heroId;
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let updateRes = await db.collection(user_db_name).doc(user._id).update({
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data: {
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[`heros.${heroId}`]: _.set(newHero),
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last_save_time: _.set(Date.now())
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}
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});
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if (updateRes?.stats?.updated >= 1) {
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return {
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code: 200,
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data: {
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old_data: currentHero,
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new_data: newHero
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},
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msg: `英雄 ${heroId} 更新成功`
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};
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} else {
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return {
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code: -1,
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msg: `更新英雄失败`
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};
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}
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} catch (error) {
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console.error("更新英雄错误:", error);
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return {
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code: -5,
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msg: `更新英雄错误: ${error.message}`
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};
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}
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}
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/**
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* 设置英雄属性
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* @param {Object} db 数据库实例
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* @param {string} openid 用户openid
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* @param {number} heroId 英雄ID
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* @param {string} property 属性名
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* @param {any} value 属性值
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* @returns {Object} 操作结果
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*/
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async function setHeroProperty(db, openid, heroId, property, value) {
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try {
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const _ = db.command;
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let user = await getOrCreaterUser(db, openid);
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if (!user) {
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return {
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code: -4,
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msg: "未找到用户"
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};
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}
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// 检查英雄是否存在
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if (!user.heros[heroId]) {
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return {
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code: -6,
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msg: "未找到英雄"
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};
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}
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// 防止修改uuid
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if (property === 'uuid') {
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return {
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code: -3,
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msg: "不可修改英雄UUID"
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};
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}
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const oldValue = user.heros[heroId][property];
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let updateRes = await db.collection(user_db_name).doc(user._id).update({
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data: {
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[`heros.${heroId}.${property}`]: _.set(value),
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last_save_time: _.set(Date.now())
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}
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});
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if (updateRes?.stats?.updated >= 1) {
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return {
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code: 200,
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data: {
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hero_id: heroId,
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property: property,
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old_value: oldValue,
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new_value: value
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},
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msg: `英雄 ${heroId} 属性 ${property} 更新成功`
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};
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} else {
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return {
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code: -1,
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msg: `设置英雄属性失败`
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};
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}
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} catch (error) {
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console.error("设置英雄属性错误:", error);
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return {
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code: -5,
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msg: `设置英雄属性错误: ${error.message}`
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};
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}
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}
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/**
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* 英雄升级
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* @param {Object} db 数据库实例
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* @param {string} openid 用户openid
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* @param {number} heroId 英雄ID
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* @param {number} levels 升级级数(默认1级)
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* @returns {Object} 操作结果
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*/
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async function levelUpHero(db, openid, heroId, exp,gold,levels = 1) {
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try {
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let user = await getOrCreaterUser(db, openid);
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if (!user) {
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return {
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code: -4,
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msg: "未找到用户"
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};
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}
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// 检查英雄是否存在
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if (!user.heros[heroId]) {
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return {
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code: -6,
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msg: "未找到英雄"
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};
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}
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if (typeof levels !== 'number' || levels < 1) {
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return {
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code: -3,
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msg: "等级必须为正数"
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};
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}
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let exp_result=await spendDataField(db, openid, 'exp', exp);
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if(exp_result.code!==200){
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return {
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code: -1,
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msg: `升级失败,经验不足`
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};
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}
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let gold_result=await spendDataField(db, openid, 'gold', gold);
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if(gold_result.code!==200){
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await addDataField(db, openid, 'exp', exp);
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return {
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code: -1,
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msg: `升级失败,金币不足`
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};
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}
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const currentLevel = user.heros[heroId].lv || 1;
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const newLevel = currentLevel + levels;
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return await setHeroProperty(db, openid, heroId, 'lv', newLevel);
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} catch (error) {
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console.error("英雄升级错误:", error);
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return {
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code: -5,
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msg: `英雄升级错误: ${error.message}`
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};
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}
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}
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/**
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* 删除英雄
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* @param {Object} db 数据库实例
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* @param {string} openid 用户openid
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* @param {number} heroId 英雄ID
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* @returns {Object} 操作结果
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*/
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async function deleteHero(db, openid, heroId) {
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try {
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const _ = db.command;
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let user = await getOrCreaterUser(db, openid);
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if (!user) {
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return {
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code: -4,
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msg: "未找到用户"
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};
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}
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// 检查英雄是否存在
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if (!user.heros[heroId]) {
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return {
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code: -6,
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msg: "未找到英雄"
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};
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}
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// 检查英雄是否在出战阵容中
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for (let pos = 0; pos < 5; pos++) {
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if (user.fight_heros[pos] === heroId) {
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return {
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code: -8,
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msg: `英雄位于出战位置 ${pos},请先从出战阵容移除`
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};
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}
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}
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const deletedHero = user.heros[heroId];
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let updateRes = await db.collection(user_db_name).doc(user._id).update({
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data: {
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[`heros.${heroId}`]: _.remove(),
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last_save_time: _.set(Date.now())
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}
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});
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if (updateRes?.stats?.updated >= 1) {
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return {
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code: 200,
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data: deletedHero,
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msg: `英雄 ${heroId} 删除成功`
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};
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} else {
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return {
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code: -1,
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msg: `删除英雄失败`
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};
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}
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} catch (error) {
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console.error("删除英雄错误:", error);
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return {
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code: -5,
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msg: `删除英雄错误: ${error.message}`
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};
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}
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}
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/**
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* 获取已拥有的英雄ID列表
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* @param {Object} db 数据库实例
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* @param {string} openid 用户openid
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* @returns {Object} 操作结果
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*/
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async function getOwnedHeroIds(db, openid) {
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try {
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let user = await getOrCreaterUser(db, openid);
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if (!user) {
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return {
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code: -4,
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msg: "未找到用户"
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};
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}
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const heroIds = Object.keys(user.heros).map(Number);
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return {
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code: 200,
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data: {
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hero_ids: heroIds,
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total_count: heroIds.length
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},
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msg: "获取已拥有英雄ID成功"
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};
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} catch (error) {
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console.error("获取已拥有英雄ID错误:", error);
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return {
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code: -5,
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msg: `获取已拥有英雄ID错误: ${error.message}`
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};
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}
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}
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module.exports = {
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getHeros,
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getHero,
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addHero,
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updateHero,
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setHeroProperty,
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levelUpHero,
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deleteHero,
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getOwnedHeroIds
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};
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