127 lines
3.0 KiB
Plaintext
127 lines
3.0 KiB
Plaintext
// Copyright (c) 2017-2020 Xiamen Yaji Software Co., Ltd.
|
|
CCEffect %{
|
|
techniques:
|
|
- passes:
|
|
- vert: sprite-vs:vert
|
|
frag: sprite-fs:frag
|
|
depthStencilState:
|
|
depthTest: false
|
|
depthWrite: false
|
|
blendState:
|
|
targets:
|
|
- blend: true
|
|
blendSrc: src_alpha
|
|
blendDst: one_minus_src_alpha
|
|
blendDstAlpha: one_minus_src_alpha
|
|
rasterizerState:
|
|
cullMode: none
|
|
properties:
|
|
alphaThreshold: { value: 0.5 }
|
|
texture1: { value: white}
|
|
texture2: { value: white}
|
|
texture3: { value: white}
|
|
texture4: { value: white}
|
|
texture5: { value: white}
|
|
texture6: { value: white}
|
|
texture7: { value: white}
|
|
}%
|
|
|
|
CCProgram sprite-vs %{
|
|
precision highp float;
|
|
#include <builtin/uniforms/cc-global>
|
|
#if USE_LOCAL
|
|
#include <builtin/uniforms/cc-local>
|
|
#endif
|
|
#if SAMPLE_FROM_RT
|
|
#include <common/common-define>
|
|
#endif
|
|
in vec3 a_position;
|
|
in vec2 a_texCoord;
|
|
in vec4 a_color;
|
|
|
|
out vec4 color;
|
|
out vec3 uv0;
|
|
|
|
vec4 vert () {
|
|
vec4 pos = vec4(a_position, 1);
|
|
|
|
#if USE_LOCAL
|
|
pos = cc_matWorld * pos;
|
|
#endif
|
|
|
|
#if USE_PIXEL_ALIGNMENT
|
|
pos = cc_matView * pos;
|
|
pos.xyz = floor(pos.xyz);
|
|
pos = cc_matProj * pos;
|
|
#else
|
|
pos = cc_matViewProj * pos;
|
|
#endif
|
|
|
|
// uv0 = a_texCoord;
|
|
float id = mod(a_texCoord.x,10.0);
|
|
uv0.x = (a_texCoord.x - id)*0.000001;
|
|
uv0.y = a_texCoord.y;
|
|
uv0.z = id;
|
|
|
|
#if SAMPLE_FROM_RT
|
|
CC_HANDLE_RT_SAMPLE_FLIP(uv0.xy);
|
|
#endif
|
|
color = a_color;
|
|
|
|
return pos;
|
|
}
|
|
}%
|
|
|
|
CCProgram sprite-fs %{
|
|
precision highp float;
|
|
#include <builtin/internal/embedded-alpha>
|
|
#include <builtin/internal/alpha-test>
|
|
|
|
in vec4 color;
|
|
|
|
#if USE_TEXTURE
|
|
in vec3 uv0;
|
|
#pragma builtin(local)
|
|
layout(set = 2, binding = 12) uniform sampler2D cc_spriteTexture;
|
|
uniform sampler2D texture1;
|
|
uniform sampler2D texture2;
|
|
uniform sampler2D texture3;
|
|
uniform sampler2D texture4;
|
|
uniform sampler2D texture5;
|
|
uniform sampler2D texture6;
|
|
uniform sampler2D texture7;
|
|
#endif
|
|
|
|
vec4 frag () {
|
|
vec4 o = vec4(1, 1, 1, 1);
|
|
|
|
#if USE_TEXTURE
|
|
if(uv0.z<0.5)
|
|
o *= CCSampleWithAlphaSeparated(cc_spriteTexture, uv0.xy);
|
|
else if(uv0.z<1.5)
|
|
o *= CCSampleWithAlphaSeparated(texture1, uv0.xy);
|
|
else if(uv0.z<2.5)
|
|
o *= CCSampleWithAlphaSeparated(texture2, uv0.xy);
|
|
else if(uv0.z<3.5)
|
|
o *= CCSampleWithAlphaSeparated(texture3, uv0.xy);
|
|
else if(uv0.z<4.5)
|
|
o *= CCSampleWithAlphaSeparated(texture4, uv0.xy);
|
|
else if(uv0.z<5.5)
|
|
o *= CCSampleWithAlphaSeparated(texture5, uv0.xy);
|
|
else if(uv0.z<6.5)
|
|
o *= CCSampleWithAlphaSeparated(texture6, uv0.xy);
|
|
else
|
|
o *= CCSampleWithAlphaSeparated(texture7, uv0.xy);
|
|
|
|
#if IS_GRAY
|
|
float gray = 0.2126 * o.r + 0.7152 * o.g + 0.0722 * o.b;
|
|
o.r = o.g = o.b = gray;
|
|
#endif
|
|
#endif
|
|
|
|
o *= color;
|
|
ALPHA_TEST(o);
|
|
return o;
|
|
}
|
|
}%
|