61 lines
2.3 KiB
TypeScript
61 lines
2.3 KiB
TypeScript
import { _decorator,Button,EventHandler,EventTouch,instantiate,Label,NodeEventType,Prefab,resources,Sprite,SpriteAtlas,UITransform,v3 } from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { HeroList } from "../common/config/heroSet";
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import { HeroCard } from "../hero/HeroCard";
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import { smc } from "../common/SingletonModuleComp";
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import { UIID } from "../common/config/GameUIConfig";
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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import { Items } from "../common/config/Items";
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const { ccclass, property } = _decorator;
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/** 视图层对象 */
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@ccclass('HeroHomeComp')
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@ecs.register('HeroHome', false)
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export class HeroHomeComp extends CCComp {
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h_uuid:number=0
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protected onLoad(): void {
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}
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start() {
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// this.load_talents()
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console.log("hero_home start")
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this.h_uuid=9001
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this.hero_show(this.h_uuid)
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this.loads()
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}
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loads(){
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let heros:any=HeroList
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let hc:number =HeroList.length
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console.log("hero_home heros:",heros,hc)
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let parent= this.node.getChildByName("heros").getChildByName("view").getChildByName("content")
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parent.getComponent(UITransform).width=hc*150
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console.log("parent:",parent)
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for (let i = 0; i < hc; i++) {
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let hcc =ecs.getEntity<HeroCard>(HeroCard)
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hcc.load(HeroList[i],parent)
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}
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}
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hero_show(uuid:number) {
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console.log("hero_home hero_show:",uuid)
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this.h_uuid=uuid
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var icon_path = "game/heros/herois"
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resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
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const sprite = this.node.getChildByName("hero").getChildByName("icon").getComponent(Sprite);
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sprite.spriteFrame = atlas.getSpriteFrame(smc.heros[uuid].path);
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});
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this.node.getChildByName("name").getChildByName("value").getComponent(Label).string=smc.heros[uuid].name
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}
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lv_up(){
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console.log("lvup h_uuid:",this.h_uuid)
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}
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slv_up(){
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console.log("lvup slv_up:",this.h_uuid)
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}
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item_show(e:any,val:any){
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oops.gui.open(UIID.ItemInfo, Items[val]);
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}
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reset() {
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this.node.destroy();
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}
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} |