Files
heros/assets/script/game/map/VictoryComp.ts
2024-11-28 10:47:45 +08:00

76 lines
3.0 KiB
TypeScript

import { _decorator, Label } from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { smc } from "../common/SingletonModuleComp";
import { HeroViewComp } from "../hero/HeroViewComp";
import { BossViewComp } from "../Boss/BossViewComp";
import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager";
import { MissionReward } from "../common/config/MissionSet";
import { Items } from "../common/config/Items";
import { Item } from "./Item";
import { UIID } from "../common/config/GameUIConfig";
import { PopViewParams, UICallbacks } from "../../../../extensions/oops-plugin-framework/assets/core/gui/layer/Defines";
const { ccclass, property } = _decorator;
/** 视图层对象 */
@ccclass('VictoryComp')
@ecs.register('Victory', false)
export class VictoryComp extends CCComp {
reward_lv:number=1
reward_num:number=2
rerawd_item:any={}
if_show:boolean=false
/** 视图层逻辑代码分离演示 */
start() {
}
private do_victiry() {
if(this.if_show) return
this.node.setPosition(0,this.node.position.y,0)
this.getReward(true)
this.node.getChildByName("Node").getChildByName("defeat").active = false
this.node.getChildByName("Node").getChildByName("victory").active = true;
}
private do_defeat() {
if(this.if_show) return
this.node.setPosition(0,this.node.position.y,0)
this.getReward(false)
this.node.getChildByName("Node").getChildByName("victory").active = false;
this.node.getChildByName("Node").getChildByName("defeat").active = true
}
getReward(is_victory:boolean){
let conut =2
if(!is_victory) conut=1
let item1=ecs.getEntity<Item>(Item)
let gold: number = Math.floor(RandomManager.instance.getRandomInt((3000 + smc.vmdata.mission.lv * 100) / 3 * 2, 3000 + smc.vmdata.mission.lv * 100));
let parent = this.node.getChildByName("Node").getChildByName("items")
let reward:any = RandomManager.instance.getRandomByObjectList(MissionReward[this.reward_lv], conut);
item1.load(9001,gold,parent)
for (let i = 0; i < conut; i++) {
let item=ecs.getEntity<Item>(Item)
let im =Items[reward[i]]
item.load(im.uuid,im.r_num,parent)
}
this.if_show=true
}
do_x10(){
console.log("x10")
this.end_mission()
}
do_x1(){
console.log("x1")
this.end_mission()
}
end_mission(){
this.node.setPosition(2000,this.node.position.y,0)
this.if_show=false
}
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
reset() {
this.node.destroy();
}
}