387 lines
9.1 KiB
JavaScript
387 lines
9.1 KiB
JavaScript
// 基础游戏数据操作模块 (data字段)
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const { getOrCreaterUser } = require('./auth');
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const { validateDataStructure, mergeUserDataWithDefaults } = require('../user_init_data');
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const user_db_name = "cocos_users";
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/**
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* 获取基础游戏数据
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* @param {Object} db 数据库实例
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* @param {string} openid 用户openid
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* @returns {Object} 操作结果
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*/
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async function getData(db, openid) {
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try {
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let user = await getOrCreaterUser(db, openid);
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if (!user) {
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return {
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code: -4,
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msg: "用户未找到"
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};
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}
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return {
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code: 200,
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data: user.data,
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msg: "游戏数据获取成功"
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};
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} catch (error) {
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console.error("获取游戏数据错误:", error);
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return {
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code: -5,
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msg: `获取游戏数据错误: ${error.message}`
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};
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}
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}
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/**
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* 更新基础游戏数据
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* @param {Object} db 数据库实例
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* @param {string} openid 用户openid
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* @param {Object} updateData 要更新的数据
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* @param {boolean} merge 是否合并更新(默认true)
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* @returns {Object} 操作结果
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*/
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async function updateData(db, openid, updateData, merge = true) {
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try {
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const _ = db.command;
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let user = await getOrCreaterUser(db, openid);
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if (!user) {
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return {
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code: -4,
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msg: "用户未找到"
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};
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}
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// 验证数据格式
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if (!updateData || typeof updateData !== 'object') {
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return {
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code: -3,
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msg: "无效的更新数据格式"
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};
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}
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let newData;
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if (merge) {
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// 合并更新
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newData = { ...user.data, ...updateData };
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} else {
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// 完全替换
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newData = updateData;
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}
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let updateRes = await db.collection(user_db_name).doc(user._id).update({
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data: {
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data: _.set(newData),
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last_save_time: _.set(Date.now())
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}
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});
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if (updateRes?.stats?.updated >= 1) {
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return {
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code: 200,
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data: newData,
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msg: "游戏数据更新成功"
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};
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} else {
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return {
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code: -1,
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msg: `更新失败, ${JSON.stringify(updateRes)}`
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};
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}
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} catch (error) {
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console.error("更新游戏数据错误:", error);
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return {
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code: -5,
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msg: `更新游戏数据错误: ${error.message}`
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};
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}
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}
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/**
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* 增加指定字段的数值
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* @param {Object} db 数据库实例
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* @param {string} openid 用户openid
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* @param {string} field 字段名
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* @param {number} amount 增加的数量
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* @returns {Object} 操作结果
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*/
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async function addDataField(db, openid, field, amount) {
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try {
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const _ = db.command;
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let user = await getOrCreaterUser(db, openid);
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if (!user) {
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return {
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code: -4,
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msg: "用户未找到"
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};
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}
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if (typeof amount !== 'number') {
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return {
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code: -3,
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msg: "数量必须是数字"
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};
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}
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const currentValue = user.data[field] || 0;
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const newValue = Math.max(0, currentValue + amount);
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let updateRes = await db.collection(user_db_name).doc(user._id).update({
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data: {
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[`data.${field}`]: _.set(newValue),
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last_save_time: _.set(Date.now())
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}
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});
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if (updateRes?.stats?.updated >= 1) {
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return {
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code: 200,
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data: {
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field: field,
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old_value: currentValue,
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new_value: newValue,
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change: amount
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},
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msg: `${field} 更新成功`
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};
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} else {
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return {
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code: -1,
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msg: `更新 ${field} 失败`
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};
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}
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} catch (error) {
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console.error(`增加 ${field} 错误:`, error);
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return {
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code: -5,
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msg: `增加 ${field} 错误: ${error.message}`
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};
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}
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}
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/**
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* 消耗指定字段的数值
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* @param {Object} db 数据库实例
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* @param {string} openid 用户openid
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* @param {string|Object[]} field 字段名或字段对象数组 [{field: 字段名, amount: 数量}]
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* @param {number} [amount] 消耗的数量 (当field为字符串时使用)
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* @returns {Object} 操作结果
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*/
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async function spendDataField(db, openid, field, amount) {
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try {
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const _ = db.command;
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let user = await getOrCreaterUser(db, openid);
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if (!user) {
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return {
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code: -4,
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msg: "用户未找到"
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};
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}
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// 处理单个字段的情况
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if (typeof field === 'string') {
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if (typeof amount !== 'number' || amount < 0) {
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return {
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code: -3,
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msg: "数量必须是正数"
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};
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}
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const currentValue = user.data[field] || 0;
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if (currentValue < amount) {
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return {
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code: -6,
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msg: `${field} 不足, 当前: ${currentValue}, 需要: ${amount}`
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};
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}
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return await addDataField(db, openid, field, -amount);
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}
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// 处理多个字段的情况
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if (Array.isArray(field)) {
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const fieldsToSpend = field;
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// 验证参数格式
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for (const item of fieldsToSpend) {
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if (!item.field || typeof item.amount !== 'number' || item.amount < 0) {
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return {
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code: -3,
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msg: "字段参数格式错误,需要 {field, amount} 结构,且amount必须是正数"
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};
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}
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}
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// 检查所有资源是否足够
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for (const item of fieldsToSpend) {
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const currentValue = user.data[item.field] || 0;
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if (currentValue < item.amount) {
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return {
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code: -6,
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msg: `${item.field} 不足, 当前: ${currentValue}, 需要: ${item.amount}`
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};
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}
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}
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// 所有资源都足够,开始扣除
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const updateData = {};
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const changes = [];
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for (const item of fieldsToSpend) {
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const currentValue = user.data[item.field] || 0;
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const newValue = Math.max(0, currentValue - item.amount);
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updateData[`data.${item.field}`] = _.set(newValue);
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changes.push({
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field: item.field,
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old_value: currentValue,
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new_value: newValue,
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change: -item.amount
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});
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}
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// 更新数据库
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updateData['last_save_time'] = _.set(Date.now());
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let updateRes = await db.collection(user_db_name).doc(user._id).update({
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data: updateData
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});
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if (updateRes?.stats?.updated >= 1) {
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return {
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code: 200,
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data: changes,
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msg: "资源消耗成功"
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};
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} else {
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return {
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code: -1,
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msg: "资源消耗失败"
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};
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}
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}
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return {
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code: -3,
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msg: "参数格式错误"
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};
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} catch (error) {
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console.error(`消耗资源错误:`, error);
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return {
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code: -5,
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msg: `消耗资源错误: ${error.message}`
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};
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}
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}
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/**
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* 设置指定字段的数值
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* @param {Object} db 数据库实例
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* @param {string} openid 用户openid
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* @param {string} field 字段名
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* @param {any} value 新的值
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* @returns {Object} 操作结果
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*/
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async function setDataField(db, openid, field, value) {
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try {
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const _ = db.command;
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let user = await getOrCreaterUser(db, openid);
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if (!user) {
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return {
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code: -4,
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msg: "用户未找到"
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};
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}
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const oldValue = user.data[field];
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let updateRes = await db.collection(user_db_name).doc(user._id).update({
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data: {
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[`data.${field}`]: _.set(value),
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last_save_time: _.set(Date.now())
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}
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});
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if (updateRes?.stats?.updated >= 1) {
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return {
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code: 200,
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data: {
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field: field,
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old_value: oldValue,
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new_value: value
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},
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msg: `${field} 设置成功`
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};
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} else {
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return {
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code: -1,
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msg: `设置 ${field} 失败`
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};
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}
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} catch (error) {
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console.error(`设置 ${field} 错误:`, error);
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return {
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code: -5,
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msg: `设置 ${field} 错误: ${error.message}`
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};
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}
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}
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/**
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* 重置基础游戏数据
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* @param {Object} db 数据库实例
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* @param {string} openid 用户openid
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* @returns {Object} 操作结果
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*/
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async function resetData(db, openid) {
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try {
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const _ = db.command;
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const { getNewUserInitData } = require('../user_init_data');
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let user = await getOrCreaterUser(db, openid);
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if (!user) {
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return {
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code: -4,
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msg: "用户未找到"
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};
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}
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const defaultData = getNewUserInitData();
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let resetRes = await db.collection(user_db_name).doc(user._id).update({
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data: {
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data: _.set(defaultData.data),
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last_save_time: _.set(Date.now()),
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reset_time: _.set(Date.now())
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}
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});
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if (resetRes?.stats?.updated >= 1) {
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return {
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code: 200,
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data: defaultData.data,
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msg: "游戏数据重置成功"
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};
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} else {
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return {
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code: -1,
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msg: `重置失败, ${JSON.stringify(resetRes)}`
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};
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}
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} catch (error) {
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console.error("重置游戏数据错误:", error);
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return {
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code: -5,
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msg: `重置游戏数据错误: ${error.message}`
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};
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}
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}
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module.exports = {
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getData,
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updateData,
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addDataField,
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spendDataField,
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setDataField,
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resetData
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};
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