重构怪物生成系统,使用MonType枚举替代原有布尔标记 添加6种怪物类型配置和属性计算规则 修改关卡配置生成逻辑,支持精英/Boss波次 新增多种怪物配置并调整原有怪物属性
216 lines
9.7 KiB
TypeScript
216 lines
9.7 KiB
TypeScript
import { v3 } from "cc"
|
||
import { FacSet } from "./BoxSet"
|
||
import { smc } from "../SingletonModuleComp"
|
||
import { BuffConf } from "./SkillSet"
|
||
|
||
export enum AttrSet {
|
||
ATTR_MAX = 85,
|
||
}
|
||
export enum HType {
|
||
warrior = 0,
|
||
remote = 1,
|
||
mage = 2,
|
||
support = 3,
|
||
assassin = 4,
|
||
}
|
||
|
||
export const HTypeName ={
|
||
0:"战士",
|
||
1:"远程",
|
||
2:"法师",
|
||
3:"辅助",
|
||
4:"刺客",
|
||
}
|
||
|
||
//fac:FacSet.HERO
|
||
export const getHeroList = ()=>{
|
||
const filteredHeros = Object.values(HeroInfo).filter(item=>{
|
||
const facMatch = item.fac === FacSet.HERO;
|
||
return facMatch;
|
||
});
|
||
|
||
// 根据smc.heros中的数据分离拥有和未拥有的英雄
|
||
// smc.heros是一个包含英雄ID的数组,如[5001, 5002]
|
||
const ownedHeros = filteredHeros.filter(item => smc.heros.includes(item.uuid));
|
||
const unownedHeros = filteredHeros.filter(item => !smc.heros.includes(item.uuid));
|
||
|
||
// 合并列表:拥有的在前,未拥有的在后
|
||
return [...ownedHeros, ...unownedHeros].map(item => item.uuid);
|
||
}
|
||
//fac:FacSet.MON
|
||
export const getMonList = ()=>{
|
||
return Object.values(HeroInfo).filter(item=>{
|
||
const facMatch = item.fac === FacSet.MON;
|
||
return facMatch ;
|
||
}).map(item=>item.uuid)
|
||
}
|
||
|
||
export const HeroPos={
|
||
0:{pos:v3(-240,100,0)},
|
||
1:{pos:v3(0,100,0)},
|
||
2:{pos:v3(0,100,0)},
|
||
}
|
||
export const MonSet = {
|
||
0:{pos:v3(240,100,0)},
|
||
1:{pos:v3(320,100,0)},
|
||
2:{pos:v3(360,100,0)},
|
||
3:{pos:v3(400,100,0)},
|
||
4:{pos:v3(440,100,0)},
|
||
5:{pos:v3(480,100,0)},
|
||
6:{pos:v3(520,100,0)},
|
||
7:{pos:v3(560,100,0)},
|
||
}
|
||
|
||
export enum HeroConf{
|
||
COST=1500,
|
||
MAX_HP=200,
|
||
MAX_MP=200,
|
||
MAX_AP=20,
|
||
MAX_MAP=20,
|
||
MAX_DEF=20,
|
||
MAX_MDEF=20,
|
||
}
|
||
export const getPreAttr = (uuid:number)=>{
|
||
let hp=HeroInfo[uuid].hp/HeroConf.MAX_HP
|
||
let mp=HeroInfo[uuid].mp/HeroConf.MAX_MP
|
||
let ap=HeroInfo[uuid].ap/HeroConf.MAX_AP
|
||
let map=HeroInfo[uuid].map/HeroConf.MAX_MAP
|
||
let def=HeroInfo[uuid].def/HeroConf.MAX_DEF
|
||
let mdef=HeroInfo[uuid].mdef/HeroConf.MAX_MDEF
|
||
return {hp:hp,mp:mp,ap:ap,map:map,def:def,mdef:mdef}
|
||
}
|
||
export enum HeroUpSet {
|
||
MP=5,
|
||
HP=10,
|
||
LVMP=100,
|
||
LVHP=100,
|
||
LVATK=10,
|
||
LVDEF=5,
|
||
}
|
||
|
||
export interface heroInfo{
|
||
uuid:number, name:string, path:string,fac:FacSet,kind:number,type:HType,
|
||
hp:number,mp:number, ap:number,map:number, def:number,mdef:number,dis:number, speed:number,lv:number,skills:number[],
|
||
buff:BuffConf[], tal:number[], info:string
|
||
}
|
||
|
||
export const HeroInfo: Record<number, heroInfo> = {
|
||
// ========== 英雄角色 ==========
|
||
|
||
// 刘邦 - 领导型战士(善于用人,知人善任)
|
||
5001:{uuid:5001,name:"刘邦",path:"hk1", fac:FacSet.HERO, kind:1,
|
||
type:HType.warrior,lv:1,hp:125,mp:85,map:10,def:9,mdef:0,ap:15,dis:100,speed:120,skills:[6001,6005],
|
||
buff:[],tal:[7101,7201,7301],info:"楚汉争霸领袖,领导统御型战士"},
|
||
|
||
// 荆轲 - 刺客(敏捷型,高速度和暴击率)
|
||
5002:{uuid:5002,name:"荆轲",path:"hc1", fac:FacSet.HERO, kind:1,
|
||
type:HType.assassin,lv:1,hp:80,mp:60,map:5,def:3,mdef:0,ap:22,dis:120,speed:180,skills:[6001,6005],
|
||
buff:[],tal:[7201],info:"战国刺客,刺杀专精敏捷型刺客"},
|
||
|
||
// 赵武灵王 - 远程射手(胡服骑射,机动型高移动速度和远程攻击)
|
||
5005:{uuid:5005,name:"赵武灵王",path:"ha1", fac:FacSet.HERO, kind:2,
|
||
type:HType.remote,lv:1,hp:100,mp:80,map:8,def:6,mdef:0,ap:18,dis:450,speed:140,skills:[6001,6005],
|
||
buff:[],tal:[7002],info:"胡服骑射改革者,机动型高远程输出"},
|
||
|
||
// 张良 - 智谋法师(运筹帷幄,智谋型法师)
|
||
5007:{uuid:5007,name:"张良",path:"hh1", fac:FacSet.HERO, kind:2,
|
||
type:HType.mage,lv:1,hp:88,mp:135,map:12,def:5,mdef:0,ap:15,dis:350,speed:100,skills:[6001,6005],
|
||
buff:[],tal:[7004],info:"运筹帷幄谋士,智谋型法师"},
|
||
|
||
// 屈原 - 元素法师(离骚诗韵,元素型高魔法输出)
|
||
5008:{uuid:5008,name:"屈原",path:"hm1", fac:FacSet.HERO, kind:2,
|
||
type:HType.mage,lv:1,hp:85,mp:140,map:25,def:4,mdef:0,ap:16,dis:400,speed:90,skills:[6001,6005],
|
||
buff:[],tal:[7101],info:"离骚诗韵,元素型高魔法输出"},
|
||
|
||
// 孙膑 - 谋略法师(兵法谋略,谋略型法师)
|
||
5009:{uuid:5009,name:"孙膑",path:"hm2", fac:FacSet.HERO, kind:2,
|
||
type:HType.mage,lv:1,hp:92,mp:135,map:28,def:6,mdef:0,ap:14,dis:420,speed:95,skills:[6001,6005],
|
||
buff:[],tal:[7202],info:"兵法谋略,谋略型法师"},
|
||
|
||
// 萧何 - 后勤辅助(后勤保障,后勤型辅助)
|
||
5010:{uuid:5010,name:"萧何",path:"hz1", fac:FacSet.HERO, kind:2,
|
||
type:HType.support,lv:1,hp:115,mp:145,map:18,def:10,mdef:0,ap:8,dis:380,speed:105,skills:[6001,6005],
|
||
buff:[],tal:[7006],info:"后勤保障,后勤型辅助"},
|
||
|
||
|
||
|
||
|
||
|
||
//怪物
|
||
5201:{uuid:5201,name:"兽人战士",path:"mo1", fac:FacSet.MON, kind:1,
|
||
type:HType.warrior,lv:1,hp:30,mp:100,map:10,def:5,mdef:0,ap:5,dis:90,speed:100,skills:[6005],
|
||
buff:[],tal:[],info:"普通怪物-战士型"},
|
||
|
||
5202:{uuid:5202,name:"兽人刺客",path:"mo1", fac:FacSet.MON, kind:1,
|
||
type:HType.remote,lv:1,hp:20,mp:100,map:10,def:5,mdef:0,ap:5,dis:350,speed:150,skills:[6005],
|
||
buff:[],tal:[],info:"普通怪物-战士型"},
|
||
|
||
5203:{uuid:5203,name:"兽人护卫",path:"mo1", fac:FacSet.MON, kind:1,
|
||
type:HType.warrior,lv:1,hp:60,mp:100,map:10,def:5,mdef:0,ap:5,dis:90,speed:100,skills:[6005],
|
||
buff:[],tal:[],info:"普通怪物-战士型"},
|
||
|
||
// 1. 基础近战型
|
||
5204:{uuid:5204,name:"蝙蝠",path:"mo1", fac:FacSet.MON, kind:1,
|
||
type:HType.warrior,lv:1,hp:28,mp:100,map:10,def:2,mdef:0,ap:6,dis:90,speed:125,skills:[6005],
|
||
buff:[],tal:[],info:"基础近战型:直接向玩家移动,接触造成伤害;中速、低血、数量多"},
|
||
|
||
5205:{uuid:5205,name:"骷髅",path:"mo1", fac:FacSet.MON, kind:1,
|
||
type:HType.warrior,lv:1,hp:35,mp:100,map:10,def:3,mdef:0,ap:7,dis:90,speed:120,skills:[6005],
|
||
buff:[],tal:[],info:"基础近战型:直接向玩家移动,接触造成伤害;中速、低血、数量多"},
|
||
|
||
// 2. 快速突击型
|
||
5206:{uuid:5206,name:"石像鬼",path:"mo1", fac:FacSet.MON, kind:1,
|
||
type:HType.assassin,lv:1,hp:26,mp:100,map:10,def:3,mdef:0,ap:8,dis:120,speed:180,skills:[6005],
|
||
buff:[],tal:[],info:"快速突击型:高速直线冲锋,接触伤害;高速、低血、成群出现"},
|
||
|
||
5207:{uuid:5207,name:"快速骷髅",path:"mo1", fac:FacSet.MON, kind:1,
|
||
type:HType.assassin,lv:1,hp:22,mp:100,map:10,def:2,mdef:0,ap:7,dis:120,speed:200,skills:[6005],
|
||
buff:[],tal:[],info:"快速突击型:高速直线冲锋,接触伤害;高速、低血、成群出现"},
|
||
|
||
// 3. 重型坦克型
|
||
5208:{uuid:5208,name:"大型骷髅",path:"mo1", fac:FacSet.MON, kind:1,
|
||
type:HType.warrior,lv:1,hp:140,mp:100,map:10,def:10,mdef:0,ap:10,dis:90,speed:85,skills:[6005],
|
||
buff:[],tal:[],info:"重型坦克型:缓慢逼近,高血量,中等伤害"},
|
||
|
||
5209:{uuid:5209,name:"树人",path:"mo1", fac:FacSet.MON, kind:1,
|
||
type:HType.warrior,lv:1,hp:160,mp:100,map:10,def:12,mdef:0,ap:12,dis:90,speed:80,skills:[6005],
|
||
buff:[],tal:[],info:"重型坦克型:缓慢逼近,高血量,中等伤害"},
|
||
|
||
// 4. 远程骚扰型
|
||
5210:{uuid:5210,name:"骷髅弓手",path:"mo1", fac:FacSet.MON, kind:1,
|
||
type:HType.remote,lv:1,hp:60,mp:100,map:8,def:4,mdef:0,ap:12,dis:450,speed:110,skills:[6005],
|
||
buff:[],tal:[],info:"远程骚扰型:保持距离发射箭矢,逼迫玩家走位"},
|
||
|
||
5211:{uuid:5211,name:"法师骷髅",path:"mo1", fac:FacSet.MON, kind:1,
|
||
type:HType.mage,lv:1,hp:55,mp:100,map:25,def:4,mdef:5,ap:10,dis:400,speed:105,skills:[6005],
|
||
buff:[],tal:[],info:"远程骚扰型:保持距离释放法术弹幕,逼迫玩家走位"},
|
||
|
||
// 5. 特殊机制型
|
||
5212:{uuid:5212,name:"炸弹骷髅",path:"mo1", fac:FacSet.MON, kind:1,
|
||
type:HType.assassin,lv:1,hp:30,mp:100,map:10,def:3,mdef:0,ap:25,dis:100,speed:130,skills:[6005],
|
||
buff:[],tal:[],info:"特殊机制:接近玩家后自爆造成高额伤害,需优先击杀"},
|
||
|
||
// 6. 精英/BOSS型
|
||
5213:{uuid:5213,name:"亡灵领主(精英)",path:"mo1", fac:FacSet.MON, kind:1,
|
||
type:HType.warrior,lv:3,hp:200,mp:100,map:20,def:10,mdef:5,ap:20,dis:100,speed:110,skills:[6005],
|
||
buff:[],tal:[],info:"精英/BOSS:高血量与独特机制,波次高潮与重要经验来源"},
|
||
|
||
// 5. 特殊机制扩展
|
||
// 召唤师:持续召唤小怪(后续可在技能系统中实现 SType.zhaohuan)
|
||
5214:{uuid:5214,name:"死灵法师(召唤师)",path:"mo1", fac:FacSet.MON, kind:1,
|
||
type:HType.mage,lv:1,hp:90,mp:160,map:22,def:4,mdef:6,ap:8,dis:380,speed:100,skills:[6005],
|
||
buff:[],tal:[],info:"特殊机制:持续召唤小怪,需优先击杀"},
|
||
|
||
// 治疗者:为周围怪物回血(此处以提升治疗效果和生命回复为基础被动)
|
||
// Attrs.HEAL_EFFECT=5 (RATIO=1),Attrs.HP_REGEN=3 (VALUE=0)
|
||
5215:{uuid:5215,name:"祭司(治疗者)",path:"mo1", fac:FacSet.MON, kind:1,
|
||
type:HType.support,lv:1,hp:100,mp:160,map:18,def:5,mdef:8,ap:6,dis:350,speed:105,skills:[6005],
|
||
buff:[],tal:[],info:"特殊机制:为周围怪物提供治疗增益与持续回复"},
|
||
|
||
// 光环怪:为周围怪物提供增益(此处以Buff效果提升与移动速度提升为基础被动)
|
||
// Attrs.BUFF_UP=60 (RATIO=1),Attrs.SPEED=63 (RATIO=1)
|
||
5216:{uuid:5216,name:"光环幽灵(光环怪)",path:"mo1", fac:FacSet.MON, kind:1,
|
||
type:HType.support,lv:1,hp:85,mp:140,map:15,def:4,mdef:7,ap:7,dis:350,speed:110,skills:[6005],
|
||
buff:[],tal:[],info:"特殊机制:为周围怪物提供增益光环,加速与增益效果强化"},
|
||
|
||
}; |