224 lines
8.8 KiB
TypeScript
224 lines
8.8 KiB
TypeScript
import { _decorator, resources, Sprite, SpriteAtlas ,Node, ProgressBar, tween, v3, Label, Animation} from "cc";
|
|
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
|
|
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
|
|
import { GameEvent } from "../common/config/GameEvent";
|
|
import { CdType, SkillSet } from "../common/config/SkillSet";
|
|
import { smc } from "../common/SingletonModuleComp";
|
|
import { oops } from "db://oops-framework/core/Oops";
|
|
import { MissionEvent } from "../common/config/MissionEvent";
|
|
import { HeroInfo } from "../common/config/heroSet";
|
|
|
|
const { ccclass, property } = _decorator;
|
|
|
|
/** 视图层对象 */
|
|
@ccclass('EquipSkillComp')
|
|
@ecs.register('EquipSkill', false)
|
|
export class EquipSkillComp extends CCComp {
|
|
skill1:any=null
|
|
skill2:any=null
|
|
boxs:Node=null
|
|
skill1_cd_bar_progress:any=null
|
|
skill2_cd_bar_progress:any=null
|
|
max_show:boolean=false
|
|
/** 视图层逻辑代码分离演示 */
|
|
onLoad() {
|
|
this.on(GameEvent.UseSkillCard, this.get_skill, this);
|
|
this.on(GameEvent.FightReady,this.fight_ready,this)
|
|
this.on(GameEvent.MasterCalled,this.master_called,this)
|
|
this.boxs=this.node.getChildByName("boxs")
|
|
this.skill1_cd_bar_progress=this.boxs.getChildByName("skill1").getChildByName("icon").getChildByName("cd").getComponent(ProgressBar)
|
|
this.skill2_cd_bar_progress=this.boxs.getChildByName("skill2").getChildByName("icon").getChildByName("cd").getComponent(ProgressBar)
|
|
this.boxs.getChildByName("skill2").getChildByName("icon").getChildByName("cd").active=false
|
|
}
|
|
start(){
|
|
this.fight_ready()
|
|
}
|
|
private master_called(e:any,data:any){
|
|
console.log("[EquipSkillComp]: master_called",data)
|
|
let hero=HeroInfo[data.uuid]
|
|
if(hero.skills.length>0){
|
|
this.get_skill(null,{slot:"skill1",uuid:hero.skills[1]})
|
|
this.get_skill(null,{slot:"skill2",uuid:hero.skills[2]})
|
|
}
|
|
}
|
|
|
|
fight_ready(){
|
|
this.boxs=this.node.getChildByName("boxs")
|
|
console.log("[EquipSkillComp]: fight_ready",this.node)
|
|
this.boxs.getChildByName("skill1").getChildByName("icon").active=false
|
|
this.boxs.getChildByName("skill2").getChildByName("icon").active=false
|
|
this.boxs.getChildByName("skill3").getChildByName("icon").active=false
|
|
this.hide_skill_get(null,"skill1")
|
|
this.hide_skill_get(null,"skill2")
|
|
this.hide_skill_get(null,"skill3")
|
|
this.hide_skill_change(null,"skill1")
|
|
this.hide_skill_change(null,"skill2")
|
|
this.hide_skill_change(null,"skill3")
|
|
this.skill1={
|
|
uuid:0,
|
|
name:"skill1",
|
|
type:0, //1 被动 0 主动
|
|
level:0,
|
|
quality:0,
|
|
cd:0,
|
|
cd_time:0,
|
|
active:false,
|
|
}
|
|
this.skill2={
|
|
uuid:0,
|
|
name:"skill2",
|
|
type:0,//
|
|
level:0,
|
|
quality:0,
|
|
cd:0,
|
|
cd_time:0,
|
|
active:false,
|
|
}
|
|
|
|
}
|
|
update(dt: number): void {
|
|
if(!smc.mission.play||smc.mission.pause) return
|
|
|
|
|
|
}
|
|
show_max(){
|
|
|
|
this.boxs.getChildByName("skill2").getChildByName("light").active=true
|
|
this.boxs.getChildByName("skill2").getComponent(Animation).play()
|
|
}
|
|
hide_max(){
|
|
this.max_show=false
|
|
this.boxs.getChildByName("skill2").getChildByName("light").active=false
|
|
this.boxs.getChildByName("skill2").setScale(1,1,1)
|
|
this.boxs.getChildByName("skill2").getComponent(Animation).stop()
|
|
}
|
|
do_skill1(){
|
|
console.log("do_skill1")
|
|
this.skill1.cd_time=0
|
|
tween(this.boxs.getChildByName("skill1")).to(0.1, {scale:v3(1.2,1.2,1)},{onComplete:()=>{
|
|
tween(this.boxs.getChildByName("skill1")).to(0.2, {scale:v3(1,1,1)}).start()
|
|
}}).start()
|
|
this.do_skill(this.skill1.uuid)
|
|
}
|
|
|
|
do_skill2(){
|
|
tween(this.boxs.getChildByName("skill2")).to(0.1, {scale:v3(1.5,1.5,1)},{onComplete:()=>{
|
|
tween(this.boxs.getChildByName("skill2")).to(0.2, {scale:v3(1,1,1)}).start()
|
|
}}).start()
|
|
this.do_skill(this.skill2.uuid)
|
|
this.hide_max()
|
|
}
|
|
|
|
|
|
do_skill(uuid:number){
|
|
oops.message.dispatchEvent(GameEvent.CastHeroSkill,uuid)
|
|
}
|
|
|
|
get_skill(e:GameEvent,data:any){
|
|
// console.log("get_skill",data)
|
|
switch(data.slot){
|
|
case "skill1":
|
|
this.skill1.uuid=data.uuid
|
|
this.skill1.skill_name=SkillSet[data.uuid].name
|
|
this.skill1.type=1
|
|
this.skill1.cd=SkillSet[data.uuid].cd
|
|
this.skill1.cd_time=SkillSet[data.uuid].cd
|
|
let icon1 = this.boxs.getChildByName("skill1").getChildByName("icon")
|
|
icon1.active=true
|
|
if(SkillSet[data.uuid].CdType!=CdType.cd){
|
|
icon1.getChildByName("cd").active=false
|
|
}
|
|
var icon_path = "game/heros/cards"
|
|
resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
|
|
const sprite = icon1.getChildByName("skill").getComponent(Sprite);
|
|
sprite.spriteFrame = atlas.getSpriteFrame(SkillSet[data.uuid].path);
|
|
});
|
|
break
|
|
case "skill2":
|
|
this.skill2.uuid=data.uuid
|
|
this.skill2.skill_name=SkillSet[data.uuid].name
|
|
this.skill2.type=1
|
|
this.skill2.cd=SkillSet[data.uuid].cd
|
|
this.skill2.cd_time=SkillSet[data.uuid].cd
|
|
let icon2 = this.boxs.getChildByName("skill2").getChildByName("icon")
|
|
icon2.active=true
|
|
var icon_path = "game/heros/cards"
|
|
resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
|
|
const sprite = icon2.getChildByName("skill").getComponent(Sprite);
|
|
sprite.spriteFrame = atlas.getSpriteFrame(SkillSet[data.uuid].path);
|
|
});
|
|
break
|
|
}
|
|
}
|
|
|
|
call_skill_card(e:any,data:any){
|
|
oops.message.dispatchEvent(GameEvent.HeroSkillSelect,{slot:data})
|
|
}
|
|
|
|
|
|
private show_skill_get(e:string){
|
|
if(this.skill1.uuid==0){
|
|
this.boxs.getChildByName("skill1").getChildByName("get").active =true
|
|
this.boxs.getChildByName("skill1").getChildByName("light").active=true
|
|
this.boxs.getChildByName("skill1").getChildByName("tip").active =true
|
|
this.boxs.getChildByName("skill1").getChildByName("tip").getComponent(Label).string="学习"
|
|
}
|
|
if(this.skill2.uuid==0&&this.skill1.uuid!=0){
|
|
this.boxs.getChildByName("skill2").getChildByName("get").active =true
|
|
this.boxs.getChildByName("skill2").getChildByName("light").active=true
|
|
this.boxs.getChildByName("skill2").getChildByName("tip").active =true
|
|
this.boxs.getChildByName("skill2").getChildByName("tip").getComponent(Label).string="学习"
|
|
}
|
|
|
|
|
|
}
|
|
|
|
show_info(e:any,data:any){
|
|
switch(data){
|
|
case "skill1":
|
|
console.log("[EquipSkillComp]: show_info",this.skill1)
|
|
break
|
|
case "skill2":
|
|
console.log("[EquipSkillComp]: show_info",this.skill2)
|
|
break
|
|
|
|
}
|
|
}
|
|
|
|
private hide_skill_get(e:any,data:string){
|
|
this.boxs.getChildByName("skill1").getChildByName("get").active =false
|
|
this.boxs.getChildByName("skill1").getChildByName("tip").active =false
|
|
this.boxs.getChildByName("skill1").getChildByName("light").active=false
|
|
|
|
this.boxs.getChildByName("skill2").getChildByName("get").active =false
|
|
this.boxs.getChildByName("skill2").getChildByName("tip").active =false
|
|
this.boxs.getChildByName("skill2").getChildByName("light").active=false
|
|
|
|
this.boxs.getChildByName("skill3").getChildByName("get").active =false
|
|
this.boxs.getChildByName("skill3").getChildByName("tip").active =false
|
|
this.boxs.getChildByName("skill3").getChildByName("light").active=false
|
|
}
|
|
|
|
private show_skill_change(e:string){
|
|
if(this.skill1.uuid!=0){
|
|
this.boxs.getChildByName("skill1").getChildByName("change").active =true
|
|
}
|
|
if(this.skill2.uuid!=0){
|
|
this.boxs.getChildByName("skill2").getChildByName("change").active =true
|
|
}
|
|
|
|
}
|
|
|
|
private hide_skill_change(e:any,data:any){
|
|
this.boxs.getChildByName("skill1").getChildByName("change").active =false
|
|
this.boxs.getChildByName("skill2").getChildByName("change").active =false
|
|
this.boxs.getChildByName("skill3").getChildByName("change").active =false
|
|
}
|
|
|
|
|
|
|
|
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
|
|
reset() {
|
|
this.node.destroy();
|
|
}
|
|
} |