Files
heros/assets/script/game/skills/Skill.ts

74 lines
2.5 KiB
TypeScript

import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { BoxSet } from "../common/config/BoxSet";
import { SkillSet } from "../common/config/SkillSet";
import { smc } from "../common/SingletonModuleComp";
import { SkillCom } from "./SkillCom";
import { instantiate, Node, Prefab, Vec3 ,tween, v3,animation,Label,resources,SpriteFrame,Sprite} from "cc";
/** Skill 模块 */
@ecs.register(`Skill`)
export class Skill extends ecs.Entity {
/** ---------- 数据层 ---------- */
// SkillModel!: SkillModelComp;
/** ---------- 业务层 ---------- */
// SkillBll!: SkillBllComp;
/** ---------- 视图层 ---------- */
SkillView!: SkillCom;
/** 实始添加的数据层组件 */
protected init() {
}
/** 模块资源释放 */
destroy() {
// 注: 自定义释放逻辑,视图层实现 ecs.IComp 接口的 ecs 组件需要手动释放
this.remove(SkillCom);
super.destroy();
}
load(pos: Vec3 = Vec3.ZERO,group:number,parent:Node,uuid:number=1001,
ap:number =10,t_pos:Vec3 = null,is_crit:boolean=false,crit_add:number=0)
{
var path = "game/skills/"+smc.skills[uuid].sp_name;
var prefab: Prefab = oops.res.get(path, Prefab)!;
// console.log("load skill :",path,prefab)
var node = instantiate(prefab);
pos=v3(pos.x,pos.y)
node.parent = parent;
//转换pos为世界坐标
node.setPosition(pos)
var sv = node.getComponent(SkillCom)!;
let angle=0
if(smc.skills[uuid].angle){
angle = Math.atan2(t_pos.y,t_pos.x) * 180 / Math.PI;
}
sv.angle = angle;
// console.log(smc.skills[uuid].name+"angle:"+angle)
sv.s_uuid = uuid;
sv.ap = ap;
sv.is_crit=is_crit
sv.crit_add=crit_add
// node.setScale(v3(node.scale.x*scale,node.scale.y))
sv.speed=smc.skills[uuid].speed;
sv.dis=smc.skills[uuid].dis;
sv.run_type=smc.skills[uuid].run;
if(sv.dis == 0){
sv.run_type=2
}
sv.in_time=smc.skills[uuid].in;
sv.t_pos = t_pos; // 目标增量
sv.type = smc.skills[uuid].type;
sv.box_tag= BoxSet.SKILL_TAG;
sv.box_group=group
// console.log("load skill :",sv)
this.add(sv);
}
}