Files
heros/assets/script/game/skills/MSkill.ts
2024-12-01 10:10:57 +08:00

41 lines
1.3 KiB
TypeScript

import { instantiate, Prefab, v3 } from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { MSkillComp } from "./MSkillComp";
import { smc } from "../common/SingletonModuleComp";
import { BoxSet } from "../common/config/BoxSet";
/** MSkill 模块 */
@ecs.register(`MSkill`)
export class MSkill extends ecs.Entity {
/** 实始添加的数据层组件 */
protected init() {
// this.addComponents<ecs.Comp>();
}
load(box_group:number=0,uuid:number=1001) {
var path = "game/heros/mskill";
var prefab: Prefab = oops.res.get(path, Prefab)!;
var node = instantiate(prefab);
let entityLayer =smc.map.MapView.scene.entityLayer!.node!
node.parent = entityLayer
let pos=v3(-300,245)
if(box_group==BoxSet.MONSTER){
pos.x=300
// node.setScale(-1,1)
}
node.setPosition(pos)
var msc = node.getComponent(MSkillComp)!;
msc.msk_uuid = uuid
msc.box_group = box_group
this.add(msc)
}
/** 模块资源释放 */
destroy() {
// 注: 自定义释放逻辑,视图层实现 ecs.IComp 接口的 ecs 组件需要手动释放
super.destroy();
}
}