Files
heros/assets/script/game/monster/Monster.ts
2024-07-22 17:28:32 +08:00

59 lines
1.8 KiB
TypeScript

/*
* @Author: dgflash
* @Date: 2021-11-18 17:47:56
* @LastEditors: dgflash
* @LastEditTime: 2022-08-04 15:43:04
*/
import { instantiate, Node, Prefab, Vec3 ,tween} from "cc";
import { UICallbacks } from "../../../../extensions/oops-plugin-framework/assets/core/gui/layer/Defines";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { UIID } from "../common/config/GameUIConfig";
import { smc } from "../common/SingletonModuleComp";
import { MonsterModelComp } from "./MonsterModelComp";
import { MonsterSpine } from "./MonsterSpine";
import { MonsterViewComp } from "./MonsterViewComp";
import { MoveTo } from "../../../../extensions/oops-plugin-framework/assets/libs/animator-move/MoveTo";
/** 角色实体 */
@ecs.register(`Monster`)
export class Monster extends ecs.Entity {
// 数据层
MonsterModel!: MonsterModelComp;
// 视图层
MonsterView!: MonsterViewComp;
protected init() {
this.addComponents<ecs.Comp>(
MonsterModelComp);
}
destroy(): void {
this.remove(MonsterViewComp);
super.destroy();
}
/** 加载角色 */
load(pos: Vec3 = Vec3.ZERO) {
var path = "game/monster/monster";
var prefab: Prefab = oops.res.get(path, Prefab)!;
var node = instantiate(prefab);
var scene = smc.map.MapView.scene;
node.parent = scene.entityLayer!.node!;
var as = node.getComponent(MonsterSpine);
node.setPosition(pos)
var mv = node.getComponent(MonsterViewComp)!;
this.add(mv);
// node.setScale(-1, 1, 1);
tween(node).to(1, { position: new Vec3(0, -60, 0) }, {
onComplete: () => {
// this.as.walk();
}
}).start();
}
}