Files
heros/assets/script/game/skills/Skill.ts
2024-08-28 17:45:51 +08:00

64 lines
2.3 KiB
TypeScript

import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { BoxSet } from "../common/config/BoxSet";
import { SkillSet } from "../common/config/SkillSet";
import { smc } from "../common/SingletonModuleComp";
import { SkillCom } from "./SkillCom";
import { instantiate, Node, Prefab, Vec3 ,tween, v3,animation,Label,resources,SpriteFrame,Sprite} from "cc";
/** Skill 模块 */
@ecs.register(`Skill`)
export class Skill extends ecs.Entity {
/** ---------- 数据层 ---------- */
// SkillModel!: SkillModelComp;
/** ---------- 业务层 ---------- */
// SkillBll!: SkillBllComp;
/** ---------- 视图层 ---------- */
SkillView!: SkillCom;
/** 实始添加的数据层组件 */
protected init() {
}
/** 模块资源释放 */
destroy() {
// 注: 自定义释放逻辑,视图层实现 ecs.IComp 接口的 ecs 组件需要手动释放
this.remove(SkillCom);
super.destroy();
}
load(pos: Vec3 = Vec3.ZERO,speed:number = 100,
dis:number = 50,scale:number = 1,parent:Node,
uuid:number=1001,atk:number =10,angle = 0,
t_pos:Vec3 = null,run_type:number=0)
{
var path = "game/skills/"+smc.skills[uuid].sp_name;
var prefab: Prefab = oops.res.get(path, Prefab)!;
var node = instantiate(prefab);
// console.log("load skill parent.position :",parent.position)
pos=v3(parent.position.x+pos.x,parent.position.y+pos.y)
node.parent = parent.parent;
node.setScale(scale,1)
//转换pos为世界坐标
node.setPosition(pos)
var sv = node.getComponent(SkillCom)!;
sv.speed = speed;
sv.dis = dis;
sv.scale = scale;
sv.atk = atk;
sv.angle = angle;
sv.t_pos = t_pos; // 目标增量
sv.type = smc.skills[uuid].type;
sv.box_tag= BoxSet.SKILL_TAG;
sv.run_type== run_type;
if(scale == 1){
sv.box_group=BoxSet.HERO
}else{
sv.box_group=BoxSet.MONSTER
}
this.add(sv);
}
}