192 lines
8.1 KiB
TypeScript
192 lines
8.1 KiB
TypeScript
import { _decorator, Component, Node, Vec3 } from 'cc';
|
||
import { HeroViewComp } from './HeroViewComp';
|
||
import { SkillSet, TargetGroup, TargetType } from '../common/config/SkillSet';
|
||
import { Skill } from '../skills/Skill';
|
||
import { ecs } from 'db://oops-framework/libs/ecs/ECS';
|
||
import { oops } from 'db://oops-framework/core/Oops';
|
||
import { GameEvent } from '../common/config/GameEvent';
|
||
import { BoxSet, FacSet } from '../common/config/BoxSet';
|
||
import { smc } from '../common/SingletonModuleComp';
|
||
import { CCComp } from 'db://oops-framework/module/common/CCComp';
|
||
import { FightConComp } from '../map/FightConComp';
|
||
const { ccclass, property } = _decorator;
|
||
|
||
@ccclass('SkillCon')
|
||
@ecs.register('SkillCon')
|
||
export class SkillConComp extends CCComp {
|
||
FIGHTCON:FightConComp=null!
|
||
HeroView:any=null;
|
||
HeroEntity:any=null;
|
||
private _timers: { [key: string]: number } = {};
|
||
private _damageQueue: Array<{ timer: number; callback: () => void }> = [];
|
||
init(): void {
|
||
oops.message.on(GameEvent.FightEnd, this.clear_timer, this);
|
||
}
|
||
onLoad(){
|
||
this.HeroView=this.node.getComponent(HeroViewComp)
|
||
this.FIGHTCON=this.node.parent.getComponent(FightConComp)
|
||
// console.log(this.HeroView.uuid+"=>"+this.HeroView.hero_name+"=> SkillConComp onLoad")
|
||
this.on(GameEvent.CastHeroSkill,this.cast_master_skill,this)
|
||
}
|
||
start() {
|
||
// console.log(this.HeroView.uuid+"=>"+this.HeroView.hero_name+"=> SkillConComp start")
|
||
this.HeroEntity=this.HeroView.ent
|
||
}
|
||
|
||
update(dt: number) {
|
||
if(!smc.mission.play||smc.mission.pause) return
|
||
this.HeroView.at += dt;
|
||
|
||
let cd = this.HeroView.cd
|
||
let count=1
|
||
if(this.HeroView.fac==FacSet.HERO){
|
||
if(this.HeroView.is_master){
|
||
count+=this.FIGHTCON.hero.ATK_COUNT+this.FIGHTCON.ally.ATK_COUNT-this.FIGHTCON.hero_debuff.DECOUNT-this.FIGHTCON.ally_debuff.DECOUNT
|
||
cd=this.HeroView.cd*(100-this.FIGHTCON.hero.ATK_CD-this.FIGHTCON.ally.ATK_CD+this.FIGHTCON.hero_debuff.DECD+this.FIGHTCON.ally_debuff.DECD)/100
|
||
}else{
|
||
count+=this.FIGHTCON.friend.ATK_COUNT+this.FIGHTCON.ally.ATK_COUNT-this.FIGHTCON.friend_debuff.DECOUNT-this.FIGHTCON.ally_debuff.DECOUNT
|
||
cd=this.HeroView.cd*(100-this.FIGHTCON.friend.ATK_CD-this.FIGHTCON.ally.ATK_CD+this.FIGHTCON.friend_debuff.DECD+this.FIGHTCON.ally_debuff.DECD)/100
|
||
}
|
||
}else{
|
||
count+=this.FIGHTCON.enemy.ATK_COUNT-this.FIGHTCON.enemy_debuff.DECOUNT
|
||
cd=this.HeroView.cd*(100-this.FIGHTCON.enemy.ATK_CD+this.FIGHTCON.enemy_debuff.DECD)/100
|
||
}
|
||
if(count<1) count=1
|
||
// console.log(this.HeroView.hero_name+(this.HeroView.is_master?"[主]":"[从] 准备释放")+SkillSet[this.HeroView.atk_skill].name+"=>"+"=>cd:"+cd+"=> count:"+count)
|
||
if (this.HeroView.is_atking &&(this.HeroView.at > cd)) {
|
||
const config = SkillSet[this.HeroView.atk_skill];
|
||
if (!config) return;
|
||
// console.log(this.HeroView.hero_name+(this.HeroView.is_master?"[主]":"[从] 释放")+"=>"+config.name+"=>"+count)
|
||
this.castSkill(config,count);
|
||
this.HeroView.at = 0;
|
||
}
|
||
}
|
||
|
||
cast_master_skill(e:string,uuid:any){
|
||
if(!this.HeroView) return
|
||
if(!this.HeroView.is_master) return
|
||
console.log("hart cast_skill",uuid ,e)
|
||
const config = SkillSet[uuid];
|
||
this.castSkill(config)
|
||
}
|
||
|
||
/** 施放技能 */
|
||
castSkill(config: typeof SkillSet[keyof typeof SkillSet],count:number=1) {
|
||
// console.log(view.uuid+"=>"+view.hero_name+"施放技能:"+config.uuid);
|
||
if (config.TargetGroup === TargetGroup.Enemy) {
|
||
this.HeroView.playSkillEffect(config.uuid);
|
||
this.doSkill(config,count);
|
||
}
|
||
|
||
if (config.TargetGroup === TargetGroup.Ally) {
|
||
const targets = this.selectAllyTargets( config);
|
||
if (targets.length === 0) return;
|
||
this.doSkill(config,count);
|
||
}
|
||
if (config.TargetGroup === TargetGroup.Self) {
|
||
this.doSkill(config,count);
|
||
}
|
||
|
||
}
|
||
private doSkill(config: typeof SkillSet[keyof typeof SkillSet],count:number=1,angle:number=0) {
|
||
// 添加节点有效性检查
|
||
if (!this.node || !this.node.isValid || !this.HeroView || !this.HeroView.node || !this.HeroView.node.isValid) {
|
||
return;
|
||
}
|
||
|
||
const skillEntity = ecs.getEntity<Skill>(Skill);
|
||
const targets = this.selectEnemyTargets(config);
|
||
if (targets.length === 0) return;
|
||
|
||
const timerId = setTimeout(() => {
|
||
// 再次检查节点有效性
|
||
if (!this.node || !this.node.isValid || !this.HeroView || !this.HeroView.node || !this.HeroView.node.isValid) {
|
||
return;
|
||
}
|
||
|
||
// 检查目标有效性
|
||
if (targets.length <= 0 || !targets[0]) return;
|
||
const targetView = targets[0].get(HeroViewComp);
|
||
if (!targetView || !targetView.node || !targetView.node.isValid) return;
|
||
|
||
skillEntity.load(
|
||
new Vec3(this.HeroView.node.position.x + BoxSet.ATK_X * this.HeroView.scale,
|
||
this.HeroView.node.position.y + BoxSet.ATK_Y, 0),
|
||
this.node.parent,
|
||
config.uuid,
|
||
new Vec3(targetView.node.position.x, targetView.node.position.y, 0),
|
||
this.HeroView,
|
||
angle
|
||
);
|
||
}, 300);
|
||
count-=1
|
||
if(count>0){
|
||
let angle=10*count
|
||
this.scheduleOnce(()=>{
|
||
this.doSkill(config,count,angle)
|
||
},0.1)
|
||
}
|
||
// 保存定时器ID
|
||
this._timers[`skill_${config.uuid}`] = timerId;
|
||
}
|
||
|
||
private selectEnemyTargets(config: typeof SkillSet[keyof typeof SkillSet]): ecs.Entity[] {
|
||
const team = this.HeroView.fac;
|
||
const isEnemyTeam = team === FacSet.HERO ? FacSet.MON : FacSet.HERO;
|
||
const candidates= ecs.query(ecs.allOf(HeroViewComp)).filter(e => e.get(HeroViewComp).fac !== team);
|
||
return this.filterFrontRow(candidates, isEnemyTeam);
|
||
}
|
||
|
||
/** 筛选最前排单位 */
|
||
private filterFrontRow(entities: ecs.Entity[], isEnemyTeam: number): ecs.Entity[] {
|
||
// 敌方最前排是x坐标最大的,我方最前排是x坐标最小的
|
||
const keyPos = isEnemyTeam ?
|
||
Math.min(...entities.map(e => e.get(HeroViewComp).node.position.x)) :
|
||
Math.max(...entities.map(e => e.get(HeroViewComp).node.position.x));
|
||
|
||
return entities.filter(e =>
|
||
Math.abs(e.get(HeroViewComp).node.position.x - keyPos) < 10
|
||
);
|
||
}
|
||
private selectAllyTargets( config: typeof SkillSet[keyof typeof SkillSet]): ecs.Entity[] {
|
||
const team = this.HeroView.fac;
|
||
const candidates= ecs.query(ecs.allOf(HeroViewComp)).filter(e => e.get(HeroViewComp).fac === team);
|
||
// 第二阶段:位置/血量等精细筛选
|
||
switch(config.TargetType) {
|
||
case TargetType.Melee:
|
||
return candidates.filter(e => e.get(HeroViewComp).type === 0);
|
||
case TargetType.Ranged:
|
||
return candidates.filter(e => e.get(HeroViewComp).type === 1);
|
||
case TargetType.SupportClass:
|
||
return candidates.filter(e => e.get(HeroViewComp).type === 2);
|
||
case TargetType.Random:
|
||
return this.pickRandomTarget(candidates, config.count || 1);
|
||
default:
|
||
return candidates;
|
||
}
|
||
}
|
||
/** 随机选择目标 */
|
||
private pickRandomTarget(entities: ecs.Entity[], count: number): ecs.Entity[] {
|
||
const shuffled = [...entities].sort(() => 0.5 - Math.random());
|
||
return shuffled.slice(0, count);
|
||
}
|
||
public clear_timer() {
|
||
// console.log("clear_timer");
|
||
Object.values(this._timers).forEach(clearTimeout);
|
||
}
|
||
|
||
reset() {
|
||
this.clear_timer();
|
||
}
|
||
|
||
onDestroy() {
|
||
// 清理所有定时器
|
||
Object.values(this._timers).forEach(clearTimeout);
|
||
this._timers = {};
|
||
// 移除事件监听
|
||
this.off(GameEvent.CastHeroSkill);
|
||
}
|
||
}
|
||
|
||
|