Files
heros/assets/script/game/monster/CSkill.ts

101 lines
3.4 KiB
TypeScript

import { Prefab,instantiate,Vec3,v3 ,SpriteAtlas,resources,Sprite,Node} from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CSkillComp } from "./CSkillComp";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { smc } from "../common/SingletonModuleComp";
import { SkillSet } from "../common/config/SkillSet";
import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
/** CSkill 模块 */
@ecs.register(`CSkill`)
export class CSkill extends ecs.Entity {
CSkillView!: CSkillComp;
/** 实始添加的数据层组件 */
protected init() {
}
/** 模块资源释放 */
destroy() {
this.remove(CSkillComp);
// 注: 自定义释放逻辑,视图层实现 ecs.IComp 接口的 ecs 组件需要手动释放
super.destroy();
}
start(){
}
/** 加载角色 */
load(pos: Vec3 = Vec3.ZERO,scale:number = 1,uuid:number=1001) {
// var path = "game/monster/"+prefab_path;
// console.log("load skill",this)
var path = "game/heros/cskill";
var prefab: Prefab = oops.res.get(path, Prefab)!;
var node = instantiate(prefab);
var scene = smc.map.MapView.scene;
node.parent = scene.entityLayer!.node!;
node.getChildByName("skill").setScale(node.getChildByName("skill").scale.x*scale, node.getChildByName("skill").scale.y, node.getChildByName("skill").scale.z);
// let cskills = ecs.query(ecs.allOf(CSkillComp))
if(SkillSet[uuid].type >= 90){
pos = this.add_buff()
}else{
pos = this.add_skill()
}
// console.log("load skill",pos,smc.player_buffs)
node.setPosition(pos.x*scale,pos.y,pos.z)
// console.log(node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite))
const url = 'game/heros/skill';
resources.load(url, SpriteAtlas, (err: any, atlas) => {
const sprite = node.getChildByName("skill").getComponent(Sprite);
sprite.spriteFrame = atlas.getSpriteFrame(smc.skills[uuid].path);
});
this.skill_init(uuid,node,pos)
oops.message.dispatchEvent("cskill_load",this)
}
add_buff(){
let pos = v3(0,0,0)
for (let index = 0; index < 4; index++) {
if(smc.player_buffs[index].eid == 0){
pos.x=smc.player_buffs[index].x
pos.y=smc.player_buffs[index].y
smc.player_buffs[index].eid=this.eid
break
}
}
return pos
}
add_skill(){
let pos = v3(0,0,0)
for (let index = 4; index < 8; index++) {
if(smc.player_buffs[index].eid == 0){
pos.x=smc.player_buffs[index].x
pos.y=smc.player_buffs[index].y
smc.player_buffs[index].eid=this.eid
break
}
}
return pos
}
skill_init(uuid:number=1001,node:Node,pos:Vec3=v3(0,0,0)){
var mv = node.getComponent(CSkillComp)
mv.scale = 1;
mv.skill_uuid = uuid;
mv.atk=smc.skills[uuid].atk;
this.add(mv);
}
}
/** CSkill 模块业务逻辑系统组件,如无业务逻辑处理可删除此对象 */
export class EcsCSkillSystem extends ecs.System {
constructor() {
super();
// this.add(new ecs.ComblockSystem());
}
}