Files
heros/assets/script/game/map/HInfoComp.ts
2025-08-15 16:33:02 +08:00

88 lines
3.8 KiB
TypeScript

import { _decorator, Animation, AnimationClip, Component, Label, Node, resources } from 'cc';
import { oops } from 'db://oops-framework/core/Oops';
import { UIID } from '../common/config/GameUIConfig';
import { getHeroStatsByLevel, getUpgradeResources, HeroInfo, HType } from '../common/config/heroSet';
import { smc } from '../common/SingletonModuleComp';
import { GameEvent } from '../common/config/GameEvent';
const { ccclass, property } = _decorator;
@ccclass('HInfoComp')
export class HInfoComp extends Component {
h_uuid:number=0
start() {
}
onAdded(args: any) {
console.log("[HInfoComp]:onAdded",args)
this.update_data(args)
}
update(deltaTime: number) {
}
update_data(uuid:number){
console.log("[HInfoComp]:update_data",uuid)
console.log("[HCardUICom]:update_data",uuid)
this.h_uuid=uuid
let hero_data = HeroInfo[uuid]
let hero= this.node.getChildByName("hero")
let lv=smc.heros[uuid].lv
let anm_path=hero_data.path
resources.load("game/heros/hero/"+anm_path+"/idle", AnimationClip, (err, clip) => {
hero.getComponent(Animation).addClip(clip);
hero.getComponent(Animation).play("idle");
});
this.node.getChildByName("name").getComponent(Label).string=hero_data.name
this.node.getChildByName("lv").getChildByName("num").getComponent(Label).string=lv.toString()
this.node.getChildByName("skills").getChildByName("list2").getChildByName("luck").active= lv <5
this.node.getChildByName("skills").getChildByName("list3").getChildByName("luck").active= lv <10
this.node.getChildByName("skills").getChildByName("list4").getChildByName("luck").active= lv <15
let {hp,ap,def}=getHeroStatsByLevel(uuid,lv)
this.node.getChildByName("info").getChildByName("hp").getChildByName("num").getComponent(Label).string=hp.toString()
this.node.getChildByName("info").getChildByName("ap").getChildByName("num").getComponent(Label).string=ap.toString()
this.node.getChildByName("info").getChildByName("def").getChildByName("num").getComponent(Label).string=def.toString()
let {experience,gold}=getUpgradeResources(lv)
let need_node=this.node.getChildByName("upNeed").getChildByName("need")
need_node.getChildByName("exp").getChildByName("need").getComponent(Label).string=experience.toString()
need_node.getChildByName("gold").getChildByName("need").getComponent(Label).string=gold.toString()
this.node.getChildByName("type").getChildByName("w").active=hero_data.type==HType.warrior
this.node.getChildByName("type").getChildByName("r").active=hero_data.type==HType.remote
this.node.getChildByName("type").getChildByName("m").active=hero_data.type==HType.mage
}
uplevel(){
let hero_data = HeroInfo[this.h_uuid]
let lv=smc.heros[this.h_uuid].lv
let {experience,gold}=getUpgradeResources(lv)
if(smc.vmdata.mission_data.exp<=experience||smc.vmdata.mission_data.gold<=gold){
oops.gui.toast("经验或金币不足")
return
}
smc.spendGameProperty("exp",experience)
smc.spendGameProperty("gold",gold)
smc.levelUpHero(this.h_uuid)
this.update_data(this.h_uuid)
oops.message.dispatchEvent(GameEvent.UpdateHero, {})
}
next_hero(){
let heros=smc.getHasHeroUUID()
let index = heros.indexOf(this.h_uuid);
index++
if(index==heros.length) index=0
let nextHero = heros[index];
this.update_data(nextHero)
}
prev_hero(){
let heros=smc.getHasHeroUUID()
let index = heros.indexOf(this.h_uuid);
index--
if(index==-1) index=heros.length-1
let prevHero = heros[index];
this.update_data(prevHero)
}
close(){
oops.gui.removeByNode(this.node)
}
}