Files
heros/assets/script/game/map/MapSkillComp.ts
2024-09-30 16:35:32 +08:00

72 lines
2.6 KiB
TypeScript

import { _decorator ,v3,Prefab,instantiate,Node} from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { BoxSet } from "../common/config/BoxSet";
import { MapViewScene } from "./view/MapViewScene";
import { smc } from "../common/SingletonModuleComp";
const { ccclass, property } = _decorator;
/** 视图层对象 */
@ccclass('MapSkillComp')
@ecs.register('MapSkill', false)
export class MapSkillComp extends CCComp {
// scene: MapViewScene = null;
@property(Prefab)
light: Prefab = null;
onLoad(){
oops.message.on("monster_load", this.doMonsterLoad, this);
oops.message.on("hero_load", this.doHeroLoad, this);
oops.message.on("do_use_skill", this.doSkill, this);
oops.message.on("do_use_item", this.useItem, this);
}
doSkill(event: string, args: any){
this.addCSkill(args.uuid);
}
addSkill(){
}
addCSkill(uuid:number=1001,args:any=null){
}
doMonsterLoad(){
// const light = instantiate(this.light);
// light.setPosition(BoxSet.MONSTER_START,BoxSet.GAME_LINE);
// this.node.addChild(light);
}
doHeroLoad(){
// const light = instantiate(this.light);
// light.setPosition(BoxSet.HERO_START,BoxSet.GAME_LINE,0);
// this.node.addChild(light);
}
useItem(event: string, args: any){
console.log("useItem");
if(smc.sitems[args.uuid].hp > 0){ //buff加血
smc.Role.RoleView.add_hp(smc.sitems[args.uuid].hp)
}
if(smc.sitems[args.uuid].atk > 0){ //buff加攻击
smc.Role.RoleView.add_atk(smc.sitems[args.uuid].atk,smc.sitems[args.uuid].sd)
}
if(smc.sitems[args.uuid].shield > 0){ //buff护盾
smc.Role.RoleView.add_shield(smc.sitems[args.uuid].shield,smc.sitems[args.uuid].sd)
}
}
/** 视图层逻辑代码分离演示 */
start() {
// var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象
// this.on(ModuleEvent.Cmd, this.onHandler, this);
}
/** 全局消息逻辑处理 */
// private onHandler(event: string, args: any) {
// switch (event) {
// case ModuleEvent.Cmd:
// break;
// }
// }
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
reset() {
this.node.destroy();
}
}