Files
heros/assets/script/game/map/MSkillComp.ts
2024-12-12 10:56:55 +08:00

84 lines
3.1 KiB
TypeScript

import { _decorator, Label, ProgressBar, resources, Sprite, SpriteAtlas } from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { SkillSet } from "../common/config/SkillSet";
import { BoxSet } from "../common/config/BoxSet";
import { smc } from "../common/SingletonModuleComp";
const { ccclass, property } = _decorator;
/** 视图层对象 */
@ccclass('MSkillComp')
@ecs.register('MSkillComp', false)
export class MSkillComp extends CCComp {
s_uuid: number = 0;
group: number = 0;
lv:number = 0;
skill_on:boolean = false;
cd:number = 0;
/** 视图层逻辑代码分离演示 */
start() {
console.log("MSkillComp start s_uuid:",this.s_uuid,this.group);
}
init(){
this.lv=0
console.log("MSkillComp init s_uuid:",this.s_uuid,this.group);
this.node.getChildByName("lv").getComponent(Label).string=this.lv.toString()
if(SkillSet[this.s_uuid]==undefined){this.skill_on=false; return}
this.cd=SkillSet[this.s_uuid].cd;
this.s_uuid=smc.mission.mskill
smc.vmdata.mission.exp_max=SkillSet[this.s_uuid].exp
if(this.group == BoxSet.MONSTER){
this.s_uuid=smc.mission.mmskill
smc.vmdata.mission.mexp_max=SkillSet[this.s_uuid].exp
}
var icon_path = "game/skills/skill_icon"
resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
const sprite = this.node.getChildByName("icon").getComponent(Sprite);
sprite.spriteFrame = atlas.getSpriteFrame(SkillSet[this.s_uuid].path);
});
this.skill_on=true
}
protected update(dt: number): void {
if(!this.skill_on) return
this.check_exp()
this.doing_cd(dt)
}
doing_cd(dt: number){
this.cd-=dt
this.node.getChildByName("cd").getComponent(ProgressBar).progress=this.cd/SkillSet[this.s_uuid].cd
if(this.cd<=0){
console.log("cd<=0")
this.cd=SkillSet[this.s_uuid].cd
}
}
check_exp(){
switch(this.group){
case BoxSet.HERO:
if(smc.vmdata.mission.exp >= SkillSet[this.s_uuid].exp){
console.log("hero MSkillComp check_exp s_uuid:",this.s_uuid,this.group);
smc.vmdata.mission.exp-=SkillSet[this.s_uuid].exp
this.lvup()
}
break;
case BoxSet.MONSTER:
if(smc.vmdata.mission.mexp >= SkillSet[this.s_uuid].exp){
console.log("monster MSkillComp check_exp s_uuid:",this.s_uuid,this.group);
smc.vmdata.mission.mexp-=SkillSet[this.s_uuid].exp
this.lvup()
}
}
}
lvup(){
this.lv++
this.node.getChildByName("lv").getComponent(Label).string=this.lv.toString()
}
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
reset() {
this.node.destroy();
}
}