306 lines
9.2 KiB
TypeScript
306 lines
9.2 KiB
TypeScript
/*
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* 肉鸽游戏玩家升级强化选项配置表
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* 提供玩家升级后的属性强化选择
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*/
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import { BuffAttr } from "./SkillSet"
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import { Quality } from "./CardSet"
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// 强化类型枚举
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export const EnhancementType = {
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ATTACK: 1, // 攻击力强化
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HEALTH: 2, // 生命值强化
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ATTACK_SPEED: 3, // 攻击速度强化
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SPECIAL: 4, // 特殊效果强化
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}
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// 玩家强化等级追踪
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export interface PlayerEnhancementProgress {
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[EnhancementType.ATTACK]: number;
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[EnhancementType.HEALTH]: number;
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[EnhancementType.ATTACK_SPEED]: number;
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[EnhancementType.SPECIAL]: number;
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}
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// 默认强化进度(所有强化都从0级开始)
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export const defaultEnhancementProgress: PlayerEnhancementProgress = {
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[EnhancementType.ATTACK]: 0,
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[EnhancementType.HEALTH]: 0,
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[EnhancementType.ATTACK_SPEED]: 0,
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[EnhancementType.SPECIAL]: 0,
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};
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// 强化选项配置表(按等级分类)
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export const EnhancementOptions = {
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// 攻击力强化选项
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[EnhancementType.ATTACK]: {
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1: {
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name: "力量训练 I",
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description: "攻击力 +5",
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buffType: BuffAttr.ATK,
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value: 5,
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icon: "attack_1",
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rarity: "common"
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},
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2: {
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name: "力量训练 II",
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description: "攻击力 +12",
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buffType: BuffAttr.ATK,
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value: 12,
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icon: "attack_2",
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rarity: "uncommon"
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},
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3: {
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name: "力量训练 III",
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description: "攻击力 +20",
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buffType: BuffAttr.ATK,
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value: 20,
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icon: "attack_3",
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rarity: "rare"
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},
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4: {
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name: "力量训练 IV",
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description: "攻击力 +35",
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buffType: BuffAttr.ATK,
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value: 35,
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icon: "attack_4",
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rarity: "epic"
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},
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5: {
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name: "力量训练 V",
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description: "攻击力 +50",
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buffType: BuffAttr.ATK,
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value: 50,
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icon: "attack_5",
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rarity: "legendary"
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}
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},
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// 生命值强化选项
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[EnhancementType.HEALTH]: {
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1: {
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name: "体质增强 I",
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description: "生命值 +10",
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buffType: BuffAttr.HP,
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value: 10,
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icon: "health_1",
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rarity: "common"
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},
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2: {
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name: "体质增强 II",
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description: "生命值 +25",
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buffType: BuffAttr.HP,
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value: 25,
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icon: "health_2",
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rarity: "uncommon"
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},
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3: {
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name: "体质增强 III",
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description: "生命值 +40",
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buffType: BuffAttr.HP,
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value: 40,
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icon: "health_3",
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rarity: "rare"
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},
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4: {
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name: "体质增强 IV",
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description: "生命值 +65",
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buffType: BuffAttr.HP,
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value: 65,
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icon: "health_4",
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rarity: "epic"
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},
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5: {
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name: "体质增强 V",
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description: "生命值 +100",
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buffType: BuffAttr.HP,
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value: 100,
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icon: "health_5",
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rarity: "legendary"
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}
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},
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// 攻击速度强化选项
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[EnhancementType.ATTACK_SPEED]: {
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1: {
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name: "快速出手 I",
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description: "攻击速度 +8%",
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buffType: BuffAttr.ATK_CD,
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value: -8, // 负值表示减少CD,即提升攻击速度
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icon: "speed_1",
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rarity: "common"
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},
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2: {
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name: "快速出手 II",
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description: "攻击速度 +15%",
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buffType: BuffAttr.ATK_CD,
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value: -15,
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icon: "speed_2",
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rarity: "uncommon"
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},
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3: {
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name: "快速出手 III",
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description: "攻击速度 +25%",
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buffType: BuffAttr.ATK_CD,
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value: -25,
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icon: "speed_3",
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rarity: "rare"
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},
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4: {
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name: "快速出手 IV",
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description: "攻击速度 +40%",
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buffType: BuffAttr.ATK_CD,
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value: -40,
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icon: "speed_4",
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rarity: "epic"
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},
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5: {
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name: "快速出手 V",
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description: "攻击速度 +60%",
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buffType: BuffAttr.ATK_CD,
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value: -60,
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icon: "speed_5",
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rarity: "legendary"
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}
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},
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}
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// 强化选项接口定义
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export interface EnhancementOption {
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name: string;
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description: string;
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buffType: number;
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value: number;
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icon: string;
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rarity: string;
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}
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// 获取随机强化选项(基于玩家当前强化进度)
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export function getEnhancement(playerProgress: PlayerEnhancementProgress, count: number = 3): EnhancementOption[] {
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const options: EnhancementOption[] = [];
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const enhancementTypes = Object.values(EnhancementType);
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// 随机选择强化类型
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const selectedTypes = [];
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const shuffledTypes = [...enhancementTypes];
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// 随机打乱数组
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for (let i = shuffledTypes.length - 1; i > 0; i--) {
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const j = Math.floor(Math.random() * (i + 1));
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[shuffledTypes[i], shuffledTypes[j]] = [shuffledTypes[j], shuffledTypes[i]];
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}
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// 选择指定数量的强化类型
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for (let i = 0; i < count && i < shuffledTypes.length; i++) {
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selectedTypes.push(shuffledTypes[i]);
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}
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// 为每个类型生成对应等级的选项
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selectedTypes.forEach(type => {
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const currentLevel = playerProgress[type] || 0;
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const nextLevel = Math.min(currentLevel + 1, 5); // 最大等级为5
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const option = EnhancementOptions[type]?.[nextLevel];
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if (option) {
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options.push(option);
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}
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});
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return options;
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}
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// 获取指定类型和等级的强化选项
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export function getEnhancementOptionByTypeAndLevel(type: number, level: number): EnhancementOption | null {
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return EnhancementOptions[type]?.[level] || null;
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}
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// 获取所有可用的强化类型
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export function getAllEnhancementTypes(): number[] {
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return Object.values(EnhancementType);
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}
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// 获取指定等级的所有强化选项
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export function getEnhancementOptionsByLevel(level: number): EnhancementOption[] {
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const options: EnhancementOption[] = [];
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for (const type of Object.values(EnhancementType)) {
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const option = EnhancementOptions[type]?.[level];
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if (option) {
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options.push(option);
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}
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}
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return options;
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}
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// 更新玩家强化进度
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export function updatePlayerEnhancementProgress(
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progress: PlayerEnhancementProgress,
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type: number,
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levelIncrease: number = 1
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): PlayerEnhancementProgress {
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const newProgress = { ...progress };
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const currentLevel = newProgress[type] || 0;
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newProgress[type] = Math.min(currentLevel + levelIncrease, 5); // 最大等级为5
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return newProgress;
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}
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// 检查某个强化类型是否还能继续升级
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export function canEnhancementUpgrade(progress: PlayerEnhancementProgress, type: number): boolean {
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const currentLevel = progress[type] || 0;
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return currentLevel < 5; // 最大等级为5
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}
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// 获取某个强化类型的下一级选项
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export function getNextLevelOption(progress: PlayerEnhancementProgress, type: number): EnhancementOption | null {
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if (!canEnhancementUpgrade(progress, type)) {
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return null;
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}
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const currentLevel = progress[type] || 0;
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const nextLevel = currentLevel + 1;
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return getEnhancementOptionByTypeAndLevel(type, nextLevel);
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}
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// 获取可升级的强化选项(排除已满级的)
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export function getUpgradeableEnhancementOptions(progress: PlayerEnhancementProgress, count: number = 3): EnhancementOption[] {
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const options: EnhancementOption[] = [];
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const enhancementTypes = Object.values(EnhancementType);
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// 筛选出可以升级的强化类型
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const upgradeableTypes = enhancementTypes.filter(type => canEnhancementUpgrade(progress, type));
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if (upgradeableTypes.length === 0) {
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return options; // 没有可升级的选项
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}
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// 随机打乱可升级的类型
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const shuffledTypes = [...upgradeableTypes];
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for (let i = shuffledTypes.length - 1; i > 0; i--) {
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const j = Math.floor(Math.random() * (i + 1));
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[shuffledTypes[i], shuffledTypes[j]] = [shuffledTypes[j], shuffledTypes[i]];
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}
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// 选择指定数量的强化类型
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const selectedTypes = shuffledTypes.slice(0, Math.min(count, shuffledTypes.length));
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// 为每个类型生成下一级选项
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selectedTypes.forEach(type => {
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const option = getNextLevelOption(progress, type);
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if (option) {
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options.push(option);
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}
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});
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return options;
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}
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// 获取玩家某个强化类型的当前等级
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export function getEnhancementLevel(progress: PlayerEnhancementProgress, type: number): number {
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return progress[type] || 0;
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}
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// 获取玩家所有强化的总等级
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export function getTotalEnhancementLevel(progress: PlayerEnhancementProgress): number {
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return Object.values(progress).reduce((total, level) => total + level, 0);
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}
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