Files
heros/assets/script/game/map/Item.ts

57 lines
1.9 KiB
TypeScript

import { instantiate, Label, Prefab, resources, Sprite, SpriteAtlas } from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { ItemComp } from "./ItemComp";
import { Items } from "../common/config/Items";
/** Item 模块 */
@ecs.register(`Item`)
export class Item extends ecs.Entity {
protected init() {
// this.addComponents<ecs.Comp>();
}
load(uuid:number=1001,num:number=0,praent:any=null) {
var path = "game/gui/item";
var prefab: Prefab = oops.res.get(path, Prefab)!;
var node = instantiate(prefab);
node.getChildByName("num").getComponent(Label).string = num.toString();
if(num==0){
node.getChildByName("num").getComponent(Label).string ="";
}
let url = "gui/items";
let pathName= Items[uuid].path;
switch(Items[uuid].lv){
case 1:
node.getChildByName("lv1").active = true;
break;
case 2:
node.getChildByName("lv2").active = true;
break;
case 3:
node.getChildByName("lv3").active = true;
break;
case 4:
node.getChildByName("lv4").active = true;
break;
}
resources.load(url, SpriteAtlas, (err: any, atlas) => {
const sprite = node.getChildByName("icon").getComponent(Sprite);
sprite.spriteFrame = atlas.getSpriteFrame(pathName);
});
node.parent = praent
let iv = node.getComponent(ItemComp)!;
iv.i_uuid = uuid
iv.num=num
this.add(iv)
}
/** 模块资源释放 */
destroy() {
super.destroy();
}
}
/** Item 模块业务逻辑系统组件,如无业务逻辑处理可删除此对象 */