98 lines
3.6 KiB
TypeScript
98 lines
3.6 KiB
TypeScript
import { _decorator,Button,EventHandler,EventTouch,Label,NodeEventType,resources,Sprite,SpriteAtlas,tween,UITransform,v3 } from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { smc } from "../common/SingletonModuleComp";
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager";
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import { SkillSet } from "../common/config/SkillSet";
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import { HeroModelComp } from "../hero/HeroModelComp";
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import { RewardSet } from "../common/config/RewardSet";
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import { GameSet } from "../common/config/BoxSet";
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import { GameMap } from "./GameMap";
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import { MapModelComp } from "./model/MapModelComp";
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import { Talent } from "../Role/Talent";
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import { Talents } from "../common/config/TalentSet";
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import { HeroViewComp } from "../hero/HeroViewComp";
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import { BossViewComp } from "../Boss/BossViewComp";
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const { ccclass, property } = _decorator;
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/** 视图层对象 */
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@ccclass('CardControllerComp')
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@ecs.register('CardController', false)
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export class CardControllerComp extends CCComp {
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touch_time:number = 0
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in_touch:boolean = false
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protected onLoad(): void {
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}
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start() {
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}
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show_info(uuid:number,type:number){
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console.log("show_info",uuid)
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}
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protected update(dt: number): void {
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if(smc.vmdata.game_over||smc.vmdata.game_pause){
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return
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}
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}
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hh_show(){
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this.node.getChildByName("hero_home").active = true;
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}
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hh_hide(){
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this.node.getChildByName("hero_home").active = false;
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}
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mh_show(){
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this.node.getChildByName("mission_home").active=true;
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}
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mh_hide(){
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this.node.getChildByName("mission_home").active=false;
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}
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m_show(){
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this.node.getChildByName("mission").active = true;
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}
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m_hide(){
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this.node.getChildByName("mission").active = false;
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}
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to_mission(){
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this.hh_hide()
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this.mh_show()
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this.m_hide()
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this.node.getChildByName("bar").active=true;
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this.node.getChildByName("bar").getChildByName("mission_btn").getChildByName("bg").active=true
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this.node.getChildByName("bar").getChildByName("hero_btn").getChildByName("bg").active=false
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this.node.getChildByName("bar").getChildByName("home_btn").getChildByName("bg").active=false
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}
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mission_start(){
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this.node.getChildByName("bar").active=false;
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this.mh_hide()
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this.m_show();
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smc.vmdata.mission.play = true;
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// oops.message.dispatchEvent("mission_start")
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}
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to_home(){
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this.mh_hide()
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this.hh_hide()
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this.m_hide()
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this.node.getChildByName("bar").getChildByName("mission_btn").getChildByName("bg").active=false
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this.node.getChildByName("bar").getChildByName("hero_btn").getChildByName("bg").active=false
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this.node.getChildByName("bar").getChildByName("home_btn").getChildByName("bg").active=true
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}
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to_hero(){
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this.mh_hide()
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this.hh_show()
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this.m_hide()
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this.node.getChildByName("bar").getChildByName("mission_btn").getChildByName("bg").active=false
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this.node.getChildByName("bar").getChildByName("hero_btn").getChildByName("bg").active=true
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this.node.getChildByName("bar").getChildByName("home_btn").getChildByName("bg").active=false
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}
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/** 视图对象通过 ecs.Entity.remove(ControllerComp) 删除组件是触发组件处理自定义释放逻辑 */
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reset() {
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this.node.destroy();
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}
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} |