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heros/assets/script/game/Role/RoleViewComp.ts

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/*
* @Author: dgflash
* @Date: 2021-11-18 17:42:59
* @LastEditors: dgflash
* @LastEditTime: 2022-08-17 12:36:18
*/
import { Vec3, v3,_decorator ,Collider2D,Contact2DType,Label,Node,Prefab,instantiate,ProgressBar, Component, Material, Sprite,Animation, director, Vertex} from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { RoleSpine } from "./RoleSpine";
import {BoxSet} from "../common/config/BoxSet"
import { smc } from "../common/SingletonModuleComp";
import { SkillCom } from "../skills/SkillCom";
import { Skill } from "../skills/Skill";
import { SkillSet } from "../common/config/SkillSet";
import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { MoveToComp } from "../common/ecs/position/MoveTo";
import { RoleRangComp } from "./RoleRangComp";
import { Tooltip } from "../skills/Tooltip";
import { MonViewComp } from "../mon/MonViewComp";
import { MonModelComp } from "../mon/MonModelComp";
const { ccclass, property } = _decorator;
/** 角色显示组件 */
@ccclass('RoleViewComp') // 定义为 Cocos Creator 组件
@ecs.register('RoleView', false) // 定义为 ECS 组件
export class RoleViewComp extends CCComp {
@property(Material)
hitFlashMaterial: Material;
orginalFlashMaterial: Material;
@property(Material)
atkMaterial: Material;
sprite: Sprite;
/** 角色动画 */
@property(Node)
BoxRang:Node =null!
as:RoleSpine =null!;
is_role:boolean = false;
enemy_pos:Vec3=null!;
enemy:any=null!;
atk_enemy:any=null!;
neraster_enemy:any=null!;
/** 角色动画 */
hero_uuid:number = 1001;
hero_name : string = "role";
level:number =1;
scale: number = 1; /** 角色阵营 1hero -1 :monster */
state: number = 1; /** 状态 1move ,2: act 3: stop */
hp: number = 100; /** 血量 */
hp_max: number = 100; /** 最大血量 */
hp_speed: number = 0; //每秒回复量
power: number = 0; /**能量**/
power_max: number = 1200; /** 能量最大值 */
power_speed: number = 1; //能量回复速度每0.1秒回复量
skill:8001;
skills:{
1:{uuid:8001,cd:2,alive:true },
2:{uuid:8001,cd:2,alive:false},
3:{uuid:8001,cd:2,alive:false},
4:{uuid:8001,cd:2,alive:false},
5:{uuid:8001,cd:2,alive:false},
}
buff_atks:any = [];
buff_atk:number = 0;
atk: number = 10; /**攻击力 */
mission_atk:number = 0;//局内攻击
// atk_speed: number = 1;
atk_cd: number = 1.3; /**攻击速度 攻击间隔 */
atk_dis: number = 800;
atk_time: number = 0; /** 冷却时间 */
speed: number = 100; /** 角色移动速度 */
ospeed: number = 100; /** 角色初始速度 */
Tpos: Vec3 = v3(0,-60,0);
stop_cd: number = 0.5; /*停止倒计时*/
shield:number = 0; //护盾量
shield_max:number = 200;
shield_time:number = 0; //护盾持续时间
box_group:number = BoxSet.HERO;
atk_range:number = 150;
private timer:Timer = new Timer(0.1); //计时器
is_dead:boolean = false; //是否摧毁
is_stop:boolean = false;
is_atking:boolean = false;
type:number = 0;
onLoad() {
// this.BoxRang = this.node.getChildByName("range_box");
this.as = this.node.getComponent(RoleSpine);
}
start () {
// this.sprite = this.node.getChildByName("hero").getComponent(Sprite);
this.node.getChildByName("top").setScale(this.scale,1);
// this.node.getChildByName("atk").setScale(this.scale,1);
// this.node.getChildByName("atk").getComponent(Label).string = this.atk.toString();
// this.node.getChildByName("hp_max").setScale(this.scale,1);
// this.node.getChildByName("hp_max").getComponent(Label).string=this.hp_max.toString();
// this.orginalFlashMaterial = this.sprite.getRenderMaterial(0);
// this.BoxRang.getComponent(RoleRangComp).box_group = this.box_group;
// this.BoxRang.getComponent(RoleRangComp).atk_range = this.atk_range
// this.BoxRang.getComponent(RoleRangComp).offset_x = this.scale*smc.skills[this.skill_uuid].dis/3;
// console.log("monseter ",this.BoxRang);
// 注册单个碰撞体的回调函数
let collider = this.getComponent(Collider2D);
collider.group = this.box_group;
if (collider) {
collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
collider.on(Contact2DType.END_CONTACT, this.onEndContact, this);
collider.on(Contact2DType.PRE_SOLVE, this.onPreSolve, this);
collider.on(Contact2DType.POST_SOLVE, this.onPostSolve, this);
}
}
onBeginContact (selfCollider: Collider2D, otherCollider: Collider2D) {
if(otherCollider.tag==BoxSet.SKILL_TAG &&selfCollider.tag!=BoxSet.SKILL_TAG){
if(selfCollider.group != otherCollider.group){
let skill = otherCollider.node.getComponent(SkillCom)!;
// console.log('onPostSolve',skill);
this.in_atked();
if(this.hp <= 0 ){
return
}
this.hp_change(skill.atk);
}
}
}
onEndContact (selfCollider: Collider2D, otherCollider: Collider2D) { }
onPreSolve (selfCollider: Collider2D, otherCollider: Collider2D) {
if(selfCollider.group == otherCollider.group&&selfCollider.tag==otherCollider.tag){
if(selfCollider.node.position.y < otherCollider.node.position.y){
if(selfCollider.node.getSiblingIndex() < otherCollider.node.getSiblingIndex()){
selfCollider.node.setSiblingIndex(otherCollider.node.getSiblingIndex()+1)
// console.log("onPreSolve b:"+selfCollider.node.uuid+":"+selfCollider.node.getSiblingIndex()+"/"+otherCollider.node.uuid+":"+otherCollider.node.getSiblingIndex());
}
}
}
}
onPostSolve (selfCollider: Collider2D, otherCollider: Collider2D) {
// if(selfCollider.group == otherCollider.group&&otherCollider.tag == 0&&selfCollider.tag == 0){
// let self_pos=selfCollider.node.getPosition();
// let other_pos=otherCollider.node.getPosition();
// // console.log('monster view group 相同');
// switch (selfCollider.group) {
// case BoxSet.HERO:
// if(self_pos.x < other_pos.x){
// this.stop_cd=0.1
// }
// break;
// case BoxSet.MONSTER:
// if(self_pos.x > other_pos.x){
// this.stop_cd=0.1
// }
// break
// }
// }
}
update(dt: number){
if (this.timer.update(dt)) {
}
this.in_destroy();
this.check_buff_atks(dt)
this.in_shield(dt);
this.in_stop(dt);
this.atk_time += dt;
this.in_atk();
// this.move();
this.check_enemys()
}
check_enemys(){
let enemys=ecs.query(ecs.allOf(MonViewComp));
if(enemys.length > 0){
let x= 720
for (let i = 0; i < enemys.length; i++) {
let enemy:any = enemys[i];
if(!enemy.MonView) continue
let node=enemy.MonView.node
if(node.isValid){
if(node.position.x < x){
x=node.position.x
this.enemy = node.position;
}
}
}
}else{
this.enemy = v3(720,this.node.position.y);
}
}
move(){
if(this.stop_cd > 0){
return
}
if(this.enemy){
this.move_to(this.enemy.position)
}else{
this.move_to(v3(0,0));
}
}
move_to(enemy:Vec3){
// console.log("move to ",enemy);
var move = this.ent.get(MoveToComp) || this.ent.add(MoveToComp);
move.target = v3(enemy.x-100,enemy.y);
move.node = this.node;
move.speed = this.ospeed;
if(enemy.x < this.node.position.x){
this.node.setScale(-1,1);
}else{
this.node.setScale(1,1);
}
}
shoot(skill_uuid:number,y:number=0,x:number=0){
// console.log("mon shoot");
let skill = ecs.getEntity<Skill>(Skill);
let atk = smc.skills[skill_uuid].atk+this.atk+this.buff_atk+this.mission_atk;
let {pos,t_pos}=this.get_enemy_pos()
pos.y=pos.y + y
pos.x=pos.x + x
skill.load(pos,BoxSet.HERO,this.node,skill_uuid,atk,t_pos);
// this.tooltip(3,smc.skills[skill_uuid].name,this.skill_uuid);
}
//使用max_skill
get_enemy_pos(){
let pos = v3(0,50)
let t_pos:Vec3 = v3(0,0)
if(this.enemy){
t_pos = v3(this.enemy.x-this.node.position.x,this.enemy.y-this.node.position.y)
}else{
t_pos=v3(720,0)
}
return {pos,t_pos}
}
check_enemy_alive(){
if(this.enemy){
if(!this.enemy.isValid){
return false
}
return true
}else{
return false
}
}
in_atk() {
if(this.atk_time >= this.atk_cd){
// if(this.is_atking&&this.check_enemy_alive()){
// this.atk_time = 0;
// // console.log("atk_cd:"+this.atk_cd);
// this.as.atk();
// this.scheduleOnce(()=>{
// this.shoot(this.skill,-30);
// },0.4)
// }
this.atk_time = 0;
this.as.atk();
this.scheduleOnce(()=>{
this.shoot(this.skill,-30);
},0.2)
}
}
hp_change(hp: number){
if(this.is_dead){
return;
}
let lhp=this.shield_change(hp);
if(lhp == 0){
return;
}
this.hp += lhp;
this.tooltip(1,hp.toString());
if(this.hp > this.hp_max){
this.hp = this.hp_max;
}
let hp_progress= this.hp/this.hp_max;
this.node.getChildByName("top").getChildByName("hp").getComponent(ProgressBar)!.progress = hp_progress;
if(this.hp <= 0){
this.dead();
this.is_dead = true;
this.ent.remove(MoveToComp)
smc.vm_data.game_over = true;
setTimeout(() => {
this.ent.destroy();
}, 15);
}
}
heathed(){
this.node.getChildByName("heathed").active=true
}
add_hp(hp: number=0){
this.heathed();
this.tooltip(2,hp.toString());
let hp_progress= this.hp/this.hp_max;
this.node.getChildByName("top").getChildByName("hp").getComponent(ProgressBar)!.progress = hp_progress;
}
add_atk(atk: number,time:number=0){
if(time > 0){
this.buff_atk=0
let buff={atk:atk,time:time}
this.buff_atks.push(buff);
this.buff_atks.forEach((element: { atk: number; }) => {
this.buff_atk += element.atk
});
}else{
this.mission_atk += atk;
}
// this.sprite.setSharedMaterial(this.atkMaterial, 0);
// this.scheduleOnce(() => {
// this.sprite.setSharedMaterial(this.orginalFlashMaterial, 0);
// }, 0.3);
}
check_buff_atks(dt: number){
for(let i=0;i<this.buff_atks.length;i++){
let buff=this.buff_atks[i];
buff.time -= dt;
if(buff.time <= 0){
this.buff_atk -= buff.atk
this.buff_atks.splice(i,1);
}
}
if(this.buff_atks.length <= 0){
this.buff_atk = 0
this.buff_icon_change("atk",false)
}else{
this.buff_icon_change("atk",true)
}
}
buff_icon_change(icon:string,value:boolean){
this.node.getChildByName("top").getChildByName("buff").getChildByName(icon).active=value
}
add_shield(shield: number,time:number=0){
this.shield =this.shield_max=shield
this.shield_time = time;
}
shield_change(hp: number){
let ls=this.shield - hp;
if(ls <= 0){
this.shield = 0;
return ls;
}else{
this.shield = ls;
return 0;
}
}
in_shield(dt: number){
if(this.shield <= 0){
this.shield_time=0
this.node.getChildByName("shielded").active=false
}else{
this.node.getChildByName("shielded").active=true
}
if(this.shield_time <= 0){
this.shield = this.shield_max=0;
this.node.getChildByName("shielded").active=false
return
}
if(this.shield_time > 0){
this.shield_time -= dt;
if(this.shield_time <= 0){
this.shield_time = 0;
this.shield = this.shield_max=0;
// this.node.getChildByName("top").getChildByName("shield").active=false
}
// let shield_progress= this.shield/this.shield_max;
// this.node.getChildByName("top").getChildByName("shield").getComponent(ProgressBar)!.progress = shield_progress;
}
}
tooltip(type:number=1,value:string="",s_uuid:number=1001){
// console.log("tooltip",type);
let tip =ecs.getEntity<Tooltip>(Tooltip);
let pos = this.node.getPosition();
let node =this.node.parent
pos.y=pos.y+60;
tip.load(pos,type,value,s_uuid,node);
}
get_monster_pos(){
return this.node.getPosition()
}
/** 静止时间 */
in_stop (dt: number) {
if(this.stop_cd > 0){
this.stop_cd -= dt;
if(this.stop_cd <= 0){
this.stop_cd = 0;
this.is_atking = false;
}
}
}
in_destroy(){
// switch (this.scale) {
// case -1:
// if(this.node.position.x < BoxSet.LETF_END){
// this.toDestroy();
// }
// break;
// case 1:
// if(this.node.position.x > BoxSet.RIGHT_END){
// this.toDestroy();
// }
// break;
// }
}
in_atked() {
var path = "game/skills/atked";
var prefab: Prefab = oops.res.get(path, Prefab)!;
var node = instantiate(prefab);
let pos = v3(0,60)
node.setPosition(pos)
node.parent = this.node;
// this.sprite.setSharedMaterial(this.hitFlashMaterial, 0);
// this.scheduleOnce(() => {
// this.sprite.setSharedMaterial(this.orginalFlashMaterial, 0);
// }, 0.1);
}
dead(){
var path = "game/skills/dead";
var prefab: Prefab = oops.res.get(path, Prefab)!;
var node = instantiate(prefab);
node.setPosition(this.node.position.x,this.node.position.y+30,this.node.position.z);
node.parent = this.node.parent;
}
toDestroy(){
}
reset() {
this.is_dead = false;
// director.pause();
this.node.destroy();
}
}