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heros/assets/script/game/Role/RoleAnm.ts
2024-09-18 12:45:05 +08:00

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/*
* @Author: dgflash
* @Date: 2022-08-04 15:08:35
* @LastEditors: dgflash
* @LastEditTime: 2022-08-04 15:26:26
*/
import { Color, Component, EventTouch, sp, Vec3, _decorator ,Animation, AnimationClip, AnimationState} from "cc";
import { LayerUtil } from "../../../../extensions/oops-plugin-framework/assets/core/utils/LayerUtil";
import { smc } from "../common/SingletonModuleComp";
import RoleSpineAnimator from "./RoleSpineAnimator";
const { ccclass, property } = _decorator;
/**
* SPINE角色模型
*/
@ccclass('RoleSpine')
export class RoleSpine extends Component {
@property({ type: Animation, tooltip: '动画控制器' })
animator: Animation = null!;
atk_clip: AnimationClip = null!;
idle_clip: AnimationClip = null!;
move_clip: AnimationClip = null!;
dead_clip: AnimationClip = null!;
private spine!: sp.Skeleton;
onLoad() {
// 角色控制组件
this.initAnimator();
LayerUtil.setNodeLayer(LayerUtil.MAP, this.node);
this.atk_clip = this.animator.clips[1];
this.idle_clip = this.animator.clips[0];
this.move_clip = this.animator.clips[2];
this.dead_clip = this.animator.clips[3];
let animation = this.animator.getComponent(Animation);
animation.on(Animation.EventType.FINISHED, this.onAnimationEvent, this)
}
/** 初始化动画 */
protected initAnimator() {
this.animator=this.node.getChildByName("hero").getComponent(Animation);
// console.log("role view comp init",this.animator);
}
onAnimationEvent(type: Animation.EventType, state: AnimationState){
// console.log("onAnimationEvent",type,state);
if(type==Animation.EventType.FINISHED){
if(state.name==this.atk_clip.name){
this.idle();
}
}
}
atk() {
if(!this.animator.getState(this.atk_clip.name).isPlaying){
this.animator.play(this.atk_clip.name);
}
}
magic() {
}
checkTouch(event: EventTouch): boolean {
return false;
}
onDestroy() {
this.node.destroy();
}
walk() {
}
idle() {
if(!this.animator.getState(this.idle_clip.name).isPlaying){
this.animator.play(this.idle_clip.name);
}
}
}