Files
heros/assets/script/game/map/MissionHomeComp.ts
2025-08-13 23:52:44 +08:00

86 lines
3.0 KiB
TypeScript

import { _decorator, instantiate, Prefab, resources, Sprite, SpriteAtlas, UITransform } from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { smc } from "../common/SingletonModuleComp";
import { GameEvent } from "../common/config/GameEvent";
const { ccclass, property } = _decorator;
/** 视图层对象 */
@ccclass('MissionHomeComp')
@ecs.register('MissionHome', false)
export class MissionHomeComp extends CCComp {
protected onLoad(): void {
this.on(GameEvent.MissionEnd,this.mission_end,this)
}
/** 视图层逻辑代码分离演示 */
start() {
this.home_active()
}
start_mission() {
oops.message.dispatchEvent(GameEvent.MissionStart, {})
this.node.active=false;
}
mission_end(){
this.home_active()
}
home_active(){
this.uodate_data()
this.node.active=true
this.btn_func("","fight")
oops.message.dispatchEvent(GameEvent.UpdateHero, {})
}
uodate_data(){
smc.syncData()
}
btn_func(e:string,data:any){
console.log("[MissionHomeComp]:btn_func",e,data)
let btns=this.node.getChildByName("btns")
let shop =btns.getChildByName("shop")
let heros =btns.getChildByName("heros")
let fight =btns.getChildByName("fight")
let skill =btns.getChildByName("skill")
let set =btns.getChildByName("set")
shop.getChildByName("act").active=false
heros.getChildByName("act").active=false
fight.getChildByName("act").active=false
skill.getChildByName("act").active=false
set.getChildByName("act").active=false
this.node.getChildByName("shop").active=false
// this.node.getChildByName("heros").active=false
// this.node.getChildByName("fight").active=false
// this.node.getChildByName("skill").active=false
// this.node.getChildByName("set").active=false
switch(data){
case "shop":
this.node.getChildByName("shop").active=true
shop.getChildByName("act").active=true
break
case "heros":
heros.getChildByName("act").active=true
break
case "fight":
fight.getChildByName("act").active=true
break
case "skill":
skill.getChildByName("act").active=true
break
case "set":
set.getChildByName("act").active=true
break
default:
fight.getChildByName("act").active=true
break
}
}
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
reset() {
this.node.destroy();
}
}