Files
heros/assets/script/game/map/HeroHomeComp.ts
2025-03-18 16:00:04 +08:00

155 lines
7.6 KiB
TypeScript

import { _decorator,Button,color,EventHandler,EventTouch,instantiate,Label,NodeEventType,Prefab,ProgressBar,resources,Sprite,SpriteAtlas,tween,UITransform,v3 } from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { HeroInfo, HeroList } from "../common/config/heroSet";
import { smc } from "../common/SingletonModuleComp";
import { UIID } from "../common/config/GameUIConfig";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { SkillSet } from "../common/config/SkillSet";
import { getUpChipByLv, getUpGoldByRange, LvUp, SlvUp, UpGold } from "../common/config/RoleSet";
const { ccclass, property } = _decorator;
/** 视图层对象 */
@ccclass('HeroHomeComp')
@ecs.register('HeroHome', false)
export class HeroHomeComp extends CCComp {
h_uuid:number=0
role:any=null
hero:any=null
gold_need:number=9999
chip_need:number=9999
slv:number=0
protected onLoad(): void {
}
start() {
// this.load_talents()
console.log("hero_home start")
// this.h_uuid=5001
// this.hero_show(this.h_uuid)
this.loads()
this.node.getChildByName("show").active=false
}
loads(){
let hc:number =HeroList.length
let parent= this.node.getChildByName("heros").getChildByName("view").getChildByName("content")
parent.getComponent(UITransform).setContentSize(hc*185,230)
// console.log("hc",hc,parent.getComponent(UITransform))
console.log("parent",parent)
}
hero_show(uuid:number) {
this.node.getChildByName("show").active=true
this.h_uuid=uuid
this.hero=HeroInfo[uuid]
console.log("hero_show",uuid)
// let skill1 = SkillSet[this.hero.skill[0]]
// let skill2 = SkillSet[this.hero.skill[1]]
// var sk_path = "game/skills/skill_icon"
// var icon_path = "game/heros/herois"
let content=this.node.getChildByName("show").getChildByName("content")
content.getChildByName("name").getChildByName("value").getComponent(Label).string=this.hero.name
content.getChildByName("name").getChildByName("g1").active=HeroInfo[uuid].quality==1
content.getChildByName("name").getChildByName("g2").active=HeroInfo[uuid].quality==2
content.getChildByName("name").getChildByName("g3").active=HeroInfo[uuid].quality==3
this.clear_hero()
this.call_hero(uuid)
// resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
// const sprite = content.getChildByName("hero").getChildByName("icon").getComponent(Sprite);
// sprite.spriteFrame = atlas.getSpriteFrame(this.hero.path);
// });
// resources.load(sk_path, SpriteAtlas, (err: any, atlas) => {
// const sprite = content.getChildByName("bottom").getChildByName("sk").getChildByName("skicon").getChildByName("Mask").getChildByName("icon").getComponent(Sprite);
// sprite.spriteFrame = atlas.getSpriteFrame(skill1.path);
// });
// content.getChildByName("bottom").getChildByName("sk").getChildByName("name").getComponent(Label).string = skill1.name;
// content.getChildByName("bottom").getChildByName("sk").getChildByName("info").getComponent(Label).string = skill1.info;
// resources.load(sk_path, SpriteAtlas, (err: any, atlas) => {
// const sprite = content.getChildByName("bottom").getChildByName("sk2").getChildByName("skicon").getChildByName("Mask").getChildByName("icon").getComponent(Sprite);
// sprite.spriteFrame = atlas.getSpriteFrame(skill2.path);
// });
// content.getChildByName("bottom").getChildByName("sk2").getChildByName("name").getComponent(Label).string = skill2.name;
// content.getChildByName("bottom").getChildByName("sk2").getChildByName("info").getComponent(Label).string = skill2.info;
// tal.getChildByName("slv1").getChildByName("val").getComponent(Label).string = this.hero.tals[0]
// tal.getChildByName("slv2").getChildByName("val").getComponent(Label).string = this.hero.tals[1]
// tal.getChildByName("slv3").getChildByName("val").getComponent(Label).string = this.hero.tals[2]
// tal.getChildByName("slv4").getChildByName("val").getComponent(Label).string = this.hero.tals[3]
// tal.getChildByName("slv5").getChildByName("val").getComponent(Label).string = this.hero.tals[4]
this.update_data()
}
update_data(){
let content=this.node.getChildByName("show").getChildByName("content")
// let slv_node=content.getChildByName("name").getChildByName("slv");
// let slvup=content.getChildByName("slvup");
let attr = content.getChildByName("attr");
// slv_node.getChildByName("slv").getComponent(Label).string = smc.heros[uuid].slv.toString();
// content.getChildByName("name").getChildByName("quality").getChildByName("q1").active = this.hero.quality == 1;
// content.getChildByName("name").getChildByName("quality").getChildByName("q2").active = this.hero.quality == 2;
// content.getChildByName("name").getChildByName("quality").getChildByName("q3").active = this.hero.quality == 3;
// content.getChildByName("name").getChildByName("quality").getChildByName("k1").active = this.hero.kind == 1;
// content.getChildByName("name").getChildByName("quality").getChildByName("k2").active = this.hero.kind == 2;
// content.getChildByName("name").getChildByName("quality").getChildByName("k3").active = this.hero.kind == 3;
// lvup.getChildByName("gold").getChildByName("need").getComponent(Label).string = (UpGold.LvUp*smc.heros[uuid].lv).toString()
attr.getChildByName("ap").getChildByName("val").getComponent(Label).string = this.hero.ap.toFixed(0).toString()
attr.getChildByName("hp").getChildByName("val").getComponent(Label).string = this.hero.hp.toFixed(0).toString()
attr.getChildByName("acd").getChildByName("val").getComponent(Label).string = this.hero.a_cd
attr.getChildByName("speed").getChildByName("val").getComponent(Label).string = this.hero.speed
attr.getChildByName("dis").getChildByName("val").getComponent(Label).string = this.hero.dis
oops.message.dispatchEvent("hero_card_update_info",{uuid:this.h_uuid})
}
lv_selcet(e:any,val:any){
}
call_hero(uuid:number){
var path = "game/heros/uiheros/"+HeroInfo[uuid].path;
var prefab: Prefab = oops.res.get(path, Prefab)!;
var node = instantiate(prefab);
node.parent = this.node.getChildByName("show").getChildByName("content").getChildByName("hero").getChildByName("node")
}
clear_hero(){
this.node.getChildByName("show").getChildByName("content").getChildByName("hero").getChildByName("node").destroyAllChildren()
}
pre_hero(){
let hi= HeroList.indexOf(this.h_uuid)
if(hi==0){
oops.gui.toast("已经是第一个英雄");
return
}
this.h_uuid=HeroList[hi-1]
this.hero_show(this.h_uuid)
}
next_hero(){
let hi= HeroList.indexOf(this.h_uuid)
if(hi==HeroList.length-1){
oops.gui.toast("已经是最后一个英雄");
return
}
this.h_uuid=HeroList[hi+1]
this.hero_show(this.h_uuid)
}
item_show(e:any,val:any){
oops.gui.open(UIID.ItemInfo, {uuid:val,type:0});
}
close_show(){
this.node.getChildByName("show").active=false
}
close(){
this.node.active=false
}
reset() {
this.node.destroy();
}
}