107 lines
3.4 KiB
TypeScript
107 lines
3.4 KiB
TypeScript
import { v3, Vec3, _decorator ,Prefab,instantiate} from "cc";
|
|
import { ecs } from "../../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
|
|
import { CCComp } from "../../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
|
|
import { smc } from "../../common/SingletonModuleComp";
|
|
// import { Role } from "../../role/Role";
|
|
import { BoxSet } from "../../common/config/BoxSet";
|
|
import { Hero } from "../../monster/Hero";
|
|
import { Monster } from "../../monster/Monster";
|
|
// import MapRoadUtils from "./map/road/MapRoadUtils";
|
|
import { MapViewScene } from "./MapViewScene";
|
|
import { Timer } from "../../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
|
|
import { oops } from "../../../../../extensions/oops-plugin-framework/assets/core/Oops";
|
|
import { CardSet } from "../../common/config/CardSet";
|
|
const { ccclass, property } = _decorator;
|
|
|
|
@ccclass('MapViewComp')
|
|
@ecs.register('MapView', false)
|
|
export class MapViewComp extends CCComp {
|
|
scene: MapViewScene = null!;
|
|
|
|
/** 是否正在转场 */
|
|
|
|
|
|
/** 当前地图数据 */
|
|
current_map: any;
|
|
/** 转场碰撞点对象集合 */
|
|
|
|
private timer: Timer = new Timer(3);
|
|
onLoad(){
|
|
// 监听全局事件
|
|
oops.message.on("do_add_monster", this.on_do_add_monster, this);
|
|
oops.message.on("do_add_hero", this.on_do_add_hero, this);
|
|
}
|
|
private on_do_add_monster(event: string, args: any) {
|
|
this.addMonster()
|
|
}
|
|
private on_do_add_hero(event: string, args: any) {
|
|
console.log("do_add_hero",args.HeroCardView)
|
|
this.addHero(args.HeroCardView.card_uid)
|
|
this.addMonster()
|
|
|
|
}
|
|
reset(): void {
|
|
|
|
}
|
|
|
|
start() {
|
|
this.scene = this.getComponent(MapViewScene);
|
|
|
|
}
|
|
|
|
/** 转场 */
|
|
protected update(dt: number): void {
|
|
|
|
// this.shuaxin(dt)
|
|
this.gold_add(dt)
|
|
}
|
|
|
|
private mapLoaded() {
|
|
|
|
}
|
|
gold_add(dt: number) {
|
|
smc.vm_data.gold_add.min += smc.vm_data.gold_add.speed*dt;
|
|
if (smc.vm_data.gold_add.min >= smc.vm_data.gold_add.max) {
|
|
smc.vm_data.gold_add.min = 0;
|
|
if (smc.vm_data.gold.min < smc.vm_data.gold.max) {
|
|
smc.vm_data.gold.min = smc.vm_data.gold.min + 1
|
|
}
|
|
|
|
}
|
|
}
|
|
shuaxin(dt: number) {
|
|
smc.vm_data.shuaxin.min += smc.vm_data.shuaxin.speed*dt;
|
|
if (smc.vm_data.shuaxin.min >= smc.vm_data.shuaxin.max) {
|
|
smc.vm_data.shuaxin.min = 0;
|
|
}
|
|
}
|
|
/** 添加玩家 */
|
|
private addHero(uuid:number=1001) {
|
|
this.scene.node.active = true
|
|
let hero = ecs.getEntity<Hero>(Hero);
|
|
let pos = v3(BoxSet.HERO_START,BoxSet.GAME_LINE)
|
|
let speed =CardSet[uuid].speed
|
|
let camp = 1
|
|
let prefab_path = CardSet[uuid].prefab_path
|
|
let name = CardSet[uuid].name
|
|
hero.load(pos,speed,camp,prefab_path,name);
|
|
}
|
|
private addMonster() {
|
|
this.scene.node.active = true
|
|
if (smc.monsters.length>0){
|
|
let monster = ecs.getEntity<Monster>(Monster);
|
|
let pos:Vec3 = v3(BoxSet.MONSTER_START,BoxSet.GAME_LINE)
|
|
let speed =smc.monsters[0].speed
|
|
let camp = -1
|
|
let prefab_path = smc.monsters[0].prefab_path
|
|
let name = smc.monsters[0].name
|
|
monster.load(pos,speed,camp,prefab_path,name);
|
|
smc.monsters.splice(0,1)
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|