67 lines
2.5 KiB
TypeScript
67 lines
2.5 KiB
TypeScript
import { _decorator, instantiate, Label, Prefab, resources, Sprite, SpriteAtlas } from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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import { Items } from "../common/config/Items";
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import { HChipComp } from "../hero/HChipComp";
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import { SChipComp } from "../hero/SChipComp";
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const { ccclass, property } = _decorator;
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/** 视图层对象 */
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@ccclass('RewardComp')
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@ecs.register('RewardComp', false)
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export class RewardComp extends CCComp {
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i_uuid: number = 0;
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x1: number = 0;
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x10: number = 0;
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/** 视图层逻辑代码分离演示 */
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start() {
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// var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象
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// this.on(ModuleEvent.Cmd, this.onHandler, this);
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}
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init(uuid:number,x1:number,x10:number,parent:any,type:number=0){
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if(type==0){
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var icon_path = "gui/items"
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resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
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const sprite = this.node.getChildByName("icon").getComponent(Sprite);
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sprite.spriteFrame = atlas.getSpriteFrame(Items[uuid].path);
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});
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}
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if(type==1){
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this.node.getChildByName("icon").active=false
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this.node.getChildByName("hchip").active=true
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let hc= this.node.getChildByName("hchip").getComponent(HChipComp)
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hc.update_data(uuid,0)
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}
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if(type==2){
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this.node.getChildByName("icon").active=false
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this.node.getChildByName("schip").active=true
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let sc= this.node.getChildByName("schip").getComponent(SChipComp)
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sc.update_data(uuid,0)
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}
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this.node.getChildByName("x1").getComponent(Label).string = x1.toString()
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this.node.getChildByName("x10").getComponent(Label).string = x10.toString()
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this.node.parent = parent
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}
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protected onDestroy(): void {
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console.log("释放奖励界面");
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}
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/** 全局消息逻辑处理 */
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// private onHandler(event: string, args: any) {
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// switch (event) {
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// case ModuleEvent.Cmd:
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// break;
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// }
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// }
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/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
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reset() {
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this.node.destroy();
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}
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} |