Files
heros/assets/script/game/map/view/MapViewComp.ts
2024-07-18 22:53:13 +08:00

84 lines
2.4 KiB
TypeScript

import { v3, Vec3, _decorator } from "cc";
import { ecs } from "../../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { smc } from "../../common/SingletonModuleComp";
import { Role } from "../../role/Role";
// import MapRoadUtils from "./map/road/MapRoadUtils";
import { MapViewScene } from "./MapViewScene";
const { ccclass, property } = _decorator;
@ccclass('MapViewComp')
@ecs.register('MapView', false)
export class MapViewComp extends CCComp {
scene: MapViewScene = null!;
/** 是否正在转场 */
/** 当前地图数据 */
current_map: any;
/** 转场碰撞点对象集合 */
reset(): void {
}
start() {
this.scene = this.getComponent(MapViewScene);
this.addHero();
}
/** 转场 */
private mapLoaded() {
}
/** 添加玩家 */
private addHero(pos?: Vec3) {
if (pos == null) {
this.scene.node.active = true
smc.own = ecs.getEntity<Role>(Role);
smc.own.load(this.aStarToVec3("-360,-60"), false);
// smc.own.loadJoystick();
// 测试玩家
var test = ecs.getEntity<Role>(Role);
test.load(this.aStarToVec3("-270,-60"), false);
var test1 = ecs.getEntity<Role>(Role);
test1.load(this.aStarToVec3("-180,-60"), false);
var test2 = ecs.getEntity<Role>(Role);
test2.load(this.aStarToVec3("-90,-60"), false);
// var test3 = ecs.getEntity<Role>(Role);
// test3.load(this.aStarToVec3("0,-60"), false);
var test4 = ecs.getEntity<Role>(Role);
test4.load(this.aStarToVec3("90,-60"), true,"monster");
var test5 = ecs.getEntity<Role>(Role);
test5.load(this.aStarToVec3("180,-60"), true,"magic");
var test6 = ecs.getEntity<Role>(Role);
test6.load(this.aStarToVec3("270,-60"), true,"heath");
var test7 = ecs.getEntity<Role>(Role);
test7.load(this.aStarToVec3("360,-60"), true);
}
else {
this.scene.setPlayer(pos);
}
}
private aStarToVec3(str: string) {
let array = str.split(",");
let x = parseInt(array[0]);
let y = parseInt(array[1]);
// let p = MapRoadUtils.instance.getPixelByDerect(x, y);
return v3(x, y);
}
}