231 lines
6.2 KiB
TypeScript
231 lines
6.2 KiB
TypeScript
// 装备类型
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export enum EquipType {
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WEAPON = 1, // 武器
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ARMOR = 2, // 防具
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ACCESSORY = 3 // 饰品
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}
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// 基础效果类型
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export enum EffectType {
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ATK = 1, // 攻击力
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HP = 3, // 生命值
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ATK_COUNT = 4, // 攻击个数
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ATK_SPEED = 4, // 攻击速度
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CRIT_RATE = 5, // 暴击率
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CRIT_DMG = 6, // 暴击伤害
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SKILL_DMG = 7, // 技能伤害提升
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SKILL_CD = 8, // 技能冷却缩减
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RANGE = 9 // 攻击范围
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}
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// 套装ID
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export enum SuitType {
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DRAGON = 1, // 龙之套装
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EAGLE = 2, // 鹰眼套装
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FROST = 3, // 寒冰套装
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}
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// 基础效果接口
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export interface Effect {
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type: EffectType;
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value: number; // 具体数值
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isPercent?: boolean;// 是否为百分比加成
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}
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// 技能效果接口
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export interface SkillEffect {
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skillId: number; // 技能ID
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effects: {
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dmgBonus?: number; // 伤害提升
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cdReduce?: number; // 冷却缩减
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rangeBonus?: number; // 范围提升
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special?: string; // 特殊效果描述
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}
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}
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// 套装效果接口
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export interface SuitEffect {
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suitType: SuitType;
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require: number; // 需要件数
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effects: Effect[];
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skillEffects?: SkillEffect[];
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}
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// 装备配置接口
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export interface EquipConfig {
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id: number;
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name: string;
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type: EquipType;
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quality: number; // 1-5星
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suitType: SuitType;
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effects: Effect[];
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skillEffects?: SkillEffect[];
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description: string;
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}
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// 套装效果配置
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export const SuitEffects: { [key in SuitType]: SuitEffect[] } = {
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[SuitType.DRAGON]: [
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{
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suitType: SuitType.DRAGON,
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require: 2,
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effects: [
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{ type: EffectType.ATK, value: 15, isPercent: true }
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]
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},
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{
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suitType: SuitType.DRAGON,
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require: 4,
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effects: [
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{ type: EffectType.ATK, value: 25, isPercent: true },
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{ type: EffectType.SKILL_DMG, value: 20, isPercent: true }
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],
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skillEffects: [
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{
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skillId: 1001, // 龙息技能
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effects: {
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dmgBonus: 30,
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rangeBonus: 20,
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special: "技能额外造成燃烧效果"
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}
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}
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]
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}
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],
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[SuitType.EAGLE]: [
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{
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suitType: SuitType.EAGLE,
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require: 2,
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effects: [
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{ type: EffectType.CRIT_RATE, value: 15, isPercent: true }
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]
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},
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{
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suitType: SuitType.EAGLE,
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require: 4,
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effects: [
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{ type: EffectType.CRIT_RATE, value: 25, isPercent: true },
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{ type: EffectType.CRIT_DMG, value: 50, isPercent: true }
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],
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skillEffects: [
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{
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skillId: 1002, // 精准射击
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effects: {
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cdReduce: 30,
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special: "必定暴击且无视目标50%防御"
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}
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}
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]
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}
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],
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[SuitType.FROST]: [
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{
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suitType: SuitType.FROST,
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require: 2,
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effects: [
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{ type: EffectType.ATK_SPEED, value: 10, isPercent: true }
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]
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},
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{
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suitType: SuitType.FROST,
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require: 4,
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effects: [
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{ type: EffectType.ATK_SPEED, value: 20, isPercent: true },
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{ type: EffectType.SKILL_CD, value: 15, isPercent: true }
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],
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skillEffects: [
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{
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skillId: 1003, // 冰霜新星
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effects: {
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rangeBonus: 30,
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special: "技能额外造成冰冻效果"
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}
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}
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]
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}
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]
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}
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// 装备配置数据
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export const Equips: { [key: number]: EquipConfig } = {
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// 龙之套装
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1001: {
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id: 1001,
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name: "龙王之刃",
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type: EquipType.WEAPON,
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quality: 5,
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suitType: SuitType.DRAGON,
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effects: [
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{ type: EffectType.ATK, value: 100 },
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{ type: EffectType.SKILL_DMG, value: 15, isPercent: true }
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],
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skillEffects: [
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{
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skillId: 1001,
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effects: {
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dmgBonus: 20
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}
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}
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],
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description: "传说中由远古巨龙鳞片打造的神器"
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},
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1002: {
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id: 1002,
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name: "龙鳞胸甲",
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type: EquipType.ARMOR,
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quality: 5,
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suitType: SuitType.DRAGON,
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effects: [
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{ type: EffectType.HP, value: 500 },
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{ type: EffectType.DEF, value: 50 }
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],
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description: "蕴含龙之力量的铠甲"
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},
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// 鹰眼套装
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2001: {
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id: 2001,
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name: "鹰眼瞄准镜",
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type: EquipType.ACCESSORY,
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quality: 5,
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suitType: SuitType.EAGLE,
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effects: [
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{ type: EffectType.CRIT_RATE, value: 20, isPercent: true },
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{ type: EffectType.RANGE, value: 15, isPercent: true }
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],
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skillEffects: [
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{
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skillId: 1002,
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effects: {
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dmgBonus: 15
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}
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}
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],
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description: "能够看穿敌人弱点的神奇瞄准镜"
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},
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// 寒冰套装
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3001: {
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id: 3001,
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name: "永冻之杖",
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type: EquipType.WEAPON,
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quality: 5,
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suitType: SuitType.FROST,
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effects: [
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{ type: EffectType.ATK, value: 80 },
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{ type: EffectType.SKILL_CD, value: 10, isPercent: true }
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],
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skillEffects: [
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{
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skillId: 1003,
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effects: {
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dmgBonus: 25,
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special: "技能附带20%减速效果"
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}
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}
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],
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description: "蕴含着永恒冰霜之力的法杖"
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}
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// ... 可以继续添加更多装备
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}
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