323 lines
19 KiB
TypeScript
323 lines
19 KiB
TypeScript
import { log } from "cc"
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export enum TGroup {
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Self = 0, // 自身
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Ally = 1, // 所有敌人
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Team = 2, // 所有友方
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Enemy = 3, // 敌方单位
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All = 4 // 所有单位
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}
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export enum TType {
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/** 前排目标(最靠近敌方阵营的单位) */
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Frontline = 1, // 最前排单位
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/** 后排目标(离敌方阵营最远的单位) */
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Backline = 2, // 最后排单位
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/** 生命值最低的目标 */
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LowestHP = 3, // 最低生命值
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/** 生命值最高的目标 */
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HighestHP = 4, // 最高生命值
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/** 近战职业目标 */
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Melee =5, // 近战职业
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/** 远程职业目标 */
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Ranged =6, // 远程职业
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/** 辅助职业目标 */
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SupportClass =7, // 辅助职业
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/** 随机目标 */
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Random =8 // 随机目标
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}
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export enum DTType {
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single = 0,
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range = 1,
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}
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export enum skRun {
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runing = 0,
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dead = 1,
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}
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export enum SType {
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damage = 0,
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heal = 1,
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shield = 2,
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atk_speed = 3,
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power_up = 4,
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ap_up = 5,
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dod_up = 6,
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crit_up = 7,
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crit_dmg_up = 8,
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wfuny_up = 9,
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zhaohuan = 10,
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}
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//技能释放cd: 0:技能配置的cd,1:HeroViewComp.cd 值,2:HeroViewComp.pw:0值,当HeroViewComppw==HeroViewComp.pwm值是 释放
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export enum CdType {
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cd=0,
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atk=1,
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atked=2,
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crit=3,
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dod=4,
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power=5,
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}
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//技能释放cd: 0:技能配置的cd,1:HeroViewComp.cd 值,2:HeroViewComp.pw:0值,当HeroViewComppw==HeroViewComp.pwm值是 释放
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export enum AType {
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linear = 0, // 直线
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parabolic = 1, // 抛射物
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fixedStart = 2, // 固定在出发点,物理攻击
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fixedEnd = 3, // 固定在终点
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StartEnd = 4, // 固定在出发点和终点 用于治疗和buff类技能
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}
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export enum RType {
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linear = 0, //直线
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bezier = 1, //贝塞尔
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fixed = 2, //固定
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}
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export enum EType {
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animationEnd = 0,
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timeEnd = 1,
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distanceEnd = 2,
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collision = 3,
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countEnd = 4,
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}
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//debuff类型
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export enum DebuffAttr {
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STUN = 1, //眩晕
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SLOW = 2, //减速
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FROST = 3, //冰冻
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BURN = 4, //易伤 默认次数是5 技能配置的devC是额外次数
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DECD = 5, //减cd
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DEHP = 6, //减hp
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DEATK = 7, //减atk
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DECOUNT = 8, //减攻击次数
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BACK = 9, //击退
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CRITICAL = 10, //自身暴击率降低
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DODGE = 11, //闪避
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}
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//buff类型
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export enum BuffAttr {
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AP = 0, //攻击力 数值
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ATK = 1, // 攻击力百分比
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WFUNY = 2, // 风怒
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ATK_CD = 3, // 攻击速度
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HP = 4, // 生命值比例
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DEF = 5, // 免伤
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SKILL_DMG = 6, // 技能效果
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SKILL_CD = 7, // 技能冷却缩减
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CARD_EFFECT = 8, // 卡牌效果
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CARD_COUNT = 8, // 卡牌起效次数,每3次多起效一次
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CRITICAL = 9, //暴击率
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CRITICAL_DMG = 10, //暴击伤害
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CRITICAL_NO = 11, //暴击免疫
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DODGE = 12, //闪避
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DODGE_NO = 13, //闪避免疫
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DEBUFF_COUNT = 14, //debuff次数
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DEBUFF_VALUE = 15, //debuff效果
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DEBUFF_UP = 16, //debuff概率提升
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DEBUFF_DOWN = 17, //被debuff概率降低
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PUNCTURE = 18, //穿刺敌人伤害后方敌人
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PUNCTURE_DMG = 19, //穿刺敌人伤害后方敌人伤害加成
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FROST_RATIO = 20, //冰冻比率
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REFLECT = 21, //反伤比率
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KNOCKBACK = 22, //击退概率
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BURN_COUNT = 23, //易伤额外次数
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BURN_VALUE = 24,//易伤效果
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STUN_TIME = 25, //击晕额外时间
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STUN_RATTO = 26, //击晕概率
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FROST_TIME = 27, //冰冻时间
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HP_MAX = 28, //最大生命值数值
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POWER_UP = 29, //能量增加
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}
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export const geDebuffNum=()=>{
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return {
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STUN:0, //眩晕
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SLOW:0, //减速
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FROST:0, //冰冻
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BURN:0, //易伤
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DECD:0, //减cd
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DEHP:0, //减hp
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DEATK:0, //减atk
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DECOUNT:0, //减攻击次数
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CRITICAL:0, //暴击
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DODGE:0, //闪避
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}
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}
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export const getBuffNum=()=>{
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return {
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AP:0, //攻击力 数值
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ATK:0, // 攻击力
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WFUNY:0, // 风怒概率
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ATK_CD:0, // 攻击速度
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HP:0, // 生命值 比例
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DEF:0, // 免伤
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SKILL_DMG:0, // 技能效果
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SKILL_CD:0, // 技能冷却缩减
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CARD_EFFECT:0, // 卡牌效果
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CARD_COUNT:0, // 卡牌起效次数,每3次多起效一次
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CRITICAL:0, //暴击
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CRITICAL_DMG:0, //暴击伤害
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CRITICAL_NO:0, //暴击免疫
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DODGE:0, //闪避
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DODGE_NO:0, //闪避免疫
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DEBUFF_COUNT:0, //debuff次数
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DEBUFF_VALUE:0, //debuff效果
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DEBUFF_UP:0, //debuff概率提升
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DEBUFF_DOWN:0, //被debuff概率降低
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PUNCTURE:0, //穿刺敌人伤害后方敌人
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PUNCTURE_DMG:0, //穿刺敌人伤害后方敌人伤害加成
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FROST_RATIO:0, //冰冻比率
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REFLECT:0, //反伤比率
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KNOCKBACK:0, //击退概率
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BURN_COUNT:0, //易伤额外次数
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BURN_VALUE:0,
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STUN_TIME:0,
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STUN_RATTO:0,
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FROST_TIME:0,
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HP_MAX:0,//最大生命值数值
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POWER_UP:0,//能量增加
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}
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}
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export enum Quality{
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WHITE=1,
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GREEN=2,
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BLUE=3,
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PURPLE=4,
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ORANGE=5,
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}
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/*
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path: 图片地址
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[debuff] : 0:无,1:冰,2:灼烧,3:眩晕,4:降低攻击,5:降低hp,6:降低防御,7:吸血,8:击退
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depb:触发比率
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debtime :持续时间
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derate:伤害比率
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deV:0,deC:0,deR:100,in:持续时间
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count:触发次数
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def:增加防御比例
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apup:增加攻击比例
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ap:施法者攻击
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mhp:增加最大生命比例
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hp:增加当前生命比例
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cd:buff/debuff持续时间
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/debhit:1,hited:伤害时间
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shield:增加护盾占最大生命比例
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buC:0,buR:100,speed:移动速度
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hero:召唤物英雄id
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cost:10,info:技能描述
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debuff 按次数进行结算,在多次生效内,有一定的叠加,debuff.deC为次数,debuff.deV为效果
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*/
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export const HeroSkillList = [6001,6001,6001,6001,6001,6001]
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export const getSkills=(quality:number)=>{
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const heroSkills: number[] = [];
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// 遍历所有技能,找出 for_hero 为 true 且品质匹配的技能
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Object.values(SkillSet).forEach(skill => {
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// 检查技能是否有 for_hero 属性且为 true,同时品质匹配
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if (skill.for_hero === true && skill.quality === quality) {
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heroSkills.push(skill.uuid);
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}
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});
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console.log("[SkillSet]:getSkills",heroSkills)
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return heroSkills;
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}
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export const SkillSet = {
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6001:{uuid:6001,name:"剑气",for_hero:false,sp_name:"atk_1",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
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TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0,
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debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"向最前方敌人扔出铁斧,造成100%攻击的伤害"},
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6002:{uuid:6002,name:"冰球",for_hero:false,sp_name:"greenball",path:"3034",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
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TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0,
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debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"向最前方敌人释放寒冰弹,造成100%攻击的伤害"},
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6003:{uuid:6003,name:"射击",for_hero:false,sp_name:"arrow",path:"3037",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
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TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.parabolic,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0,
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debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"向最前方敌人释放箭矢,造成100%攻击的伤害"},
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6004:{uuid:6004,name:"护盾",for_hero:true,sp_name:"buff_to",path:"3045",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
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TGroup:TGroup.Team,SType:SType.shield,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.StartEnd,RType:RType.fixed,EType:EType.timeEnd,fname:"max",flash:false,with:0,
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debuff:0,deV:0,deC:0,deR:100,in:1,ap:0,cd:10,hit:1,hited:3,buV:2,buC:0,buR:100,speed:720,cost:10,info:"为最前排队友召唤一个可以抵御2次攻击的圣盾(最高叠加到6次)"},
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6005:{uuid:6005,name:"治疗", for_hero:true, sp_name:"heath_small",path:"3056",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
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TGroup:TGroup.Team,SType:SType.heal,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.StartEnd,RType:RType.fixed,EType:EType.timeEnd,fname:"max",flash:false,with:0,
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debuff:0,deV:0,deC:0,deR:100,in:1,ap:0,cd:5,hit:0,hited:0,buV:20,buC:0,buR:100,speed:0,cost:10,info:"回复最前排队友10%最大生命值的生命"},
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6006:{uuid:6006,name:"铁斧打击",for_hero:false,sp_name:"base_ft",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
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TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0,
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debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"向最前方敌人扔出铁斧,造成100%攻击的伤害"},
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6007:{uuid:6007,name:"木棍打击",for_hero:false,sp_name:"base_mg",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
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TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0,
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debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"向最前方敌人扔出木棍,造成100%攻击的伤害"},
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6008:{uuid:6008,name:"飞刀打击",for_hero:false,sp_name:"base_sf",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
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TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0,
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debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"向最前方敌人扔出飞刀,造成100%攻击的伤害"},
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6009:{uuid:6009,name:"石斧打击",for_hero:false,sp_name:"base_sf",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
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TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:0,
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debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"向最前方敌人扔出石斧,造成100%攻击的伤害"},
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6010:{uuid:6010,name:"攻击",for_hero:false,sp_name:"atk_2",path:"3036",quality:Quality.WHITE, TType:TType.Frontline,maxC:1,
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TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.fixedStart,RType:RType.linear,EType:EType.animationEnd,fname:"max",flash:false,with:0,
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debuff:0,deV:0,deC:0,deR:100,in:8,ap:100,cd:5,hit:1,hited:0.2,buV:0,buC:0,buR:100,speed:720,cost:10,info:"向最前方敌人扔出石斧,造成100%攻击的伤害"},
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6021:{uuid:6021,name:"烈火护盾",for_hero:true,sp_name:"max_firedun",path:"3061",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
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TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:CdType.power,AType:AType.fixedStart,RType:RType.fixed,EType:EType.timeEnd,fname:"max",flash:false,with:90,
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debuff:0,deV:0,deC:0,deR:100,in:10,ap:100,cd:5,hit:1,hited:1,buV:0,buC:0,buR:100,speed:80,cost:10,info:"召唤烈焰保护英雄,持续10秒,每秒对范围内的敌人造成100%伤害"},
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6022:{uuid:6022,name:"火球术" ,for_hero:true,sp_name:"fire",path:"3039",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
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TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
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debuff:DebuffAttr.STUN,deV:0,deC:1,deR:50,in:1,ap:100,cd:5,hit:2,hited:0.3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"召唤大火球攻击前方所有敌人,造成300%攻击的伤害,有一定几率施加灼烧"},
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6023:{uuid:6023,name:"龙卷风",for_hero:true, sp_name:"bwind",path:"3065",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
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TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.power,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
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debuff:DebuffAttr.BACK,deV:0,deC:0,deR:100,in:3,ap:100,cd:5,hit:1,hited:1,buV:0,buC:0,buR:100,speed:360,cost:10,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,50%几率击退敌人"},
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6024:{uuid:6024,name:"寒冰箭",for_hero:true, sp_name:"arrow_blue",path:"3060",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
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TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.cd,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
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debuff:DebuffAttr.FROST,deV:1,deC:0,deR:100,in:1,ap:100,cd:1,hit:1,hited:0.3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率冰冻敌人"},
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6025:{uuid:6025,name:"烈焰射击",for_hero:false,sp_name:"arrow_yellow",path:"3014",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
|
||
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.single,CdType:CdType.power,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
|
||
debuff:DebuffAttr.STUN,deV:0.5,deC:0,deR:50,in:1,ap:100,cd:5,hit:1,hited:0.3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,20%几率眩晕敌人"},
|
||
|
||
6026:{uuid:6026,name:"火墙", for_hero:true, sp_name:"firewall",path:"3040",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
|
||
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:CdType.cd,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.timeEnd,fname:"max",flash:false,with:90,
|
||
debuff:0,deV:0,deC:0,deR:100,in:10,ap:50,cd:5,hit:1,hited:1,buV:0,buC:0,buR:100,speed:720,cost:10,info:"在最前方敌人位置,召唤一堵火墙,持续10秒,每秒造成50%攻击伤害"},
|
||
|
||
6027:{uuid:6027,name:"冰刺",for_hero:true,sp_name:"icez",path:"3049",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
|
||
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:CdType.power,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90,
|
||
debuff:DebuffAttr.FROST,deV:0,deC:0,deR:100,in:1,ap:300,cd:5,hit:1,hited:0.3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"在最前方敌人位置,召唤冰刺攻击敌人,造成200%攻击的伤害,20%几率冰冻敌人"},
|
||
|
||
6028:{uuid:6028,name:"潮汐", for_hero:true, sp_name:"watert",path:"3070",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
|
||
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:CdType.power,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90,
|
||
debuff:DebuffAttr.BACK,deV:0,deC:0,deR:100,in:3,ap:100,cd:5,hit:1,hited:0.3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"在最前方敌人位置,召唤水柱攻击敌人,每秒造成100%攻击的伤害,50%几率击退敌人"},
|
||
|
||
6029:{uuid:6029,name:"陨石术",for_hero:true, sp_name:"max_yunshi",path:"3123",quality:Quality.BLUE, TType:TType.Frontline,maxC:1,
|
||
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:CdType.power,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90,
|
||
debuff:0,deV:0,deC:0,deR:100,in:3,ap:500,cd:5,hit:1,hited:0.3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"在最前方敌人位置,召唤陨石攻击敌人,造成500%攻击的伤害"},
|
||
|
||
6030:{uuid:6030,name:"冰墙", for_hero:false, sp_name:"icet",path:"3050",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
|
||
TGroup:TGroup.Enemy,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:CdType.cd,AType:AType.linear,RType:RType.linear,EType:EType.animationEnd,fname:"max",flash:false,with:90,
|
||
debuff:DebuffAttr.BACK,deV:0,deC:0,deR:100,in:1,ap:400,cd:5,hit:1,hited:0.3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"在最前方敌人位置,召唤冰墙攻击敌人,造成200%攻击的伤害,50%几率击退敌人"},
|
||
//召唤取消
|
||
// 6031:{uuid:6031,name:"召唤骷髅",for_hero:true,sp_name:"zhaohuan",path:"3018",quality:Quality.GREEN, TType:TType.Frontline,maxC:1,
|
||
// TGroup:TGroup.Self,SType:SType.zhaohuan,act:"max",DTType:DTType.single,CdType:CdType.power,AType:AType.fixedStart,RType:RType.fixed,EType:EType.animationEnd,fname:"max_blue",flash:true,with:90,
|
||
// debuff:0,deV:0,deC:0,deR:100,in:0.8,ap:70,cd:60,hit:1,hited:1,buV:0,buC:0,buR:100,speed:720,hero:5221,cost:10,info:"召唤一个骷髅战士为我方而战"},
|
||
|
||
6032:{uuid:6032,name:"陨石风暴",for_hero:true, sp_name:"fireys",path:"3101",quality:Quality.PURPLE, TType:TType.Frontline,maxC:5,
|
||
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:CdType.power,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90,
|
||
debuff:0,deV:0,deC:0,deR:50,in:3,ap:500,cd:5,hit:1,hited:0.3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"在最前方敌人位置,召唤陨石攻击敌人,造成500%攻击的伤害"},
|
||
|
||
6033:{uuid:6033,name:"龙卷风爆",for_hero:true, sp_name:"bwind",path:"3069",quality:Quality.PURPLE, TType:TType.Frontline,maxC:5,
|
||
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:CdType.power,AType:AType.linear,RType:RType.linear,EType:EType.collision,fname:"max",flash:false,with:90,
|
||
debuff:DebuffAttr.BACK,deV:0,deC:0,deR:50,in:3,ap:100,cd:5,hit:1,hited:1,buV:0,buC:0,buR:100,speed:360,cost:10,info:"召唤大火球攻击前方所有敌人,造成200%攻击的伤害,50%几率击退敌人"},
|
||
6034:{uuid:6034,name:"大潮汐", for_hero:true, sp_name:"watert",path:"3070",quality:Quality.PURPLE, TType:TType.Frontline,maxC:5,
|
||
TGroup:TGroup.Ally,SType:SType.damage,act:"atk",DTType:DTType.range,CdType:CdType.power,AType:AType.fixedEnd,RType:RType.fixed,EType:EType.animationEnd,fname:"max",flash:false,with:90,
|
||
debuff:DebuffAttr.BACK,deV:0,deC:0,deR:50,in:3,ap:100,cd:5,hit:1,hited:0.3,buV:0,buC:0,buR:100,speed:720,cost:10,info:"召唤水柱攻击敌人,每秒造成100%攻击的伤害,50%几率击退敌人"},
|
||
|
||
}; |