Files
heros/assets/script/game/mon/BoxRangComp.ts

92 lines
4.4 KiB
TypeScript

import { _decorator,Contact2DType,Collider2D ,IPhysics2DContact,v3, v2,Vec3} from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { BoxSet } from "../common/config/BoxSet";
import { MonViewComp } from "./MonViewComp";
import { smc } from "../common/SingletonModuleComp";
const { ccclass, property } = _decorator;
/** 视图层对象 */
@ccclass('BoxRangComp')
@ecs.register('BoxRang', false)
export class BoxRangComp extends CCComp {
Hero_node: any=null!;
MonViewComp:MonViewComp = null!;
box_group:number = BoxSet.MONSTER;
box_tag:number = BoxSet.ATK_RANGE;
offset_x:number = 300;
atk_range:number = 150;
/** 视图层逻辑代码分离演示 */
start() {
let collider = this.getComponent(Collider2D);
collider.group = this.box_group;
collider.tag = this.box_tag;
// collider.offset = v2(300*this.Hero_node.MonView.scale,collider.offset.y);
this.Hero_node = this.node.parent;
this.MonViewComp=this.Hero_node.getComponent(MonViewComp);
// console.log("range box",this.MonViewComp);
if (collider) {
collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
collider.on(Contact2DType.END_CONTACT, this.onEndContact, this);
collider.on(Contact2DType.PRE_SOLVE, this.onPreSolve, this);
collider.on(Contact2DType.POST_SOLVE, this.onPostSolve, this);
}
}
onBeginContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
// if(selfCollider.group != otherCollider.group&&otherCollider.tag == 0){
// console.log(this.node.name+"onBeginContact: seft:"+selfCollider.group+"|other:"+otherCollider.group+"| tag: seft:"+selfCollider.tag+"|other:"+otherCollider.tag);
// this.MonViewComp.is_atking = true;
// if(Math.abs(otherCollider.node.position.x-selfCollider.node.position.x) < 120){
// this.MonViewComp.stop_cd = 0.1
// }
// }
}
onEndContact (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
if(selfCollider.group != otherCollider.group&&otherCollider.tag == 0 ){
// console.log(this.node.name+"onEndContact: seft:"+selfCollider.group+"|other:"+otherCollider.group+"| tag: seft:"+selfCollider.tag+"|other:"+otherCollider.tag);
this.MonViewComp.is_atking = false;
this.MonViewComp.enemy = null;
this.MonViewComp.as.change_default("move");
this.MonViewComp.as.move();
}
}
onPreSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
// if(selfCollider.node.parent.position.y < otherCollider.node.parent.position.y){
// console.log("onPreSolve f:"+selfCollider.node.parent.getSiblingIndex()+"/"+otherCollider.node.parent.getSiblingIndex());
// selfCollider.node.parent.setSiblingIndex(otherCollider.node.parent.getSiblingIndex()+1)
// console.log("onPreSolve b:"+selfCollider.node.parent.getSiblingIndex()+"/"+otherCollider.node.parent.getSiblingIndex());
// }
if(selfCollider.group != otherCollider.group&&otherCollider.tag == 0){
let scene =smc.map.MapView.scene.mapLayer!.node!
let other_pos = otherCollider.node.getWorldPosition() ;
let self_pos = this.node.getWorldPosition();
// console.log("onPreSolve:",self_pos,other_pos);
if(this.MonViewComp.enemy==null){
this.MonViewComp.enemy = otherCollider.node;
}else{
if(this.MonViewComp.enemy.isValid==false){
this.MonViewComp.enemy = otherCollider.node;
}
}
if(Math.abs(other_pos.x-self_pos.x) < this.MonViewComp.atk_dis){
this.MonViewComp.is_atking = true;
this.MonViewComp.stop_cd = 0.1
this.MonViewComp.as.change_default("idle");
}
}
}
onPostSolve (selfCollider: Collider2D, otherCollider: Collider2D, contact: IPhysics2DContact | null) {
}
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
reset() {
this.node.destroy();
}
}