Files
heros/assets/script/game/map/CardController.ts
2025-03-17 23:18:29 +08:00

73 lines
2.8 KiB
TypeScript

import { _decorator,Button,EventHandler,EventTouch,Label,NodeEventType,resources,Sprite,SpriteAtlas,tween,UITransform,v3 } from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { smc } from "../common/SingletonModuleComp";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager";
import { SkillSet } from "../common/config/SkillSet";
import { HeroModelComp } from "../hero/HeroModelComp";
import { GameSet } from "../common/config/BoxSet";
import { GameMap } from "./GameMap";
import { MapModelComp } from "./model/MapModelComp";
import { Talent } from "../Role/Talent";
import { Talents } from "../common/config/TalentSet";
import { HeroViewComp } from "../hero/HeroViewComp";
import { Position } from "../../../../extensions/oops-plugin-framework/assets/libs/gui/badge/Badge";
import { MissionHomeComp } from "./MissionHomeComp";
import { GameEvent } from "../common/config/GameEvent";
import { MissionComp } from "./MissionComp";
const { ccclass, property } = _decorator;
/** 视图层对象 */
@ccclass('CardControllerComp')
@ecs.register('CardController', false)
export class CardControllerComp extends CCComp {
touch_time:number = 0
in_touch:boolean = false
bbg:any=null
bbg_y:number=40
bbg_x:any=[-300,-150,0,150,300]
protected onLoad(): void {
// oops.message.on(GameEvent.MissionEnd,this.mission_home_to_mission,this)
}
start() {
this.page_init()
}
show_info(uuid:number,type:number){
console.log("show_info",uuid)
}
protected update(dt: number): void {
if(smc.vmdata.game_over||smc.vmdata.game_pause){
return
}
}
page_init(){
this.node.getChildByName("mission_home").active=true;
}
mission_home_to_mission(){
let mission=this.node.getChildByName("mission").getComponent(MissionComp)
mission.node.active = true;
mission.mission_start()
smc.mission.play = true;
}
mission_to_mission_home(){
let mission_home=this.node.getChildByName("mission_home").getComponent(MissionHomeComp)
this.node.getChildByName("mission_home").active = true
let mission=this.node.getChildByName("mission")
mission.active = false
mission_home.load_ui_heros()
}
show_hero_home(){
let hero_home=this.node.getChildByName("hero_home")
hero_home.active = true
}
/** 视图对象通过 ecs.Entity.remove(ControllerComp) 删除组件是触发组件处理自定义释放逻辑 */
reset() {
this.node.destroy();
}
}