Files
heros/assets/script/game/map/MissionHeroComp.ts
2025-08-05 10:32:18 +08:00

109 lines
3.4 KiB
TypeScript

import { _decorator, resources, Sprite, SpriteAtlas, SpriteFrame, v3, Vec3 } from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { Hero } from "../hero/Hero";
import { smc } from "../common/SingletonModuleComp";
import { Timer } from "db://oops-framework/core/common/timer/Timer";
import { GameEvent } from "../common/config/GameEvent";
import { HeroModelComp } from "../hero/HeroModelComp";
import { HeroViewComp } from "../hero/HeroViewComp";
import { oops } from "db://oops-framework/core/Oops";
import { HeroPos } from "../common/config/heroSet";
import { FightSet } from "../common/config/Mission";
import { FriendModelComp } from "../hero/FriendModel";
const { ccclass, property } = _decorator;
/** 视图层对象 */
@ccclass('MissionHeroCompComp')
@ecs.register('MissionHeroComp', false)
export class MissionHeroCompComp extends CCComp {
timer:Timer=new Timer(2)
Friend_is_dead:boolean=false
current_hero_uuid:number=0
onLoad(){
this.on(GameEvent.UseHeroCard,this.call_hero,this)
this.on(GameEvent.ChangeATK_EQUIP_SPECIAL_ATTR,this.change_equip_qpecial_attr,this)
this.on(GameEvent.FightReady,this.fight_ready,this)
this.on(GameEvent.Zhaohuan,this.zhao_huan,this)
}
start() {
// this.test_call()
}
fight_ready(){
}
protected update(dt: number): void {
if(smc.mission.status != 1) return
}
change_equip_qpecial_attr(e:GameEvent,data:any){
}
private zhao_huan(event: string, args: any){
console.log("[MissionHeroComp]:zhaohuan",args)
this.addHero(args.uuid,false,true)
}
call_hero(event: string, args: any){
// console.log("call_hero",args)
// let fight_pos=args
// this.timer.reset()
// let hero_list =HeroList
// let x=RandomManager.instance.getRandomInt(0,hero_list.length,1)
// // let uuid=args.uuid
// // console.log("call_hero",uuid)
this.addHero(args.uuid,args.is_master,false)
}
/** 添加英雄 */
private addHero(uuid:number=1001,is_master:boolean=false,is_zhaohuan:boolean=false) {
let hero_pos=1
if(is_master){
hero_pos=0
}
if(is_zhaohuan){
hero_pos=2
}
let hero = ecs.getEntity<Hero>(Hero);
let scale = 1
let pos:Vec3 = HeroPos[hero_pos].pos;
hero.load(pos,scale,uuid);
}
get_info_and_remove(fight_pos:number,uuid:number){
let info:any={ap:0,hp:0,lv:1,crit:0,crit_d:0,dod:0,dod_no:false,crit_no:false}
let heros=ecs.query(ecs.allOf(FriendModelComp))
if(heros.length>0){
let hero = heros[0]
let hv = hero.get(HeroViewComp)
info.ap=hv.ap
info.hp=hv.hp_max
info.lv=hv.lv
info.crit=hv.crit
info.crit_d=hv.crit_d
info.dod=hv.dod
info.dod_no=hv.dod_no
info.crit_no=hv.crit_no
hero.destroy()
return info
}
return info
}
do_hero_change(){
//金币加1
smc.vmdata.mission_data.gold+=1
}
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
reset() {
// this.node.destroy();
}
}