329 lines
12 KiB
TypeScript
329 lines
12 KiB
TypeScript
/*
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* @Author: dgflash
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* @Date: 2021-11-18 17:42:59
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* @LastEditors: dgflash
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* @LastEditTime: 2022-08-17 12:36:18
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*/
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import { Vec3, _decorator , v3,Collider2D,Contact2DType,Label,Node,Prefab,instantiate,ProgressBar, Component, Material, Sprite} from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { MonsterSpine } from "./MonsterSpine";
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import { Monster } from "./Monster";
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import { Hero } from "./Hero";
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import { MonsterModelComp } from "./MonsterModelComp";
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import { BoxSet } from "../common/config/BoxSet";
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import { smc } from "../common/SingletonModuleComp";
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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import { Skill } from "../skills/Skill";
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import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
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import { SkillCom } from "../skills/SkillCom";
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import { SkillSet } from "../common/config/SkillSet";
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import { BoxRangComp } from "./BoxRangComp";
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import { Tooltip } from "../skills/Tooltip";
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import { MonsterBuffComp } from "./MonsterBuffComp";
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const { ccclass, property } = _decorator;
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/** 角色显示组件 */
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@ccclass('MonsterViewComp') // 定义为 Cocos Creator 组件
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@ecs.register('MonsterView', false) // 定义为 ECS 组件
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export class MonsterViewComp extends CCComp {
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@property(Material)
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hitFlashMaterial: Material;
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orginalFlashMaterial: Material;
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sprite: Sprite;
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@property(Node)
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BoxRang:Node =null!
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buff:MonsterBuffComp =null!
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/** 角色动画 */
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as: MonsterSpine = null!;
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hero_uuid:number = 1001;
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hero_name : string = "hero";
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level:number =1;
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scale: number = 1; /** 角色阵营 1:hero -1 :monster */
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type: number = 1; /**角色类型 1:前排 2 后排 */
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state: number = 1; /** 状态 1:move ,2: act 3: stop */
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hp: number = 100; /** 血量 */
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hp_max: number = 100; /** 最大血量 */
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hp_speed: number = 0; //每秒回复量
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power: number = 0; /**能量**/
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power_max: number = 60; /** 能量最大值 */
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power_speed: number = 1; //能量回复速度每0.1秒回复量
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skill_name: string = "base"; //技能名称
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max_skill_name: string = "base"; //大技能名称
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skill_uuid:number = 9001;
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max_skill_uuid:number = 1001;
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atk: number = 10; /**攻击力 */
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// atk_speed: number = 1;
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atk_cd: number = 1.3; /**攻击速度 攻击间隔 */
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atk_time: number = 0; /** 冷却时间 */
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speed: number = 100; /** 角色移动速度 */
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ospeed: number = 100; /** 角色初始速度 */
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Tpos: Vec3 = v3(0,-60,0);
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stop_cd: number = 0.5; /*停止倒计时*/
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shield:number = 0; //护盾量
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shield_max:number = 0;
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shield_time:number = 0; //护盾持续时间
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box_group:number = 2;
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private timer:Timer = new Timer(0.1); //计时器
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is_dead:boolean = false; //是否摧毁
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is_stop:boolean = false;
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is_atking:boolean = false;
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onLoad() {
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this.as = this.getComponent(MonsterSpine);
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this.buff=this.node.getComponent(MonsterBuffComp);
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this.BoxRang = this.node.getChildByName("range_box");
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} /** 视图层逻辑代码分离演示 */
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start () {
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this.sprite = this.node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite);
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this.orginalFlashMaterial = this.sprite.getRenderMaterial(0);
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this.BoxRang.getComponent(BoxRangComp).box_group = this.box_group;
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this.BoxRang.getComponent(BoxRangComp).offset_x = this.scale*smc.skills[this.skill_uuid].dis;
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// console.log("monseter ",this.BoxRang);
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this.buff.group=this.box_group
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// 注册单个碰撞体的回调函数
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let collider = this.getComponent(Collider2D);
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collider.group = this.box_group;
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if (collider) {
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collider.on(Contact2DType.BEGIN_CONTACT, this.onBeginContact, this);
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collider.on(Contact2DType.END_CONTACT, this.onEndContact, this);
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collider.on(Contact2DType.PRE_SOLVE, this.onPreSolve, this);
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collider.on(Contact2DType.POST_SOLVE, this.onPostSolve, this);
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}
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// this.node.getChildByName("level").getChildByName("level").getComponent(Label).string = this.level.toString();
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}
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onBeginContact (selfCollider: Collider2D, otherCollider: Collider2D) {
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if(otherCollider.tag==BoxSet.SKILL_TAG &&selfCollider.tag!=BoxSet.SKILL_TAG){
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if(selfCollider.group != otherCollider.group){
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let skill = otherCollider.node.getComponent(SkillCom)!;
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// console.log('onPostSolve',skill);
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this.in_atked();
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if(this.hp <= 0 ){
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return
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}
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this.hp_change(skill.atk);
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}
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}
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}
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onEndContact (selfCollider: Collider2D, otherCollider: Collider2D) { }
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onPreSolve (selfCollider: Collider2D, otherCollider: Collider2D) {
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if(selfCollider.group != otherCollider.group&&otherCollider.tag == 0){
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this.is_atking = true;
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this.stop_cd = 0.1;
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}
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}
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onPostSolve (selfCollider: Collider2D, otherCollider: Collider2D) {
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if(selfCollider.group == otherCollider.group&&otherCollider.tag == 0&&selfCollider.tag == 0){
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let self_pos=selfCollider.node.getPosition();
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let other_pos=otherCollider.node.getPosition();
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// console.log('monster view group 相同');
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switch (selfCollider.group) {
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case BoxSet.HERO:
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if(self_pos.x < other_pos.x&&Math.abs(self_pos.x-other_pos.x) <= BoxSet.MOVE_RANGE_X && self_pos.y==other_pos.y){
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this.stop_cd=0.1
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}
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break;
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case BoxSet.MONSTER:
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if(self_pos.x > other_pos.x&&Math.abs(self_pos.x-other_pos.x) <= BoxSet.MOVE_RANGE_X && self_pos.y==other_pos.y){
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this.stop_cd=0.1
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}
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break
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}
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}
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}
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update(dt: number){
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if (this.timer.update(dt)) {
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this.power_change(this.power_speed)
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}
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this.in_destroy();
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this.in_shield();
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this.in_stop(dt);
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this.in_act(dt);
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this.move(dt);
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}
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move(dt: number){
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if(this.stop_cd > 0){
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return
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}
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if (this.scale === 1 && this.node.position.x >= 120) {
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return;
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}
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this.node.setPosition(this.node.position.x+dt*this.speed*this.scale, this.node.position.y, this.node.position.z);
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}
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power_change(power: number){
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this.power += power;
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if(this.power >= this.power_max){
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this.as.maxSkill()
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this.scheduleOnce(()=>{
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this.do_max_skill();
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},0.5)
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this.power = 0
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}
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let power_progress= this.power/this.power_max;
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this.node.getChildByName("power").getComponent(ProgressBar)!.progress = power_progress;
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}
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shoot(skill_uuid:number){
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// console.log("monster shoot");
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let skill = ecs.getEntity<Skill>(Skill);
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let x=32
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let pos = v3(35*this.scale,40)
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let scale = this.scale
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let speed =smc.skills[skill_uuid].speed;
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let dis = smc.skills[skill_uuid].dis;
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let atk = smc.skills[skill_uuid].atk+this.atk;
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skill.load(pos,speed,dis,scale,this.node,skill_uuid,atk);
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// this.tooltip(3,smc.skills[skill_uuid].name,this.skill_uuid);
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}
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//使用max_skill
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do_max_skill(){
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let skill = ecs.getEntity<Skill>(Skill);
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let x=32
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let pos = v3(-40*this.scale,BoxSet.MAX_SKILL_SY)
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let scale = this.scale
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let speed =smc.skills[this.max_skill_uuid].speed;
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let dis = smc.skills[this.max_skill_uuid].dis;
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let atk = smc.skills[this.max_skill_uuid].atk+this.atk;
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skill.load(pos,speed,dis,scale,this.node,this.max_skill_uuid,atk);
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this.tooltip(3,smc.skills[this.max_skill_uuid].name,this.max_skill_uuid);
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}
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in_act(dt: number) {
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if(this.atk_time >= this.atk_cd){
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if(this.is_atking){
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this.atk_time = 0;
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// console.log("atk_cd:"+this.atk_cd);
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this.as.atk();
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this.scheduleOnce(()=>{
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this.shoot(this.skill_uuid);
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},0.2)
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}
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}else{
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this.atk_time += dt;
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}
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}
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in_shield(){
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if(this.shield <= 0){
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this.node.getChildByName("shield").active=false
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}else{
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this.node.getChildByName("shield").active=true
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let shield_progress= this.shield/this.shield_max;
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this.node.getChildByName("shield").getComponent(ProgressBar)!.progress = shield_progress;
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}
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}
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hp_change(hp: number){
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if(this.is_dead){
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return;
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}
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let lhp=this.shield_change(hp);
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if(lhp == 0){
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return;
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}
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this.hp += lhp;
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this.tooltip(1,hp.toString());
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if(this.hp > this.hp_max){
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this.hp = this.hp_max;
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}
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let hp_progress= this.hp/this.hp_max;
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this.node.getChildByName("hp").getComponent(ProgressBar)!.progress = hp_progress;
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if(this.hp <= 0){
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this.dead();
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this.is_dead = true;
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setTimeout(() => {
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this.ent.destroy();
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}, 15);
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}
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}
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shield_change(hp: number){
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let ls=this.shield - hp;
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if(ls <= 0){
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this.shield = 0;
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return ls;
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}else{
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this.shield = ls;
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return 0;
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}
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}
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tooltip(type:number=1,value:string="",s_uuid:number=1001){
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// console.log("tooltip",type);
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let tip =ecs.getEntity<Tooltip>(Tooltip);
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let pos = this.node.getPosition();
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let node =this.node.parent
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pos.y=pos.y+60;
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tip.load(pos,type,value,s_uuid,node);
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}
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get_monster_pos(){
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return this.node.getPosition()
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}
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/** 静止时间 */
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in_stop (dt: number) {
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if(this.stop_cd > 0){
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this.stop_cd -= dt;
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if(this.stop_cd <= 0){
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this.stop_cd = 0;
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this.is_atking = false;
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}
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}
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}
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in_destroy(){
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// switch (this.scale) {
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// case -1:
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// if(this.node.position.x < BoxSet.LETF_END){
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// this.toDestroy();
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// }
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// break;
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// case 1:
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// if(this.node.position.x > BoxSet.RIGHT_END){
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// this.toDestroy();
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// }
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// break;
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// }
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}
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in_atked() {
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this.sprite.setSharedMaterial(this.hitFlashMaterial, 0);
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this.scheduleOnce(() => {
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this.sprite.setSharedMaterial(this.orginalFlashMaterial, 0);
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}, 0.1);
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// var path = "game/skills/atked";
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// var prefab: Prefab = oops.res.get(path, Prefab)!;
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// var node = instantiate(prefab);
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// let pos = v3(0,30)
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// node.setPosition(pos)
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// node.parent = this.node;
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}
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dead(){
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var path = "game/skills/dead";
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var prefab: Prefab = oops.res.get(path, Prefab)!;
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var node = instantiate(prefab);
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node.setPosition(this.node.position.x,this.node.position.y+30,this.node.position.z);
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node.parent = this.node.parent;
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}
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toDestroy(){
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}
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reset() {
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this.is_dead = false;
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this.node.destroy();
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}
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} |