Files
heros/assets/script/game/map/VictoryComp.ts
2024-12-01 10:10:57 +08:00

89 lines
3.5 KiB
TypeScript

import { _decorator, Label } from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { smc } from "../common/SingletonModuleComp";
import { HeroViewComp } from "../hero/HeroViewComp";
import { BossViewComp } from "../Boss/BossViewComp";
import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager";
import { MissionReward } from "../common/config/MissionSet";
import { Items } from "../common/config/Items";
import { Item } from "./Item";
import { UIID } from "../common/config/GameUIConfig";
import { PopViewParams, UICallbacks } from "../../../../extensions/oops-plugin-framework/assets/core/gui/layer/Defines";
const { ccclass, property } = _decorator;
/** 视图层对象 */
@ccclass('VictoryComp')
@ecs.register('Victory', false)
export class VictoryComp extends CCComp {
reward_lv:number=1
reward_num:number=2
rewards:any=[]
if_show:boolean=false
/** 视图层逻辑代码分离演示 */
start() {
this.rewards=[]
}
private do_victiry(is_victory:boolean) {
if(this.if_show) return
this.getReward(is_victory)
this.node.getChildByName("Node").getChildByName("victory").active = is_victory;
this.node.getChildByName("Node").getChildByName("defeat").active = !is_victory
this.node.setPosition(0,this.node.position.y,0)
}
getReward(is_victory:boolean){
let conut =3
if(!is_victory) conut=conut-1
let item1=ecs.getEntity<Item>(Item)
let gold: number = Math.floor(RandomManager.instance.getRandomInt((3000 + smc.vmdata.mission.lv * 100) / 3 * 2, 3000 + smc.vmdata.mission.lv * 100));
let parent = this.node.getChildByName("Node").getChildByName("items")
item1.load(9001,gold,parent)
this.rewards = [];
this.rewards[0]={uuid:9001,num:gold}
for (let x = 1; x <= conut; x++) {
let item=ecs.getEntity<Item>(Item)
let r_i:any = RandomManager.instance.getRandomInt(0,MissionReward[this.reward_lv].length);
let ii = MissionReward[this.reward_lv][r_i];
let im = Items[ii];
// console.log("reward",r_i,ii,im)
item.load(im.uuid,im.r_num,parent)
this.rewards[x]={uuid:im.uuid,num:im.r_num}
}
this.if_show=true
}
do_x10(){
for (let i = 0; i < this.rewards.length; i++) {
if(this.rewards[i].uuid==9001){
smc.vmdata.role.gold+=this.rewards[i].num*10
}else{
smc.vmdata.items[this.rewards[i].uuid]+=this.rewards[i].num*10
}
}
console.log("do_x10",smc.vmdata)
this.end_mission()
}
do_x1(){
for (let i = 0; i < this.rewards.length; i++) {
if(this.rewards[i].uuid==9001){
smc.vmdata.role.gold+=this.rewards[i].num
}else{
smc.vmdata.items[this.rewards[i].uuid]+=this.rewards[i].num
}
}
console.log("x1",smc.vmdata)
this.end_mission()
}
end_mission(){
this.node.setPosition(2000,this.node.position.y,0)
this.if_show=false
}
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
reset() {
this.node.destroy();
}
}