Files
heros/assets/script/game/map/VictoryComp.ts
2025-06-06 22:54:09 +08:00

74 lines
2.5 KiB
TypeScript

import { _decorator, instantiate, Label ,Prefab,resources,Sprite,SpriteAtlas,v3} from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
import { smc } from "../common/SingletonModuleComp";
import { HeroViewComp } from "../hero/HeroViewComp";
import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager";
import { MissionReward } from "../common/config/Mission";
import { Items } from "../common/config/Items";
import { Item } from "./Item";
import { UIID } from "../common/config/GameUIConfig";
import { PopViewParams, UICallbacks } from "../../../../extensions/oops-plugin-framework/assets/core/gui/layer/Defines";
import { RewardComp} from "./RewardComp";
import { HChipComp } from "../hero/HChipComp";
import { GameEvent } from "../common/config/GameEvent";
const { ccclass, property } = _decorator;
/** 视图层对象 */
@ccclass('VictoryComp')
@ecs.register('Victory', false)
export class VictoryComp extends CCComp {
reward_lv:number=1
reward_num:number=2
/** 视图层逻辑代码分离演示 */
protected onLoad(): void {
this.on(GameEvent.MissionStart,this.mission_start,this)
this.on(GameEvent.FightEnd,this.fight_end,this)
}
onAdded(args: any) {
}
mission_start(){
this.hide()
}
fight_end(e:any,val:any){
this.node.getChildByName("score").getComponent(Label).string=smc.mission.score.toString()
this.node.getChildByName("score_add").getComponent(Label).string=smc.vmdata.mission_data.score.toString()
this.open()
}
victory_end(){
this.hide()
oops.message.dispatchEvent(GameEvent.MissionEnd)
}
open(){
this.show()
}
show(){
this.node.setPosition(v3(0,640,0))
}
hide(){
this.node.setPosition(v3(0,-1000,0))
}
do_x10(){
this.clear_x1()
}
do_x1(){
this.clear_x1()
}
clear_x1(){
this.victory_end()
}
item_show(e:any,val:any){
console.log("item_show",val)
}
protected onDestroy(): void {
console.log("释放胜利界面");
}
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
reset() {
this.node.destroy()
}
}